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War 2.0 Events

Discussion in 'Ideas' started by SoCool21, May 22, 2017.

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  1. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Note: This is a suggestion, not an announcement.

    In case you don't know, War 2.0 is almost done. However, we can't release it now, because we don't have a developer who can fix bugs when the gamemode is released.

    Since the community have been waiting an unacceptably long time, I'm proposing this. Every fortnight, we should have a "testing" session for War 2.0, like we did at the start of the year. All we need to do is give SMod+ access to booting up the event server and hosting War 2.0 on it, if they don't already.

    The idea of these testing sessions is mostly to allow the community to play more War 2.0 before we're able to release it, but it does also have the added bonus of being able to find more bugs/glitches, and allow us to receive more feedback on the game that can be adjusted before the final release.

    This could also take place instead of every other War Funday Sunday, which would be ideal as they seem to be decreasing in popularity week by week. The first time the event occurred we reached 70 players, which was great, but in the most recent one we were happy to reach just 40 players. This would make WFS less repetitive, as it doesn't happen as often.
     
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    #1 SoCool21, May 22, 2017
    Last edited by a moderator: May 22, 2017
  2. WarSkater

    WarSkater Rob // MC-WarZ Hardcore Crafter

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    I feel like if you introduce something like this, the people that test it will get bored of it easily when it's finally released. I personally think that it would ruin any excitement some people have, and it'd just be like another old gamemode when it's finally released.
     
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  3. DarkTitan_

    DarkTitan_ Ex War and News Manager

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    War 2.0 will be a lot more customizable too, so having events such as kill the VIP, staff vs players, clan battles, etc, I think this would be pretty sick to do.
     
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  4. oFire

    oFire Well-Known Member

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    @SoCool21 I feel as if you're one of the few staff members who gives a damn when 2.0 comes out and actually cares about the community and the way it'll receive 2.0 so thanks for that.
     
  5. marcel18167

    marcel18167 Well-Known Member

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    I don't really get the whole we can't release it because no one will fix any bugs thing... It's not like war got any bug fixes in the last years...
    Also you first need to find the bugs before you can think about fixing them.
     
  6. sjuka_legogubbar

    sjuka_legogubbar ¯\_(ツ)_/¯

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    This would be really good, even though I would prefer getting a new developer next week over this it would still give players more knowledge about 2.0 and it would be a fun event as well!

    Not fixing bugs at the very begining makes people leave, or kills the hype if I put it that way. It's a difference from releasing a new product with bugs or having an old one with bugs, and we don't want to make the same mistake twice.
     
  7. marcel18167

    marcel18167 Well-Known Member

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    That, of course, makes sense but you first need to figure out what kind of bugs are still existing and from what I have seen war 2.0 looks pretty much bug free.
    One weekend of beta testing should do the trick. If you don't find any major bugs release the gamemode and if you find any wait till you got the new dev.
    Bugs didn't kill mc-war, the lack of updates did. (and of course, the idiotic idea of adding a buggy updated called recoil)
    Everyone knows that more and more people are quitting war every day.
    Brawl is high in the voting ranks and gets so many new players, they join and think hell every ****ing gamemode is outdated! Why the **** should I play on here? You think they will come back? Hell no, why should they? They already made up their minds about the network.
    Give them something the can play on, something that isn't outdated.

    On the other hand... The next minecraft update is right around the corner... It would make sense to wait for the dev so war 2.0 will be playable on the latest mc version on release.

    I personally would still say go and start the beta of 2.0. Even if it is "only" a beta, new players at least have an up to date gamemode they can play. At least for a few weeks.
     
  8. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    War didn't get any bug fixes in the last few years because the code is so fragile and we wanted to spend any dev time we had on War 2.0 (imagine if the gamemode took even longer...). War 2.0 has had considerably more dev time than legacy War because its more important for Brawl at the moment. As a result, War 2.0 will get more bug fixes than legacy War has recently.

    This will hopefully happen in these events. I'd rather a bug be found during the events than during the actual release - either way, it will hopefully be fixed rather quickly.

    Trust me, almost every staff member cares about the community and War 2.0, just not everyone shows it as well. Thanks though :smile:

    You raise a good point. I made it only every fortnight rather than every week to try and prevent this issue, but perhaps it won't be enough. Think it'd be better if it was every month instead?

    It does look fairly bug free, but its just not worth the risk. We've made the community wait so long for this, and if we screw up the release it'll make most people lose the little faith they had left in us.

    Once again, I don't think its worth the risk. Also, when we host betas without having short sessions like we have so far with War 2.0, we don't get enough players. In the last two betas I was involved in, Wild West and KitPvP 2.0, neither of them had any players when I tried to play.

    Correct, but that's because there were not many bugs at all. If we release War 2.0, and there's an annoying bug which we're not able to fix due to a lack of a developer, it will severely reduce the hype around War 2.0 finally being released and will have a very large negative impact on Brawl.

    True, but I'd imagine almost every player would leave if we mess up 2.0's launch. War 2.0 is crucial to Brawl, and screwing it up will likely be the end of War.

    This is a fair point, but they'd think the same if there was a big glitch. Especially if we advertise it on the MOTD saying that its a new gamemode, and a new player joins and sees it being buggy. It'd be detrimental to player retention too.

    I think these events would serve as a good beta, as it'd actually get players (unlike having it up for 48 hours over the weekend). What do you think?
     
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  9. marcel18167

    marcel18167 Well-Known Member

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    Look we had many "mini betas" over the past months. If we continue to test it 4 hours a month how the hell are we supposed to find all the bugs?
    A 48 hours stress test will reveal at least 100 times as many bugs as the small testing sessions ever could.
    And it also will reveal the long term bugs that only appear after the server has been running for multiple hours.
    And no I actually don't think that small testing session will get more players than one weekend of testing.
    There is a reason why big gaming publishers only have their game out for a weekend and not every week.

    Not everyone uses the forums so most players will miss the testing session anyways, so we don't even need to start to talk about getting players. Just look at the other testing sessions, only old players have been there and those who play war 24/7.

    If we have it up for a whole weekend more people will see it and maybe if they like it they will even call their friends... Well, in the end, that's what happened at the release of war.
    Can't get your friends when the event already ended now can they?
     
  10. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    The testing sessions have allowed us to eradicate plenty of bugs. By hosting the events, we'll be able to detect and fix more bugs before the release. It also has the added bonus of allowing the community to get a taste of War 2.0 early - as people have waited so long, hopefully it'll show that we actually do care about the community (as we're not the best at showing that we do).

    Like I said, in the past two betas I've been involved in on Brawl, Wild West and KitPvP 2.0, they were all dead shortly after the beta was released.

    Comparing us to a big gaming publisher is not a logical comparison, as there are plenty of things that they do differently to us. Its like saying "There's a reason why big gaming publishers advertise new games on TV" to try to justify us advertising on TV. Just like how circumstances are different with advertising (big gaming publishers have more money), circumstances are different with testing (big gaming publishers have more players).

    That's why we broadcast it in-game, make a twitter post, announce it on Discord etc. And besides, we needed two event servers to hold all the players we had on the past testing sessions - making them a regular thing will increase its popularity further.

    Anyone who's interested in War 2.0 will probably be aware of the testing sessions anyway. People "telling their friends" is such an exaggerated form of advertisement - I know I've never shared stuff like that with my friends, and a lot of our players are teenagers trying their best to hide the fact that they still play Minecraft from their friends.

    Anyone who'll care will know the testing sessions - whether its from in-game, twitter, an e-mail etc.
     
  11. marcel18167

    marcel18167 Well-Known Member

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    You can't compare Wild West or KitPvP 2.0 to war in any kind of way. Wild West is way too slow and kitpvp is nothing special and simply a server you play on for 10 minutes before it gets boring.

    It makes a lot of sense to look at how the big guys are doing it. Let's look at Overwatch's beta. At first you had all the blizzard guys and some hyped people playing it. The game was great so they spread the word and more and more people joined the beta. Can't do that if the beta is only 3 hours long now can ya? And also saying stuff like no one does that is bs because my friends at my school actually got me to play the beta after we talked about it.
    Also you cannot really figure out if youtrulyy like something within 4 hours. You need much much longer for that.


    I got to know war because someone actually told me about the server. And even today people still come to me and say "hey let's play this or that, it's fun" Of course some people hide the fact that they are still playing mc even tho there is nothing wrong with that but guess what? They also have friends who still play mc. They will be the ones they talk to.


    3 Hours event = 400 people get to know it and 150 play it.
    48 hours event = 3000 people get to know it and well many are going to play it.
    I can assure you, the ctf guys won't stop playing ctf because 2.0 is running. Why stop if you're having fun. But they might give it a chance once the get tired of the gamemode and want to play something else.


    But we want to get the attention of new players don't we?

    Let's just do a pro con comparison.
    48 hrs 4hrs
    Will we find long term bugs? yes no
    Amount of bugs findings many less
    players who test the gamemode many less
    new players who test the gamemode many less

    Now let's talk about "hype".
    That simply is not the case.
    Make people wait for something. That's how you create hype. Maybe even build up the testing sessions.
    We have already seen that the weekly concept does not work too well if it comes to hype. I can proof to you right now that waiting gets people to talk.
    March 18 was the last testing session
    So 65 days have passed since the last testing session.
    So I simply am going to count every war 2.0 thread made over the 65 days before the testing session and the ones made in the 65 days after the testing session.

    After the testing session:
    https://www.brawl.com/threads/67077/
    https://www.brawl.com/threads/67058/
    https://www.brawl.com/threads/66876/
    https://www.brawl.com/threads/66808/
    https://www.brawl.com/threads/66267/
    https://www.brawl.com/threads/66157/
    https://www.brawl.com/threads/66041/
    Keep in mind those are only the threats made about 2.0.

    18th January till the testing session.
    https://www.brawl.com/threads/64627/
    https://www.brawl.com/threads/64592/
    https://www.brawl.com/threads/64244/
    https://www.brawl.com/threads/65237/

    The talk almost doubled. You could argue that some of them are "hate threaths" but that doesn't matter since they still keep people talking about the server. And don't forget from jan 18th till marh 18 we had two testing session whilst we had zero afterward.

    I simply have to say as long as you cannot bring any valid arguments on why we shouldn't have the testing weekend we should have it. Weekly small testing is good for active players. Monthly big testing is good for not so active players.
    Keep in mind we have been testing war 2.0 for months and unless you do some real searching you won't find the hidden bugs and that simply take time to find. You said yourself that you want a bug-free 2.0.

    On the very last testing session I found a **** ton of oom spots on the new version of summit and before that, I found like 5 new bugs.
    If I had more time I would've found even more bugs. There is no doubt about that.
    Look at the latest bug reports most of them are the same, the obvious one, those you will encounter within an hour of playing. But rare bugs won't be seen unless we get a real stress test.
     
  12. pAggYDaRP

    pAggYDaRP Well-Known Member

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    OK, apologies if someone has already covered this - I didn't read any of the other comments

    I think this is a lit idea, but could we PLEASE have them - or just one - at different times? War Fun Sundays are at 3am for me, and every single event hosted by Brawl is at 3-4am. I know I'm not the only person living in Australia, and I think it would be great if a larger variety of players would be able to test it, too. Just my thoughts
     
  13. iamdroone

    iamdroone returned

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    Definitely.

    Also in general if Brawl keeps beta testing War 2.0, when it is released it's going to be back to normal as 2.0 was not really a big thing. The War 2.0 hype would die within 2-3 days. I think it is better to have a beta test for certain people to make it exclusive as it will bring more of a mystery to the rest of the players.
    Anyways,
    #soon
     
  14. taco_man97

    taco_man97 Active Member

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    I Agree I live in Australia and can hardly ever play at one of the events.
     
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