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Complete Nara Twin Temples

Discussion in 'Map Submissions' started by Champloo, May 1, 2017.

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  1. Champloo

    Champloo Guest

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    +0
    CTF Map Submission

    Map Name: Nara Twin Temples
    Style: Temple style
    Creator(s): Pyrotheum

    Picture(s):

    Changes:
    - Made the barriers higher so ninjas can't enderpearls up on the roof higher than the 2nd level.
    - Removed the trees behind the little towers, so it's less op for the Soldier kit.
    - Made the map a bit longer, it now takes about 30 seconds to walk from 1 flag to the other (30 seconds is the average amount of time it takes on most ctf maps.)


    Thanks to @LeUniCow @Versions @puhdgy and @19kss for giving me feedback on the map.
    If you see anything that should be added or changed, please let me know!


    Download
    : Map ID: 372410
     
    • Like x 3
    • Winner x 2
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    • Useful x 1
    • ELITE Honor x 1
    #1 Champloo, May 1, 2017
    Last edited by a moderator: May 13, 2020
  2. Toki_12

    Toki_12 Well-Known Member

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    Thats really noice!
     
  3. Champloo

    Champloo Guest

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    Thank you!
     
  4. CommunistBelgian

    CommunistBelgian Well-Known Member

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    Did I give feedback on this? I think you tagged the wrong person xd
    looks kewl tho
     
  5. Champloo

    Champloo Guest

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    Lol! Sorry I mixed you up with someone else xd
    Thanks tho
     
  6. Deppuccino

    Deppuccino Well-Known Member

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    I love the flagroom. Plenty of entrances and powerful for pretty much every class.

    Although I do think that the midfield is a bit archer OP.
     
  7. Champloo

    Champloo Guest

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    Thanks, I'll try to buff that a bit
     
  8. TheZombieKat

    TheZombieKat CTFer since May 2012

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    I like the map, but as Depps stated the mid looks a little overpowered for Archers.
     
  9. j0nii_

    j0nii_ Asset stealer according to chickenputty

    Joined:
    Dec 25, 2016
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    Nice map, I'd have fun playing on it in the future if added to the rotation :>
     
  10. Champloo

    Champloo Guest

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    Thanks, still looking for ways on how to improve that.
    Thanks
     
  11. Xelasi

    Xelasi Well-Known Member

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    Moving post to this thread, locking the other.

    Hey! Okay, I'm finally going through maps and am giving feedback before we run out of time; staff is starting to look at stuff for the next wave.

    This map has gorgeous builds on it, but there are some really big gameplay issues on it. This still says WIP and I'm not sure how interested you are in continuing work on this. But here are things I'm seeing.

    Spawn drops directly into the flagroom. This makes assassin respawning really annoying to deal with. I like that you can take stairs down, but if you could block it off to where people don't drop straight down into the flagroom it would help with that issues. If you could also add additional exits (maybe doorways sponging forward out of the front of the building) from spawn it could help. I like that the stairs wrap around to either side of the flagroom.
    [​IMG]

    Maybe block off all of the tops of these walls where it's open and soldiers can keep hopping. This map is already structurally tall at the flag room, so soldiers will have an advantage regardless. And watch out for details that can enable soldiers to camp within the flagroom itself, or have ways for other classes to reach them.
    [​IMG]

    I'm concerned about archers camping on the top of the buildings with how open mid is, but it might help counter the soldier issue a bit. Also, non-soldiers are likely to get funneled right here, there are only 3 non-climbing ways around the walls. Maybe lower the walls?
    [​IMG]

    If anything, I'd highly recommend fixing the assassin dropdown and soldier problems in the flagroom first. Hope this helps.
     
  12. Champloo

    Champloo Guest

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    Thanks for the tips, I improved everything you mentioned.
     
    • Like Like x 1
    #12 Champloo, Jun 29, 2017
    Last edited by a moderator: May 13, 2020
  13. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

    Joined:
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    Discord:
    Jul13n#9311
    to help balance against archer by providing bit more cover, id do something like make the stone slab outline (of the stone brick pathways around the center and along the sides of the map) into walls. even if you made all the stone slab outline into solid stone slab walls on other parts around the map, you can just have lots of openings so non-soldier classes can move seamlessly through (so theyre able to run with or move faster than the soldiers) and itd also be good to keep in mind having the walls low enough so players can hit potential soldiers running on top

    overall pretty good tho
     
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  14. blakefk

    blakefk New Member

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    How do i download or view this map?
     
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