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Complete Martian Outpost I

Discussion in 'Map Submissions' started by Xelasi, Jun 23, 2017.

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  1. Xelasi

    Xelasi Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    1,026
    Ratings:
    +945
    CTF Map Submission

    Map Name: Martian Outpost I
    Map ID: 380335
    Style: Space
    Creator(s): Reworked by Xelasi, Original created by @GalaThundR
    Structure Restricted Areas: Yes
    Configured (yes/no): Yes
    Number of Caps: 3
    Pictures:

    - Tried to increase navigability between levels.
    - Big changes in flagroom to increase the amount of entrances.
    - Moved spawn further from flag to reduce assassin respawns.
    - Elevation tweaks and a tunnel added to counter archer.

    Un-Discovery-ified by removing boxes and substituted with terrain spikes for cover instead.
    [​IMG]

    Spawn moved back and over, further from flagroom to nerf assassin respawn
    [​IMG]

    View from spawn, better accessibility to top level, further distance from flag room.
    [​IMG]

    Side room between spawn and flagroom
    [​IMG]

    Flagroom Reworked - more entrances, multi-directional

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    More stairs to top of flag room, easier for everyone to get around
    [​IMG]

    Archer snipe spot lowered, path more navigable
    [​IMG]

    Tunnel added for cover.
    [​IMG]

    Other end of added tunnel
    [​IMG]

    Lowered the overall height of mid to reduce sniping problem
    [​IMG]
    [​IMG]

    Connected the tunnels a bit better to help recovery classes
    [​IMG]
     
    • Like Like x 9
    #1 Xelasi, Jun 23, 2017
    Last edited: Jun 24, 2017
  2. Deppuccino

    Deppuccino Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    1,596
    Ratings:
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    Thank you. For everything you've done to this map.
     
    • Friendly Friendly x 1
  3. Salty_Ivan

    Salty_Ivan Well-Known Member

    Joined:
    Aug 26, 2015
    Messages:
    535
    Ratings:
    +92
    Discord:
    Whale#7514
    Original map on the capping/defending perspective was completely ruined with the removal of the hole at the top, this is perfect, please replace the original!!
    Possibly make the paths at the side wider? I'm not sure though because I found that the only viable route in the one currently in rotation and I got knocked off often.
     
    • Agree Agree x 2
    • Useful Useful x 1
  4. Xelasi

    Xelasi Well-Known Member

    Joined:
    May 17, 2015
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    Ratings:
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    Went and widened some of the top paths further. Do I need to do more? Here's what it's like after widened vs what's currently in rotation

    Widened tight side paths on top, added fence posts in smaller curve
    [​IMG]

    Original Martian Outpost
    [​IMG]
     
  5. Salty_Ivan

    Salty_Ivan Well-Known Member

    Joined:
    Aug 26, 2015
    Messages:
    535
    Ratings:
    +92
    Discord:
    Whale#7514
    <3 So much better!!
     
    • Useful Useful x 1
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