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Complete Night Raid III

Discussion in 'Map Submissions' started by Insomniac__, May 20, 2017.

?

Should this map be added?

  1. Yes (trè bien)

    84.2%
  2. Yes but needs some changes (please say what)

    0 vote(s)
    0.0%
  3. No (trè terrible)

    15.8%
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  1. Insomniac__

    Insomniac__ Member

    Joined:
    Oct 13, 2016
    Messages:
    33
    Ratings:
    +34
    CTF Map Submission

    Map Name: Night Raid III
    Map ID: 371262
    Style: Castle, night.
    Creator(s): Insomniac__
    Structure Restricted Areas: Yes
    Configured (yes/no): Yes
    Number of Caps: 3
    Pictures:

    Click to view imgur album!


    Feedback welcomed,
    Visit the map if you want.
    Cheers :grinning:
     

    Attached Files:

    • Like Like x 3
    • Creative Creative x 1
  2. Xelasi

    Xelasi Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    1,026
    Ratings:
    +945
    Could you change these carpets to wool?
    It's going to get annoying with pyro and medic in there

    2017-05-20_17.03.47.png

    Besides that, looks good.
    Some of the spawn box signage could use updating. There isn't Fashionista listed and it says "make the map as symmetrical as you can" instead of "maps must be symmetrical" and a few other things.

    I don't have time to do a thorough runthrough rn, but I like the way you guys did the flag room. Reminds me of opposites collide.

    Adding you to the map list.

    Edit: okay, one thing that I'm seeing is that you can see all of the entrances /exits to the flag room when standing in one spot
    2017-05-20_17.14.16.png
    I'd advise opening up that front again so you truly have more ways in and out of the flag room. Right now it's very defense OP because all exits can be seen and defended from one point.
     
    • Like Like x 1
  3. Insomniac__

    Insomniac__ Member

    Joined:
    Oct 13, 2016
    Messages:
    33
    Ratings:
    +34
    Thanks I'll fix them when I can.

    On that picture i forgot to show this but there an enterance above of iron bars. You can see it better in https://www.brawl.com/attachments/38111/
    But i can change it if that might not work
    Cheers
     
    • Informative Informative x 1
  4. Mr_BlueSheep

    Mr_BlueSheep [Professional Sheep since 2012]

    Joined:
    Dec 11, 2016
    Messages:
    124
    Ratings:
    +56
    Love it +1 :grinning:
     
    • Like Like x 1
  5. Xelasi

    Xelasi Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    1,026
    Ratings:
    +945
    The spawn box still has MCPVP signage. I've added you to the spawn box map 350850 if you want to go grab a fresh box. Or you could perm me and I could do a signage replace on the existing box.

    Either way is up to you. Just needs an update.
     
  6. Insomniac__

    Insomniac__ Member

    Joined:
    Oct 13, 2016
    Messages:
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    Ratings:
    +34
    Sorry forgot about that, ill do it now
     
  7. Xelasi

    Xelasi Well-Known Member

    Joined:
    May 17, 2015
    Messages:
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    Ratings:
    +945
    Just gonna quote my original feedback

    We can't do anymore commits now that testing is fully active, but I know you see this happening now.

    We may need to adjust this a bit more if it gets voted in. Votes are doing ok right now.
     
    • Like Like x 1
  8. CommunistBelgian

    CommunistBelgian Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    1,689
    Ratings:
    +457
    Discord:
    Unifier#8807
    Esthetics are good, it looks good but I have some issues with this map:

    -The trees in the middle make this map very soldier op and nerfs archer, which is basically the only thing that could have killed soldier on the Original night raid (not counting ninjas). Speaking of which, ninjas are either the most mobile class or the least mobile class on the map: if they miss an enderpearl they lose all their mobility if they hit they are the fastest around. I suggest removing / lowering some of these trees

    -The flagroom reminds me a bit of Opposites Collides Original, it's small, 4 entrances on 1 side of the flagroom making it very pyro / heavy / whatever can crit ppl to death op, I suggest making an extra entrance (small) or moving the flagpost more to the center

    Apart from ^^ your map looks fine
     
    • Like Like x 1
  9. Insomniac__

    Insomniac__ Member

    Joined:
    Oct 13, 2016
    Messages:
    33
    Ratings:
    +34
    Cheers thanks for the feedback, ill work on it :finger:
     
    • Like Like x 1
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