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Rebalancing WW to be Noob Friendly

Discussion in 'Ideas' started by 999p99, Jul 4, 2017.

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  1. 999p99

    999p99 Member

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    As many of us know, Wild West has had a quite low player count for awhile (though it appears to be rebounding), due to both experienced players quitting and new players not joining or not staying long when they join. I have a couple of solutions to deal with the first issue.


    Keeping Legal Items when Arrested

    As many of us know, once you are arrested your inventory is wiped just like if you had died. If you are doing something illegal, you have a choice to either run or fight the sheriff, because if you are arrested and sent to jail then it’s just as bad as if you had died since your inventory is gone. This can be particularly troublesome on noobs and small players who get arrested while processing that lose their weapons, food, and any additional armor in addition to their drugs.

    I propose letting people keep their legal items when they get out of jail. That way you have a choice when approached by sheriffs: surrender and lose your illegals or open fire and risk losing everything to attempt to keep everything. This follows the risk vs reward style of the Wild West and makes it a lot more noob friendly.


    Recognizing a Sheriff

    When I first played Wild West, I saw a sheriff come into the tobacco processor. I thought he was an enemy and almost attacked him. In chat, I would suggest putting notices saying that sheriffs will wear enchanted iron armor, will have an orange nametag in chat and on tab, and a list can be found using /sheriff. That way you can recognize them and realize they’re not a player there to attack you.


    Legalizing Tobacco

    There are currently 5 drugs in the game. Wildgrass and coco are the most profitable and are often farmed by large teams, while tobacco is one of the least profitable and mostly farmed by noobs. It’s where I farmed when I first started playing, and it’s the closest drug to the starting city (Amarillo).

    I think that tobacco is a drug that should be legalized so that noobs have a place that they can process in peace without being arrested while they are adjusting to the game.Then when they are more experienced they can process more lucrative drugs at illegal rebel bases. Processing tobacco would also probably be less likely to cause new players to quit because tobacco is a shorter distance, so they might not quit out of the boredom of walking or riding ponies from place-to-place as much.

    I do not believe legalizing tobacco would be op. This is because it is one of the most visited crops and therefore one of the most dangerous in terms of pvp, probably only behind wildgrasss. It is also considerably less lucrative than other drugs, meaning it won’t make them as much money as other drugs.


    Add Trade Posts

    Sheriffs tend to end up with multiple sets of diamond armor and legal weapons after they kill large teams who are processing. They can do little with these and typically only get to sell illegal weapons and drugs. Therefore, going after large teams is not very profitable, and instead cuffing noobs at tobacco or other drugs tends to be very profitable, so sheriffs basically target noobs.

    I propose to add trade posts which would be an npc in a building where you could put items on the market. Sheriffs could then sell legal weapons and armor to other players at a reduced price. That way they would make more of a profit off going after large teams rather than targeting noobs.

    To prevent the trade posts from being used as an additional storage, a tax of 5% of the price will be charged to the seller when they put it into the market, not when it is purchased. Each player will have a maximum of 9 selling slots. An additional 9 could be purchased for a price of $25,000 + $5,000 for each slot it is. (Ex: first is $25,000. Second is $30,000…)

    Since you can get 5% of the profits from selling drugs in Wild West by taking over cartels, it would be nice if a “trade center” or “trade cartel” was added that when taken over the 5% tax would go to that team. However, if no one controlled the trade center/cartel then the tax money would simply disappear.

    I am aware that a trade plugin already exists on the Raid server, so that plugin could be taken, modified, and implemented in Wild West as well.


    List Nearest Town Beneath Items


    Even though I am somewhat experienced in the game, I still find myself going to the forums to find lists of what town is closest to mines, Indian camps, and rebel bases. It would be nice if when you hovered over a location it would tell you the nearest town.


    Combining Items

    Currently in Wild West there is no crafting whatsoever. This means you cannot combine weapons, armor, or tools. I would like it if you would be able to combine those items. Personally, I end up with lots of almost dead gear and nowhere to store it. Noobs who raid Indian camps probably have the same issues.

    Reduce Pickaxe Prices and Pickaxe Buffs

    Mining is something that veteran players typically avoid because processing is so much better. However, lots of noobs use it as a source of money. One of the main issues with mining is that pickaxes are incredibly expensive. A diamond pickaxe is $3000, which may not be a lot to veteran players, but it is a lot for noobs. I would suggest cutting all pickaxe prices in half and adding efficiency to them. That way noobs can mine ore faster and cheaper, and mining would be a better source of income.

    Add Team Alliances

    Lots of noobs have solo teams or small teams, and often times they team up. I think it would be easier on them if there were team alliances so that noobs could team up easier and truce with larger teams easier. I don't believe this would be op because all it really does is prevent friendly fire between allied team members and prevent people who are new to the team from attacking allied teams.
     
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    #1 999p99, Jul 4, 2017
    Last edited: Jul 5, 2017
  2. NickManEA

    NickManEA Build JMOD

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    Those are very good ideas, one of which was suggested before. If a Developer could put his hands to work to implement these it would bring players back for sure.
     
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  3. Carsonn

    Carsonn #1 WarZ Looter

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    I think all of your ideas are very reasonable, and truly deserve to be added. The only negative thing I can think of is that it would take quite a lot of developer time, but other than that, all of these would make it more enjoyable, especially for less-experienced players.
     
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  4. 999p99

    999p99 Member

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    Yeah I don't expect it to get done immediately. I was just putting these ideas out here when the devs do have time to work on Wild West.

    Thank you for your support.

    Thank you for your support as well.
     
  5. TwisterPvP

    TwisterPvP Raid Mod / Squirtle

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    Every single one of these ideas is a good one in my opinion and should be implemented. I believe this would help the Wild West community strive. But as stated above, development time is a big issue. I'm not sure how big of a priory Wild West is at the moment with the new gamemode and War 2.0 promised in the near future.

    However if Wild West does get a little bit of time with a developer, I don't see why all of these ideas can't be implemented.
     
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  6. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Oh, Wild West has a developer. It's just like War right now. The game is so broken that they gave up trying to fix it and are currently reworking it.
     
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  7. Lekosa1

    Lekosa1 mineman

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    Good ideas. Kinda weird the item combining idea hasn't been added yet tbh. Me and many others have suggested it ages ago, for example here: https://www.brawl.com/threads/60695/.
     
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  8. Charlie_0014

    Charlie_0014 Build & BT Overlord, Party Sub-Overlord

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    I like the trade center and tobacco ideas
     
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  9. CrossBoone

    CrossBoone enjoy life

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    I like most of these ideas.

    But I have a few questions and thoughts I must express/ask.
    1.) Legalizing tobacco would be very interesting and would be something I would enjoy seeing, since tobacco isn't considered a drug, it only becomes a drug when it's used in certain ways.
    2.) I like the idea of trade posts, but how will it be set up? We don't want it to look like its a prisons server.
    3.) Sheriffs already seem quite recognizable with the orange tag that reads "sheriff" but I guess you can add the tip to do /sheriff so that people know how many sheriffs are online, who they are, and how to apply to become a sheriff.
    4.) This is the most important one. Keep legal items when cuffed is a big yes for noobs, although I don't really care because I have like 40 sets. Thanks for feeding me @JustFamouz
    5.) I would love the ability to combine armor that has low durability to make higher durability armor but I would not think the Ability to craft other items would be good. Perhaps you should be able to sell your gear for a fraction of the price based on durability to a new Npc. Credit goes to @Chilled_67 for this idea. https://www.brawl.com/threads/66072/


    Lmao half the comments have a note on how wildwest needs a dev but doesn't get one.
    When you thought Mario fixed it, but now we get lag spikes every hour which happen for 5 minutes every 15 seconds in which you can't talk or move at all. Ikr now you can't talk. You used to be able to talk during lag. Now you are just screwed. And especially when your in a sheriff fight. @Hitchens @Trogy @someotherpeoplebutidontremember
     
  10. pewgeon

    pewgeon Well-Known Member

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    I like all of the ideas but for 5, I would like to see a price of combining items. Ex: If you combined a 50% durabilty diamond chestplate with another 50% durability diamond chestplate, it would cost you 2900 gold to combine them to full durability. If you combine a 50% diamond chestplate with a 25% diamond chestplate, you pay 75% of the price for 75% durability which is 2175 gold.

    I would also like to see a 1% special buff to items that are combined above 100% durability. This would mean that you could combine a 100% durability diamond chestplate with another 100% durability chestplate and get a lore saying, 1% more damage with a T-Gewehr. Or a 1% more durability. Or a 1% more health (wouldn't do anything until like 5% which would be half a heart extra health). Or a 1% more damage with a melee weapon. Or 1% more health on helmet (would make a use for diamond helmets -.-). Ik you guys are ganna say this is O.P. but whenever combining armor past 1%, the other piece must have the same amount or more percentage than the original piece. The buffs would not stack meaning 1% more damage on T-Gewehr and then a 1% more damage on Sawed Off it would either be combined to 2% more damage on T-Gewehr or 2% more damage on sawed off. Nobody on wild west should have enough armor to get 100% of anything. Maybe if it was leather (but who uses leather amirite). This is just an idea and has no need to be added but it would be a cool thing to see added. I think the price of combining items should be added with combining items more than the other one.
     
  11. 999p99

    999p99 Member

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    1) Yeah that's what I was thinking.
    2) There will be an npc inside a building just like the other npcs. You can find it via the compass just like the others.
    3) Yeah I guess they are for most people, but when I was a noob I had no idea that orange tag was sheriff.
    4) Yeah I think it would help a lot. Currently I think the system is broken because you're forced to attack sheriffs at processors rather than having the chance of surrendering and losing your stuff.
    5) I'm not suggesting the ability to craft other items. I'm just suggesting being able to combine armor, swords, and pickaxes.

    IMO there doesn't really need to be a cost on combining items as it's not very op and would just make combining items more painful because it would have to be done at a special crafting table or npc which would be more dev time. I wouldn't have an issue with items having costs to combine though, just don't see a huge point in it.

    IMO when they do rework it they should add it as a separate game mode not reset it. People tend to get bored of Wild West after awhile, so maybe with two Wild West versions when they get bored of one they switch to the other.
     
  12. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    Soulless was joking. There is no dev working on wildwest right now.
     
  13. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    That's stretching an already thin community already thinner. You'd be fighting the same players over and over again like you are now.

    @SoCool21 confirm there is a rework of Wild West in store please
     
  14. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    They are not working on it right now. Trust me. I know exactly what they're working on.
     
  15. FearTheDoggos

    FearTheDoggos Ex- WildWest/WarZ MOD

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    Unfortunately we do not have a developer right now ): However I think you should look at how the community has been interacting with each
    other recently on wildwest especially with the new sheriff alts.

    & correct, we do not have any coding plans for wildwest at the current time. However me and @Hitchens found some things that have been working well in the mean time that do not require coding. For example the recent edits to the sheriff handbook and like @Pyrotheum and his amazing redo of the main fighting area.

    @999p99 Thank you so much for the amount of time you have put into this thread. I agree with basically everything you have said and we have even tried implementing the sheriff outpost idea before. However as several have pointed out, we have no developer and it may take a while to put these into the game. Please keep up the good work!
     
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  16. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Not what I read in a different forums post...

    Also I have no clue how the community interacts because I can't log on.

    /shrug
     
  17. FearTheDoggos

    FearTheDoggos Ex- WildWest/WarZ MOD

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    if you refer to gameplan, than yes we do have coding plans but that was made many months ago. My point is that there are no coding plans currently taking place.
     
  18. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    No, I am not referring to gameplan.
     
  19. Fadaad8

    Fadaad8 Well-Known Member

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    I like about everything about this, and I like the trading post idea, helps sheriffs (since they only get 7 gold for each drug processed or unprocessed they find and 1200 gold every illegal item they find, both very low and hard to pay for a hq with just that pay), but just saying, sheriffs keep the diamond armor in horses or houses so when they resign they have a bunch of gear. xD
     
  20. 999p99

    999p99 Member

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    On the contrary I think it would help the community. You get bored of one game mode so you play the other. I know there are lots of players, including myself, who won't really want to play the new WW and would prefer to play the old. If they keep both then we have more players because less quit from not liking the old Wild West.

    Yes some do, but eventually they tend to get enough diamond armor that it's not longer worth anything to them and then just give it back to people or toss it out because they have no way of selling it since we don't have trade posts.

    I suggested a trade post not sheriff post. Did you mean that? And if you did I believe you already have a functioning plugin on raid to do what I suggested. Why not use that?
     
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