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Archer nerf+buff

Discussion in 'Capture the Flag' started by Freedom_35, Jul 19, 2017.

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  1. Freedom_35

    Freedom_35 Well-Known Member

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    Hey Brawl,
    As we all know, CTF has quite a disputed class. And that class name is archer. There have been countless discussions on if it should be nerfed or not, and WHAT should get nerfed. I personally don't think any class is too overpowered or annoying, (except maybe Dwarf) but plenty of people do, so I'll help with coming up with solutions.

    An idea crossed my mind the other day when I was in the lobby. You know how when you use the Brawl Popper (the bow that shoots people into the air) it says you have to pull the bow all the way back? I know that people find bowspam annoying, so maybe we could do the 'you must pull the bow with full force' thing on Archer bow? I dunno, could be a useful thing.

    About the 25-block instakill, (once again, I personally don't mind this) isn't archer bow something like punch 2? What if we made it punch 1? You can still get instakills, but you'll have to shoot slightly further.

    So, here's the thing about these nerfs. If archer's instie gets removed, it will kinda make it an underpowered class. It will have the second or third weakest sword (behind medic and necro, and medic looks like it's getting its sharpness back again which leaves just necro), you can't really kill people on distance like you used to, so the only way out of this would basically be, you've guessed it, bowspam. And people want to get rid of THAT, too. So it's basically a lose-lose situation if you're an archer. I thought maybe we could prevent this by giving archer a buff or two, to replace the nerf(s). I've been thinking about possible buffs, but can't really come up with idea's that would actually fit the archery theme. It would great if you guys could help me with that.

    Anyways, thanks for reading this (tbh kinda long) thread, and hope to hear ideas and comments :smile:

    IDEA'S: (not just by me but also other people)
    Nerf: Add a cooldown to prevent bowspam -many people tbh
    Change: Have archer start with like 10 arrows, but gain an arrow once every five seconds. Maximum of 15 @spadesakashovels
    Nerf: Make distance shots, how further the bigger chance of an instakill @915
    Buff: Reward the archers for performing well.

    Tbh looking at all this, archer might need a complete rework lol.
     
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    #1 Freedom_35, Jul 19, 2017
    Last edited: Jul 20, 2017
  2. pandanielxd

    pandanielxd its panda daniel

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    they changed punch 2 to punch 1 already iirc
     
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  3. Freedom_35

    Freedom_35 Well-Known Member

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    Really? I never heard of that happening.
    EDIT: I quickly checked in-game, and it indeed is punch I.
     
    #3 Freedom_35, Jul 19, 2017
    Last edited: Jul 19, 2017
  4. Salty_Ivan

    Salty_Ivan Well-Known Member

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    Necro's pick axe does more damage than an iron sword.
    As well, I believe making the bow require full power to be shot has been suggested many times before.
    IMO the main problem with archer currently is getting randomly sniped when you're minding your own business. The rate of instakills is way too fast.
     
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  5. kamil302

    kamil302 Well-Known Member

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    remove insta kills
     
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  6. Freedom_35

    Freedom_35 Well-Known Member

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    Problem is, archer will then need a buff, right? If you get rid of it's only good feature, it will be totally underpowered.
     
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    #6 Freedom_35, Jul 19, 2017
    Last edited: Jul 20, 2017
  7. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    @Darth__Invader It's been brought up a lot before. I always say no- there are archers that can actually aim low powered arrows that don't bowspam.
     
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  8. TheZombieKat

    TheZombieKat CTFer since May 2012

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    Like you said, removing Archer's insta-kill would essentially promote bowspamming. I don't really know how to nerf or rework Archer without making the class completely useless.
     
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  9. GalaThundR

    GalaThundR Mcpvp Veteran

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    I keep suggesting this. Keep archer's instakill but punish it for missing in some way. Keeps it's very strong ability but also encourages aim and skill instead of spamming arrows in 1 location.

    Also, remove punch. All it does is encourage bowspam.
     
  10. 915

    915 CTF Developer

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    I like the idea of punishing for bad aim. I have an idea that would work best alongside that concept. My idea is having the probability of an instakill increase with distance - for example, at 30 blocks there would be a, say 33% chance of instakill, 35 blocks = 50% chance, 40 blocks = 75% chance, etc... (Note: my values were purely arbitrary)

    So, the probabilistic nature would encourage bowspam (better odds of a kill), but the punishment aspect would counteract that, ideally.
     
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  11. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    that has the same problem as increasing the range for instakill in that you encourage camping and random shooting rather than tactical shots.
     
  12. GalaThundR

    GalaThundR Mcpvp Veteran

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    This would make both the player killed and the archer feel cheated out because it's luck that causes the kill. Skill is required to land the shot, but after that there's nothing you can do to guarantee that kill despite how much skill you have because it's entirely luck based. This would also make bowspam much more prominent and punish good archers.

    I really thing just giving archer a simple punishment for missing while keeping its instakill would be much more effective at somewhat-fixing its insane instakill rate. Punishing bad archers, rewarding good archers, balance in between.
     
  13. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    @GalaThundR you seem to be talking a lot about how your solution by punishing players for missing is the sensible option to solve these problems, but you haven't actually specified how you're going to be punishing them exactly. The way that punishment is handled could well end up making it better or worse than any ideas heard so far. What exactly did you have in mind?
     
  14. GalaThundR

    GalaThundR Mcpvp Veteran

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    Honestly I have no clue how the punishment would be handled. Damaging the archer if they miss can easily be countered by steak/medic. Having a cooldown if you miss could work but you might aswell just add a cooldown to shoot at any given time. You are right about how this is handled however. It could either improve or break the class.

    I do believe some sort of punishment for missing will fix archer's instakill rate, it's just how this punishment is determined is the true factor how it will effect the class. It should act as incentive to shoot accurately and carefully, and make people actively try to make good shots instead of "shoot arrows over and over in their direction until one hits" like most archers do.
     
  15. Shawn_

    Shawn_ Playing CTF and making maps since 2012

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    What if archers only start with 1 arrow. If it hits an enemy, you instantly get an arrow back, but if you don't hit anyone you have to wait a certain amount of seconds before you receive an arrow.
     
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  16. Freedom_35

    Freedom_35 Well-Known Member

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    Maybe we should add something that if you shoot someone and hit/kill someone, you get that arrow back. Instead of 128 arrows archers would start off with like 40, and if you kill 20 people, 60 arrows in total. 20 that you've wasted, 20 that you gain back for hitting and killing someone. But yeah, I agree with your post.
    This is also a pretty good idea! Like say, if you shoot someone from 30 blocks, then shoot them again (providing that they don't steak) you could instakill them with two shots. Nice thinking! But, then there might be problems like, archers wasting too many arrows. Then it will need another buff again xD. It's a lose-tie-lose-tie situation.

    I thought maybe we could punish players for missing by just losing that arrow. If they hit someone or kill someone, they get the arrow they shot back. To avoid bowspamming, we can do the 'you must pull the bow with full force thing' like in the lobby.

    If you'd miss, you'd lose that arrow. Arrow gone. If you shoot and hit somebody, you get an arrow back, the one you just shot and killed someone with.

    Interesting concept, but that would make archer totally underpowered. One mis-shoot will basically end it for the archer until it dies or does /archer (or other class) to respawn. I just want archers to have enough chances to shoot people, but that they get rewarded for actually killing.
     
  17. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Well, this explanation goes some way but it isn't detailed enough to solve every problem with the class. If you hit a player, does that give an arrow back regardless? If so you're encouraging players to bowspam more accurately, not to avoid bowspam altogether. Additionally, how many arrows do you intend to start with? Giving archers a single arrow is obviously going to be a problem. You've also opened up a can of worms in that an archer could not potentially fire arrows for longer without needing to find a medic because as long as they keep hitting, they can essentially fire indefinitely. Would arrows be replenished by respawn? I could see certain players taking advantage of that.
     
  18. Freedom_35

    Freedom_35 Well-Known Member

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    I was thinking of like 40-50 arrows. And you'd get an arrow back for killing someone. If you respawn, ok you can abuse it by doing that, but then you get a death+lose your streak+kdr goes down+You're a wuss.
     
  19. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    40-50 arrows doesn't really give a sense of urgency. You can do a lot of damage with that number of arrows even without replenishment. Respawning to abuse that essentially makes the number infinite anyway (of course costing time, but that's about it) and at full health you do not die by respawning. Sure, you'll lose a killstreak but your kdr wouldn't suffer. Yes it's looked down on but a lot of people do don't care about the opinions of others anyway. Those details make that idea pretty ineffective.
     
  20. Freedom_35

    Freedom_35 Well-Known Member

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    20-30 arrows?
    EDIT: and respawn just is an all-round problem. For all classes.
     
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