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Archer nerf+buff

Discussion in 'Capture the Flag' started by Freedom_35, Jul 19, 2017.

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  1. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    yes, respawn is an all around problem, but there is a clear difference between this and other problems. Your aim here is to try and limit the number of arrows and archer has correct. If an archer can just respawn, how effective is that tactic going to be?
     
  2. Freedom_35

    Freedom_35 Well-Known Member

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    Quite clever, but yeah, what can I say? I know it's a terrible tactic, but what do we do? Cancel respawn? Makes it impossible to really change to medic.
     
  3. Lewka

    Lewka Well-Known Member

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    The problem w archers instakill isnt its actual instakill but the fact that it has no cooldown whatsoever unlike pyro and assassin. That's what makes it so op
     
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  4. Freedom_35

    Freedom_35 Well-Known Member

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    True, but we got a solution for that. Archers get like 2o arrows, and if they instakill someone they get an arrow back.
     
  5. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    @Darth__Invader I actually disagree with your entire suggestion, I'm just trying to take it further and see if you've got any way to combat the major flaws currently in existence with that plan, for example:

    - not guaranteed to work, archers can just respawn and get back arrows
    - does not discourage bowspam for the same reason
    - this is NOT a cooldown, it only serves to limit the number of arrows they can fire before they respawn. If they so wanted, they could stay with a medic and still kill at the same rate as before, rendering this entire idea ineffective

    what we need is a way to make archer less powerful without A) making it useless and B) solving all of the problems rather than just a few of them. What it seems you both have missed that archer is too powerful short range, rather than just the long range. I would say the short range problem is actually more pressing. People just get blindly upset by the fact someone gets headshot and see that as the major concern.
     
  6. Freedom_35

    Freedom_35 Well-Known Member

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    There are problems with archer, short range as well as long range. People wanted to get rid of the random headshots, so I was first looking for something like that. After that we can move on to cooldown for bowspam and stuff.
     
    #26 Freedom_35, Jul 20, 2017
    Last edited: Jul 20, 2017
  7. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    we need something to tie down it all, rather than a bunch of separate things. Archer is a free class and as such needs to be kept as simple as possible. Your idea also won't get rid of random headshots.
     
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  8. Lewka

    Lewka Well-Known Member

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    As far as a solution goes, all this does is limit the amount it can instakill, as if it was old pyro with 20 arrows. It can still kill one person after the other with no cooldown on when it can do so, and the fact that this "solution" theoretically can provide archer with infinite arrows, it complicates the problem even more

    Why should archer not be restrained to a cooldown on its instakill like assassin and pyro just because it's a ranged class?
     
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  9. Freedom_35

    Freedom_35 Well-Known Member

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    That could also be possible. Maybe we have something where the archer gets cooldown of two second if he MISSES, and a cooldown of ONE second if he HITS. This can prevent bowspam a little.
     
  10. Spades_

    Spades_ Former CTF Mod

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    I'm more a fan of the way elf arrows are set up. So for archer, a similar concept can be implemented. Let's say archer gets 15 arrows that regen over a period of 5 seconds. If archer keeps its heads shotting ability, in theory, this should eliminate bow spamming (or greatly reduce it) while still keeping archer playable.
     
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  11. kamil302

    kamil302 Well-Known Member

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    no the archer will now just run away when it runs out of arrows, waits until it regens them all, and continue to bow spam haha
     
  12. Spades_

    Spades_ Former CTF Mod

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    If that's the case, there's literally no way to prevent spam, without completely punishing the class for missing a shot. If they're gonna run, then let them run. It's a waste of time to pursue a bow spammer anyways.
     
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  13. Freedom_35

    Freedom_35 Well-Known Member

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    That's actually the best idea I've heard yet (In my opinion).


    So, I guess I'll edit my thread again D:<

    Same what assassin does, right? A bunch of them also tend to run away and avoid everything until they get their instie back.
     
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  14. _PaniK

    _PaniK Member

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    To be honest, assassin needs more of a debuff on kits rather then archer but, I do agree with what people have said below, Insta-kill should indeed be removed.
     
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  15. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Anyone can say instakills should indeed be removed, and it's a viable strategy to balance things up. The question we really need to answer is how that is done.
     
  16. _PaniK

    _PaniK Member

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    Well, that will always be a hard decision since there is a lot of kits but, the Dev team will work it out. If they see players would like to see some changes (Buffs/Debuffs) in the mini game, they will add them if they think they should :smile:.
     
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  17. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    So you're relying on the devs alone to make the decision? That sounds like one way to get something you never wanted.
     
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  18. _PaniK

    _PaniK Member

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    Well, they made the kits didn't they? You had the most power to a mini game besides the MiniGame Manager? It's the devs. But, you are right, I forgot to add the Manager of that certain MiniGame. They are the only two who make those decisions and two of only a handful of people can get/have permission to do so. We the players decide what we would like and the developers and the manager will decide if it should be added or not. Simple as that :smile:.
     
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  19. pandanielxd

    pandanielxd its panda daniel

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    Ctf doesnt have a dev team, or a dev. The only people trying to make decisions for the game currently is the community, the ctf committee tries to do so too and sometimes even listens to the community. There is no "MiniGame Manager" either?
     
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  20. _PaniK

    _PaniK Member

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    That was just a reference to other games not as CTF. I'm just trying to address that the community will suggest any ideas and they will be accepted by whoever :stuck_out_tongue:.
     
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