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Idea Winning has meaning!

Discussion in 'Capture the Flag' started by StormNox, Jul 25, 2017.

?

Should there be credits for winning?

  1. Yes

  2. No

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  1. StormNox

    StormNox Active Member

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    What is the point of winning a ctf game without getting credits for winning. We should get credits as a reward, right? If this will not be added then there would be no fun in winning and then people will just play to get credits.
     
  2. Freedom_35

    Freedom_35 Well-Known Member

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    I agree with you that maybe the winning team would get rewarded somehow, and that the 'randies' would do their best more to help their team win. However, the credits idea isn't BAD, but it has a bunch of flaws:
    -Some person can come in 10 seconds before the end of a game and pick up easy credits he/she doesn't even deserve.
    -Some people can go afk, -or in my case go to the forums in-game- for half the game and pick up credits for something they weren't even really involved at.
    - (I sometimes do this one)- People will just hang out on CTF basically talking in global, making chit-chat, not really into the game, just talking with friends or the community. They don't really do anything to help their team win, just stand around and basically 'be there'. So these people (like I said I do this too sometimes) ALSO get credits for basically just showing up.

    All with all, I agree the winning team should maybe get rewarded somehow, but not with credits.
     
    • Like Like x 1
  3. StormNox

    StormNox Active Member

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    is 5 credits for winning a game good?
     
  4. Freedom_35

    Freedom_35 Well-Known Member

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    Still 5 credits too much for someone who does nothing.
     
  5. Rejeqted

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    When People go afk and get credits, Ctf should have then a Afk-remove thingy (It kicks them when theyre being afk for 5mins)
     
    • Agree Agree x 1
  6. Spades_

    Spades_ Former CTF Mod

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    I'm torn on giving credits for winning a game. On one hand, ctf is an objective game mode, so rewarding players for playing objectively just makes sense. However, there are so many opportunities to abuse this that it becomes questionable.

    If credits were to be given for winning a game, it would have to be a small amount to help prevent abusing, but large enough so that it actually means something. With all this in mind, I'd rather not have credits for winning games.
     
    • Agree Agree x 1
  7. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    no.
    you get credits for capturing, which indirectly leads to winning or losing. You get credits for killing, which means you'd win in the event of a tie. You get credits for recovery which helps prevent you from losing. All of these things indirectly give you credits for helping to win. Also you could do nothing and still get credits because your side won, which is crazy. Should get credits for helping, not get credits for being on the winning side.
     
    • Agree Agree x 4
    • Informative Informative x 1
  8. CommunistBelgian

    CommunistBelgian Well-Known Member

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    With /switch you could easily farm credits
    Big no no
     
    • Agree Agree x 4
  9. redslime

    redslime Lead Developer

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    i agree on this but team switching destroys the idea ://
     
    • Agree Agree x 3
  10. Soundkld

    Soundkld b1.mcctf.com

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    As wonderful as that sounds it could easily be abused.
     
    • Agree Agree x 1
  11. StormNox

    StormNox Active Member

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    Then get rid of team switching. If there is no reward for winning, teamwork would not be nesscesary in ctf
     
  12. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Then why has there been teamwork in CTF for the past 5-6 years?
     
    • Like Like x 2
    • Agree Agree x 2
    • Optimistic Optimistic x 1
  13. Freedom_35

    Freedom_35 Well-Known Member

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    As @Proterozoic said, if you help your team a lot, and you get a lot of kills and caps and recovs, you help your team win. And with those kills, caps and recovs you get a lot of credits. Even if your team loses, and you've done well, you can still earn credits even if your team lost. And if you win, it's a reward for working hard. The less-hard workers get less credits, but still win. Winning may LOOK like it doesn't have meaning, but it does. You gain skill and experience from playing and learning HOW to win. This could help in the search of a CTF team, in which wins DO count and are important. You should do your best even if your team loses everytime.
     
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