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Idea Medic Support Credits

Discussion in 'Capture the Flag' started by ACE_BLUE2, Jul 26, 2017.

?

Should this be implemented?

  1. Yes

    50.0%
  2. No (leave a response as to why)

    0 vote(s)
    0.0%
  3. Needs work (suggestions?)

    50.0%
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  1. ACE_BLUE2

    ACE_BLUE2 Sup'

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    Attention: large update

    The title maybe a tad misleading, bear with me.

    An idea similar to this has been brought up in the past, notably by my brother and a few others. With the addition of sharpness to medic's sword, many are concerned the class may push players to play a less supportive style. Some have suggested medic recieve credits for healing players, however this seems relatively abusable. My idea is this:
    1) Medic recieves 5 credits per heal. This ability has a 40 second cooldown in general, meaning the medic will not recieve the credits if they heal another player before the cooldown has ended.

    2) If the player healed is holding the flag, the medic recieves 10 credits, same cooldown applies.

    This is per heal, regardless of whether or not the player was fully restored. In a 20 minute game, not factoring in kills, steals, caps, or recovs, a medic could earn roughly 300 credits per game if they heal a player every 40 seconds.

    Big thanks to @Proterozoic for helping me rework this idea.
    @Daniellll @Spades_
    @Jul13n
     
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    #1 ACE_BLUE2, Jul 26, 2017
    Last edited: Jul 26, 2017
  2. pandanielxd

    pandanielxd its panda daniel

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    this seems like a **** ton for the effort healing takes
     
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  3. Spades_

    Spades_ Former CTF Mod

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    (Thanks for the reference to my past thread bro <3)

    Anyways, this is a unique idea, and while it does promote the idea that medic is a support class, the amount is probably too high. It's true a capper is practically nothing without support, so a medic should get something helping. The amount is a variable, definitely should be less than 50 though.
     
  4. ACE_BLUE2

    ACE_BLUE2 Sup'

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    Yeah, I see what you mean; definetly could be lowered. Keep in mind, in order to recieve that large amount of credits, the carrier has to actually capture the flag, and that total will be split depending on how many medics are involved.
     
  5. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    Instead of basing it on if the person captures or not and the amount of medics who healed that flag carrier, it'd be much more simple and I think better if for each actual, full restore the medic gives to any person with the flag, the medic receives at least 5 credits.

    But in general, I would really like awarding support with credits too.
    and also having other things to spend credits on...
     
  6. CommunistBelgian

    CommunistBelgian Well-Known Member

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    yes
    yes
    YES
     
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  7. Spades_

    Spades_ Former CTF Mod

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    The rework is much better. I'd have no problem with this being added +1
     
  8. GalaThundR

    GalaThundR Mcpvp Veteran

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    Kinda have to agree with @Jul13n. I think it'd be much easier and simpler to just give 2/5 creds per each heal. But I think the credits should only be given if the player gets both healed and restored.
     
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  9. ACE_BLUE2

    ACE_BLUE2 Sup'

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    couldn't agree more, that's why it's already in the thread :^)

    This was discussed in the making of this idea. More often than not, it's the first heal, not the restore, that saves a player. To add to this, sometimes a medic is simply unable to fully restore a player, due to high amounts of enemies in the vicinity at the time. We decided to play it safe and give the medic the credits whether or not the player was fully restored, as to not hamper the medic if he/she simply could not get that last hit. I definitely see where you're coming from, but most, not all, medic mains already know to fully restore a player, and honestly, every heal helps the team, whether the player was fully restored or not.
     
  10. TheZombieKat

    TheZombieKat CTFer since May 2012

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    I'd like the support to be rewarded. I think that 5 credits is too many, though. It's easily farmable, so giving 5 per full heal/restore seems a little much to me.
     
    • Agree Agree x 1
  11. Rejeqted

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    You can still restore somebodys items even if they are full so you could wait every 14s and get 5credits for 1person
     
  12. TheZombieKat

    TheZombieKat CTFer since May 2012

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    I know that you can restore items even if they're full health. I'm worried about someone sitting in a corner of the map with a friend and healing them every 15 seconds for 20 minutes straight. That's, if my math is correct, 400 credits. If it was changed to a 40 second cooldown (which is too long of a wait, in my opinion), 300 (roughly, taken from the original post) credits is still a ton of credits to get just from hitting someone twice.

    Edit from the next morning: Why should someone sitting in a corner with a friend receive more credits than someone who works hard and caps all 3 times (or 5 times, depending on the map)?
     
    • Agree Agree x 2
    #12 TheZombieKat, Jul 27, 2017
    Last edited: Jul 27, 2017
  13. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Reduce the credits (to like, 1 or 2) and alter the cooldown a bit and I'm on board. Shouldn't be able to get more than 50 or so credits from this per game, otherwise you could get 10k credits in no time.
     
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