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Current Bugs

Discussion in 'Capture the Flag' started by LoopyLooperson, Jul 29, 2017.

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  1. LoopyLooperson

    LoopyLooperson Leaker Leaker Leaker!

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    Would anyone care to list off some of the current bugs that are prominent on CTF right now?

    I'm interested to know whatever seems like it needs balanced even if it is something such as class modifications, so I ask the' CTF community what could be improved right now, or updated? Thanks for your responses!
     
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  2. pandanielxd

    pandanielxd its panda daniel

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  3. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    The list of all known (I think, don't quote me on that) bugs can be found here. For a compiled list of all bugs that are not official, please see here.
     
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  4. minecraftnoob999

    minecraftnoob999 Well-Known Member

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    yeah, there's these ****ing weird banner type things. wool seems to be broken
     
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  5. GalaThundR

    GalaThundR Mcpvp Veteran

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  6. Claod

    Claod Well-Known Member

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    By class:

    Archer
    Seems fine.

    Assassin:
    Assassin doesn't die instantly from fire after using assassination. Not sure if intended though.
    I also think the red stone cooldown system is a little finicky because I can get a kill after assassination and the xp bar that charges the red stone will disappear. The xp bar is just slightly buggy.
    This may not be a bug, but when you kill or get killed by assassin using red stone or just iron sword melee damge, it will say killed by assassin and nothing else. Now if you hold something like a compass or nether star, it will say something like killed by Pointing at Red flag or Nether Star. Would make more sense if it told you that you died from assassination rather than just iron sword.

    Chemist:
    Poison and weakness(or was it slowness) don't affect you or your teammates when thrown, but if an enemy is within the radius of the potion, you will get affected. I'm also not sure if this part is intended though.
    If you throw your pot while you have no xp, it looks like you are about to land it and it takes it right back. This visually looks very buggy so I would speed the update time for that. Maybe a sound or beep that indicates you are out of pots would also be helpful if added. It does display it in chat, but no one looks at that while fighting.

    Dwarf:
    Medic removes slowness from dwarf by healing until dwarf changes levels(then the slowness is reupdated).
    If you time it right, you can shift-walk by pressing the sneak key at the right time. You will still load your xp the same speed but you can bypass most of the sneaking time. This isn't
    gamebreaking but dwarves can effectively move about 1.5 times faster.
    The same goes for blocking. The game doesn't update fast enough so you can blockhit or space your blocking and have no reduction of xp.

    Elf:
    Gala and some other elf players made many bug threads on this class. You can look one here:https://www.brawl.com/threads/58809/
    He goes into much more depth but this is just mine from personal experience
    Sword is not unbreakble. However, I'm pretty sure it has unbreaking enchantment on it so this may be vital on how elf's projectile shield works. If not, make it unbreakable.
    Shield doesn't give all effects of projectile back to its sender when reflected. I'm not sure if they fixed it yet though but mage doesn't even reflect anything at all.
    The bows don't load sometimes.
    You can use wind element with one arrow left even though it costs two. This also accounts for earth element which also uses two arrows.
    Earth element blocks ninja pearls and other projectile entities.
    Earth element gets trapped in medic cobwebs or just any cobwebs and they stay for a while.
    Earth element can be shot at the ceiling and it will either spawn the blocks on the roof or just below the ceiling. This should be more consistent.
    Wind element when shot sometimes pulls people in instead of pushing.
    Elf's spells don't function if they hit necro's mobs.

    Engineer:
    Turret is sometimes unfixable with diamond pickaxe.
    Turret won't target zombies or any of necro's mobs
    Turret carpet can sometimes stay as a ghost after being destroyed
    Turret can sometimes become unbreakble creating an invincible arrow shooter of death.
    Turret manual overdrive sometimes just shoots directly at you no matter what direction you face.
    Cake regenerator can't be accessed by chemist if it has its reneration III in effect. You have to wait for the initial, weaker regen to wear off first until you can use the cake.
    Teleported is terribly glitchy.
    Sometimes when you exit out of exit teleporter, you get trapped in the floor and seize uncontrollably, making you teleport back into the floor whenever you try to jump. Soldier and ninja can escape, but if you are some other class, you have to respawn.
    Entry teleporter can show particles and dark wool color but sometimes it won't work.
    Entry teleporter can be light wool color and disfuntional even after placing exit teleporter.
    If you stand on the corner of the teleporter, it will start the countdown at 3 and stop and restart over and over again.
    Engineer just has ghost structures in general and are annoying.
    Maps with red stone and pistons are activated by the teleporters' pressure plates.
    Some times cake regen doesn't regenerate the cake.
    Medic webs don't stop turrets from firing anymore(before the placeble cobwebs instead of the throwable ones temporarily stopped turret fire)
    You will still see the green and red placement particles for structures even if you've already placed all your structures down.
    Engineer can place turrets in absurd spots like right in front of an entrance/exit of a flagroom in Platforms and HortiAirbortis and in the middle platforms that everybody walks through like in Divinities Reach I think it was called and some other maps. This may be more a map problem but this is still specific to the class and it doesn't seem that these spots were intended.

    Fashionista:
    If you place it down enough in spawn or somewhere you can't place blocks, the crafting table will be unplaceable everywhere in the map until you die.
    Crafting table doesn't have green and red particles that engi and necro have for placing structures.
    I'm not sure if you can still do this but you can craft diamond armour.
    Fireworks kill assassins because they are entities. This probably wasn't intended, but it'll probably stay because it's rare and hilarious.
    Fireworks can get stuck on surfaces, though this seems to be a problem with Minecraft's fireworks itself.

    Heavy:
    Seems fine. I mean, it just has a stick, armor, and steak.

    Mage:
    Mage can sometimes spawn permanent ice with freeze spell. When mixed with engi or necro, mage can create ice parkour/structures with freeze spell. This isn't really gamebreaking but it could be abused to trap a flag carrier in there for the entire game. I've never seen this happen but I'm pretty sure it can be done.
    Freeze spell isn't as affective when the targeted player is underwater or on a ladder. This is because the bottom block of the ice cell is removed so they can just swim out from beneath.
    Players can suffocate in the ice cell of the freeze spell.
    Lightning spell feels inconsistent. It may just that I myself am not consistent with the aim of the spell but I feel that sometimes you can knock people like 20 blocks away or up and other times you get about 2 blocks of distance.
    You can't freeze or fire spell necro's mobs. I also think the lightning doesn't affect them. Only damage spell affects them.

    Medic:
    Health still displays 0 until you hit them.
    Medic Heal Unblocking, which basically forces you to unblock while blocking. I go into more depth here: https://www.brawl.com/threads/68494/
    You can craft snowblocks with the medic snowball webs. You can then use this to build up to 1-4 blocks high, though it's difficult to get much height because the server deletes them. Also, after crafting them, you can regain the 4 snowballs by just using a web.
    Webs can sometimes trap projectile entities.
    As a minor visual glitch, medic will sometimes be on fire for the first few frames after pyro shoots its bow at it.
    Medic Heal is supposed to heal everything but it doesn't restore things like speed for assassin and arrows for elf. Probably intended though because I'd hate to just have elf flag carrier fly across half the map and then get healed again to cross the other half.

    Necro:
    Red stone torch of beacon can power red stone devices.
    Mobs are immune to fire spell, freeze spell, lightning spell, poison? flashbomb eggs, turret, other mobs, and assassination? If headshot works, why shouldn't these too?


    Ninja:
    The Enders pearl is by far the glitchiest item introduced into Minecraft/CTF. A few glitches are teleporting through transparent blocks, going through a 2-5 block thick ceiling of barriers (in the map, Well), pearling into the flag and then digging down underneath to get stuck, and just general clipping in an out of places.
    Ninja can pearl out of mage freeze spell.
    Ninja can lose its pearl permanently sometimes until you respawn.
    If ninja pearls in the spawn of some maps like Kawelua Shore, it can spawn an endermite. These guys are like silverfish and they attack anything.
    Sometimes, when ninja dies, it will leave a ghost of itself holding an item(most likely golden sword). If you've ever seen a floating name tag only to find that there is no player and just a golden sword or ended pearl, it's that bug.
    Ninja retains sponge momentum after pearl lands. This means on Skyworlds, ninja can use the sponge from the ground to spawn to cross the map in about 8 seconds. The ninja basically floats up after the pearl lands.

    Pyro:
    Flint and steel still burns enemies.
    You can blow up TNT with the flint and steel if it's in the map(e.g. Secret room of Pavo's Academy)

    Soldier:
    When lagging, wallclimb gives you nothing and you end up wasting all of it. This may not be the fault of CTF but maybe they could fix some of that.

    Tl:dr
    CTF has a lot of bugs, and I only touched on the class based ones that came off the top of my mind
     
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  7. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    jesus.
     
  8. Sir_Inge

    Sir_Inge Well-Known Member

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    Give up now before you waste your life on this.
     
  9. BrandinoB

    BrandinoB Well-Known Member

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    There's this weird bug called engineer. It's super game breaking. Teleports 20 people to a flagroom in a single minute just by standing on some pressure plate. There's also this cake that can be eaten again and again and gives some sort of OP regeneration, and never runs out. And lastly, theres some dispenser that suddenly appears on a fence post that shoots arrows at people automatically. Like, why a fence post? And on top of that, there are people that actually defend using this glitch, like it takes some sort of skill or makes the game better somehow :thinking:
     
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  10. minecraftnoob999

    minecraftnoob999 Well-Known Member

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    its already gone, i've taken too many siringes of wool
     
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  11. Sir_Inge

    Sir_Inge Well-Known Member

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    Scuse me do you know how much effort it takes to click on a turret every once in a while? That glitch isn't easy FYI Im triggered.
     
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  12. enderdragon3615

    enderdragon3615 Well-Known Member

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    Jesus :smile:
     
  13. minecraftnoob999

    minecraftnoob999 Well-Known Member

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    Chesus
     
  14. jacy4321

    jacy4321 Member

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    Necro : Skeleton Speed buff doesn't work.
     
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