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Idea Tom's class rework series - Rework #3 Pyro

Discussion in 'Capture the Flag' started by TOM_SAYS, Aug 15, 2017.

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  1. TOM_SAYS

    TOM_SAYS Active Member

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    Hi CTF'ers. I'd love to give pyro a rework, because it currently doesn't do a good job countering heavy and soldier. The dps is bad, because it takes too long (besides frenzy) to put someone on fire. Besides that, the fire only lasts for 3 seconds. During that time, the enemy can easily run away and spamcrit you when the fire is extinguished.

    With this rework I want to give pyro more mobility and smoother dps.

    Armour: full red dyed leather

    Items
    - Pyro axe
    - 3 regenerable fireballs/tnt
    - Flint and steel
    - 5 steaks

    Pyro axe
    - Deals 3 hearts of true damage on burning targets
    - Deals 6 hearts of true damage on targets after fireblast

    Fireball
    - Flamethrower: shoots a fireball and ignites enemies in a 3x3 blast radius. Fire lasts 5 seconds
    - Inhale: crouch for 7 seconds while holding the fireball and the fireball will turn into a piece of tnt

    Tnt (after inhale)
    - Fireblast: releases a tnt block with a 4x4 blast radius and knockback that causes the pyro to deal 6 hearts of true damage on burning targets which lasts for 3 seconds. Whenever the pyro releases crouch or is hit while holding the tnt, the tnt turns back into normal fireballs.

    Flint and steel
    - No cooldown; can be spammed
    - Can be used to activate blaze speed

    Abilities
    - Heat control: the pyro is immune to fire damage
    - Blaze speed: the pyro gets speed I when on fire
    - Heat shield: mage's freeze spell and medic's webs cannot be used on a pyro; webs instantly melt when the pyro runs through them (or punches them)

    My commentary:
    This rework gives pyro more mobility and dps, because it won't take so long anymore to put an enemy on fire. This will make it a more effective counter against heavy and soldier. Blaze speed and fireballs will make it easier to chase an enemy. Fireblast is a camping ability that will make pyro stay defensive in nature.
     
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  2. Spades_

    Spades_ Former CTF Mod

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    Ehhhhhhhhhh this feels like a pyro buff more than a rework.... I think pyro's fine where it is atm
     
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  3. Sqrt_MinusOne

    Sqrt_MinusOne New Member

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    I like the idea of pyro melting through freeze spells and webs, but I don't think pyro really needs much work as it currently stands. It definitely leans on its frenzy but overall I'm fine with it as a class. I think archer, necro, assassin and dwarf all are more pressing to rework than pyro right now, but would definitely be interested in this once some of those changes are introduced and the meta starts to change.
     
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  4. Claod

    Claod Well-Known Member

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    You make pyro seem pretty weak atm. Just a small flaw in your rework is that the fireball's fire effect lasts for 5 seconds but you have to crouch for 7 seconds to allow the TNT ability and deal the damage on the burning enemies. Even if you use the flint and steel which I'm pretty sure lasts for 10 seconds, the enemy could pretty easily hit you within that 7 second time span. The only way for this to really work is for a teammate pyro, mage, dwarf or some natural fire to set them on fire while you are charging your TNT. Perhaps make the crouch time something like 3 seconds and reduce the damage less to 4-5 hearts? Another problem is that the TNT radius is only 4x4(and x4 if there is a third dimension for his blast radius). TNT actually takes four seconds to detonate so that is plenty of time for the enemy to side step it. The fuse in the TNT would need to be changed to something like 2 seconds for it to be effective. Another issue I noticed is that there is no cool down for the fireballs, so you could spam them anytime you wanted. This makes no sense because current pyro has to actually pull back the bow all the way and before when pyro could just partially pull back the bow and set people one fire, it was considered too op. The cool down needs to be something like 2 seconds because you can run while holding the fire charge while you for the bow you slow down to pull it back.

    Anyway, pyro doesn't need a rework. The only thing that people have ever complained about it the frezny right click, and whether or not it should take two or one clicks to activate it. Otherwise, it's actually great where it is and you seem to be the first to ask for a completely new rework. It's currently well balanced and fits its niche of the defensive foundation. This is a creative idea, but you need to look more into how the class is atm and see if it needs change.
     
  5. Cardonation

    Cardonation CTF JMOD | CMS Leader

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    I like the idea of melting mage Ice Spell. Perhaps if you use flint up close or the bow from afar the ice instantly shatters/melts. I don't like the rest of the rework though, and medic webs are supposed to be strong against Pyro (one of the only classes without a sword)
     
  6. EmperorTrump45

    EmperorTrump45 Dank Memer

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    agreed with everyone above. pyro is fine
     
  7. TOM_SAYS

    TOM_SAYS Active Member

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    I think you misread it. It's not that fireblast only deals damage on burning targets. Fireblast puts people on fire which makes you deal 6 hearts of true damage on burning targets. As for the inhale duration, yes that can be shortened. How about 5 hearts true damage and it also lasts for 5 seconds?

    To everyone else: pyro does need a buff, because it takes too long to put people on fire and the fire duration is too short. A heavy or soldier can just run away from you and spamcrit you when the fire is extinguished.
     
  8. CommunistBelgian

    CommunistBelgian Well-Known Member

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    Absolutely not, pyro is terrible at this point, with the medic sharp I buff and buffed heavies literally destroying everything there's no way a pyro can do a decent job. This does not mean this rework is actually going to work cuz it's terrible.

    Pyro is a defensive core class, it's not meant to be chasing around their victims across the map to then hopefully kill them. You are very right to make a pyro rework, but this is not what we are looking for right now. Pyro's mobility is fine, putting no limit on fns???? Have you lost your mind???? Blaze speed can be abused so easily, removing the medics cobwebs / mage's ice spell would be really dumb for that is what mostly helps people steal, without that pyro is basically untouchable unless archer / melee pvp.

    Your tnt idea looks very similar to the explosive bow we have now, with the exception that this is way too far off what it's meant to do and only focused on killing everything in it's surroundings. As I mentioned on both your other rework threads, ctf classes are not meant to be killfarming, at least try to be play a bit objectively.
     
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  9. TOM_SAYS

    TOM_SAYS Active Member

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    We can both agree that pyro is terrible at this point. The buffed heavy is exactly my problem, because it's way too op! The problem with the current pyro is that it takes too much time to put someone on fire and whenever you do put someone on fire, the fire duration lasts too short. The heavy/soldier just runs away and when the fire extinguished, they just spamcrit you to death.

    This rework makes sure that the pyro can quickly put heavies and soldiers on fire. You already rejected my mage rework, so you're basically leaving heavy and soldier without a decent counter.

    This pyro is countered by a ninja, a mage, a medic, an assassin and my reworked elf. Chemist could also keep the pyro on a distance with its potions. Also, if blaze speed is going to be abused, then blaze powder could also be an option to activate it.
     
  10. CommunistBelgian

    CommunistBelgian Well-Known Member

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    Heavies and soldiers are easy to light on fire if you'd use the fns properly, the problem isn't the setting on fire, it's the damage aspect, the explosive bow and fns should be enough for any decent pyro to actually do their job as a core flag defender. This pyro would be countered by basically anything cuz short range is still as terrible as the current one. Your mage rework wouldn't have been a proper counter to heavy and soldier either, the only counter at this point, counting your reworks, are assassin pyro and heavy - soldier.
     
  11. TOM_SAYS

    TOM_SAYS Active Member

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    Wait! In your previous post you've said that this pyro will be too strong, but now you're saying that this pyro will be too weak? Okay.

    Yes, the mage rework would be a proper counter against heavy/soldier. 2.5 hearts of true damage would be able to 4-shot those classes (the 3.5 hearts of true damage will make it even easier).

    I'm starting to think that you're just trying to troll here rather than giving constructive criticism.
     
  12. Spades_

    Spades_ Former CTF Mod

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    If it's not okay, then what do you think would work better?
     
  13. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    This looks unnecessarily complicated and weaker than it is now. It doesn't need that.
     
  14. TOM_SAYS

    TOM_SAYS Active Member

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    Weaker!? It can set people on fire way easier this way!
     
  15. Salty_Ivan

    Salty_Ivan Well-Known Member

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    THE WEBS AHHHH YES THAT PART PLEASE
     
  16. CommunistBelgian

    CommunistBelgian Well-Known Member

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    a compromise between old pyro and current pyro, adding back instakill.
    Fyi instakill was removed because Chap wanted to have instakills removed from ctf and pyro was the first one to actually get it, archer and assassin were scheduled to have their instakill removed as well. Never happened (luckily), I would love to see old pyro come back, reworked so it'd fit in the current meta of course.
     
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  17. Spades_

    Spades_ Former CTF Mod

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    You're right, it'd have to be slightly more powerful since medic has sharpness. Why not give pyro more armor?
     
  18. CommunistBelgian

    CommunistBelgian Well-Known Member

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    It's not the damage receiving that needs work, it's the damage it does that needs a rework
     
  19. TOM_SAYS

    TOM_SAYS Active Member

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    Okay, first you complain about this pyro being too strong and now you want instakill back? Guess what? NOTHING IS MORE OP THAN INSTAKILL.
     
  20. Spades_

    Spades_ Former CTF Mod

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    Sounds like what you're saying is that pyro is getting destroyed, so why not give it more armor so it doesn't get destroyed as easily. Imo, the damage out put is fine, but it needs to be more tanky to survive.
     
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