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Idea Tom's class rework series - Rework #2 Elf

Discussion in 'Capture the Flag' started by TOM_SAYS, Aug 14, 2017.

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  1. TOM_SAYS

    TOM_SAYS Active Member

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    Hi CTF'ers. As we all know, elf is desperately in need of a rework, because both its dps and defence are weak. In this rework I got rid of the bows, because they are too slow for support and stun abilities. The concept of elements stays the same, but I replaced the pure element with a fire element.

    The armour and steak will remain the same. Each element will have a unique item with unique abilities.

    Left-click abilities:
    - Mudstrike: 20% chance to give the opponent slowness II for 1 seconds
    - Damage

    Right-click abilities:
    - Earth shield: activates a shield that reflects projectiles and also grants the elf resistance III and thorns III all over the armour. (drains the xp-bar)
    Right-click abilities:
    - Fiery arrow: (works the same as pure element, but with fire so it will be slightly easier to get a possible kill)

    (Has 5 regenerable arrows)
    Left-click abilities:
    - Healing water: extinguishes an ally, gives regeneration II and resistance (water particles when hit)

    Right-click abilities:
    - Splash: extinguishes fire within the splash range

    (Healing water has the same 15 seconds cooldown per ally as medic's heal)
    Left-click abilities:
    - Fly: works the same as the current air element, but it drains the xp-bar instead of arrows

    Right-click abilities:
    - Fan: can be used to blow enemies away (drains the xp-bar)

    New role: support/tank; can be used for stealing and capturing the flag.

    @wintergreen3
     
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  2. Freedom_35

    Freedom_35 Well-Known Member

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    This seems like an interesting idea, but I need a clarification on a couple points:

    -About the earth shield, I think thorns III is quite a lot, as well as resistance. Maybe do Thorns I and Resistance II or something? This way it's a little less 'overpowered'. And how would the XP bar work? Is this like the current elf shield?

    -About the fiery arrows, this would be a little too much like pyro in my opinion. Trust me, I think it's a nice addition, but yeah, pyro already does this. Maybe we can do something like you have two or three fireballs you can throw? (Like the way medic webs and ninja pearls+eggs do).

    -About the water, regeneration II is a bit much, how about Regen I? Besides that, I really like the water idea.

    -The air element idea is good, no critism needed imo.

    Anyways, I really like your idea, and it indeed would make elf more interesting and useful. But I do have a couple questions about it. Otherwise, good luck! :smile:

    Btw, maybe add poll? Just an idea.
     
  3. ACE_BLUE2

    ACE_BLUE2 Sup'

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    I'm gonna have to disagree, as I genuinely like this idea. Based on what Tom described, the only similarity to pyro is that someone ends up on fire at the end. This proposed change acts like the pure element, delivering a great deal of true damage on the second shot with the addition of lighting the enemy on fire; this can only light one person on fire at a time, where as pyro can light everyone in the blast radius. The difference is in the method damage is recieved, pyro would deal primarily fire damage, while elf would deal primarily true damage, except the target happens to be on fire. Love the concept of fireballs though :wink: .

    Tom, I really like your ideas on this one; your ideas do need a bit of refining however. How long will regen II last when a person is hit by healing water? How much of the xp bar is used per use of the flying ability, and how quickly does the fan ability drain the xp bar? And please add a poll :finger:
     
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  4. TOM_SAYS

    TOM_SAYS Active Member

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    I don't really know much about those enchantment calculations, so I'll let the coders figure that out.

    Yes, earth shield, fly and fan will all work on the xp-bar.

    Fiery arrow is nothing like pyro's bow. Fire element will be an enchanted bow with flame I that will only burn people when hit. Pyro's bow has a blast radius that burns people within that radius. So only an (archer)moron will be confused by that, haha :wink:

    I'd say regeneration II is fine, because it's already slow. Regen I would be too slow since it's around ninja-heal pace.

    Hi ACE_BLUE, thank you for your reply! I haven't thought about the regen duration to be honest. Maybe the same duration as chemist's regen pots?

    As for the xp-bar, I haven't thought about that either. I thought I'd leave that to the coders. Although, I could make some suggestions; since this reworked elf has more abilities than soldier, it shouldn't be able to ''outfly'' a soldier. Therefore I could make a suggestion: since current elf can fly 8 times and current soldier 10, I'd say 6 times is fair, because of fire element not working with the xp-bar. As for earth shield and fan, I don't know. I'll leave that one up to the coders. Feel free to make suggestions though.

    Oh and for the fireballs, check out my next rework! (pyro) :smile:
     
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  5. Dragoarg

    Dragoarg Well-Known Member

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    I don't like the idea of combining fuel for your shield and your fly. If you fly you can't shield arrows, if you shield you can't fly.
     
  6. TOM_SAYS

    TOM_SAYS Active Member

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    You can do both (if you hotkey), but you'll have to be frugal with your xp energy.
     
  7. Freedom_35

    Freedom_35 Well-Known Member

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    III is always quite a bit. I is a small amount, II is medium-large. Thorns III will mean that the people hitting you will get a significant (1,5-2 hearts? @Signatured do you know?) amount of damage. Regeneration II is in my opinion a little strong, because chemist also can give you that much regen. I'd keep it at thorns II and regen I, which still is enough to make those effects useful :smile:

    EDIT: Sorry missed the regeneration part, I now agree II also could be useful.
    Ohhhhh THAT'S what you mean. Ahh I got it! I thought you meant the same thing as pyro bow, but now I see what you mean. So it's basically just flame I? Ok gotcha. I understood something else. Thanks for the clarification :wink: You too @ACE_BLUE2 :wink:

    :grinning:

    Okie will check that out soon.

    anyways, thanks for clearing that up! Good luck with the rework, I really like it! Hope to see it in-game one day :smile:
     
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  8. CommunistBelgian

    CommunistBelgian Well-Known Member

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    Interesting idea, only 2 problems with this.
    1) I don't think elf really needs a rework at this point, it seems pretty ok in the current meta. If anything is to be changed I think it should be armour and not the abilities, elf isn't meant to be a total killfarming class.
    2) I would rather see you complete the previous rework suggestion, your mage rework, than starting a new one while the old one is incomplete and disagreed by the community.
     
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  9. TOM_SAYS

    TOM_SAYS Active Member

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    1) Elf does need a rework. It has weak offence and defence; water element is totally useless right now; earth element is barely useful right now and right-click air element is also pointless. Also, it will get a rework. Read wintergreen3's post.

    2) That one is complete. I've received compliments from various mage players, so please refrain from logical fallacies like ''it is disagreed by the community''.
     
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  10. CommunistBelgian

    CommunistBelgian Well-Known Member

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    The right click wind element is actually used frequently by any decent elf player, I cannot deny water element does seem a bit useless at this point, I don't think your rework solves that though. Giving resistance II is ridiculously overpowered and regeneration II is basically the same as chemist has, which could give a very unfair advantage in certain situations.

    Wintergreen's post was made in March 2017, pretty long time ago, took necro a few years to get a 'buff' rework, focus on reworking should currently be on archer, dwarf and necro. Both classes you brought up in your rework threads are 'fine' in the current meta.
     
  11. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    This rework lacks basic detail, a sense of direction for the class and could end up being overpowered. It needs more direction instead of just adding more/different random abilities to the class. I think it needs some more thought put into it.
     
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  12. TOM_SAYS

    TOM_SAYS Active Member

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    How much more detail do you want? And it has a direction: it can be used to steal and carry the flag.
     
  13. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    @TOM_SAYS going to ignore some of the major problems I see with your reasoning in the first post and just focus purely on showing where I feel detail is lacking to give you a sense of what I'm talking about.


    - have you actually tested how effective that 20% chance is? On average you'd need to hit 5 times to get the effect. This would be a nerf and a change in direction to how the current earth trap works, and would make elves weaker (not that nerfing something is bad, especially considering some of the other things you've added).
    - damage - I'm assuming just the stone sword's damage? Does it get any more with the slowness activating or just as it is?

    - How fast does it drain the bar? This would make elves extremely difficult to kill whilst using this. Would be fairly easy to wait for support if the elf had stolen. The duration of the shield needs to be made sure it doesn't become OP

    - Normal fire? Not coded to last longer or shorter etc. like pyro fire is? Same with the damage, does it deal more, less?
    - You noted that it has 5 regnerating arrows, but not how or how quickly these arrows are regenerated. Through killing other players? A time period? if so, how long?

    - Duration of the regeneration and resistance? Can it impact the elf as well as allies (like the water radius we have now) or it is purely changed to a medic style where only another player can receive the effects?
    - What is the splash range? Changed from now or a set radius?

    - How much does it drain the XP bar?

    Another side question, how much does the XP bar generate on it's own? Is it like chemist? faster? slower?

    - I don't feel you've done this. You're trying to make it a tank when you haven't changed it's armour, the main reason it can't take hits in the first place. The shield buff somewhat helps, though you won't be moving fast or able to do a whole lot, plus it lasts for a limited time. This thing is an inferior medic in terms of support, an inferior tank compared to heavy, and has fire damage for little reason other than "theme". Why would anyone use this over either heavy or medic in those roles? I mean it can fly I guess? It has little more direction than the original, where what it needs is a clear niche to seperate it from the rest.
     
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    #13 Proterozoic, Aug 16, 2017
    Last edited: Aug 16, 2017
  14. TOM_SAYS

    TOM_SAYS Active Member

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    Thank you for your well written reply.

    You're totally right about the numbers. I didn't test it nor do I have an idea how to test it. I wanted to leave that up to the coders. I did have to mention that in the original post.

    About its role, it will be a capturing class. The fire element can be used to take out some defenders; air element can be used to escape or blow enemies away; water element can be used to aid some teammates while trying to capture or to protect the flag; earth element can be used to protect itself while holding the flag.
     
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  15. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    This is your first problem. You can't seem to decide on which way you want to take your rework. You've said you want it to be a tank, support and not a capturing class. There's at least 2 different roles in there and "tank" could easily be construed as a third at the very least. Focus on one niche rather than trying to give it multiple, because right now it's still a mess of multiple randomly geared abilities still.

    Not really. It works like a pure element but with a bit of fire thrown in. You'd get a couple of fire ticks and that's about it. You shouldn't be drawing your bow going into a flagroom with this rework given other abilities you have do more comparative damage. You also have to fire a full charge arrow for the pure element effect to apply. It's obsolete and the pure element ability doesn't translate to fire well.

    It basically hasn't been changed aside from the XP system. I'm not going to comment further until I know what kind of XP drain we're talking, because that's the main change. It essentially functions as it does now and we all know how that plays out.

    The right click water element as it stands right now is pretty defunct for stealing a flag with the elf itself. Can be niche in saving the life of another. Again, not sure if the left click healing can apply to the elf in radius so needs a decision on direction.

    Not really. Given it's a sword you have to have them in range of hitting you to get a hit back. Additionally, more mobile abilities like air element make this obsolete.

    It's not necessarily the abilities themselves, but more that they lack direction and become obsolete in roles in comparison to others.
     
  16. Knaber

    Knaber Well-Known Member

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    Fire element, no, elf is supposed to be a hippie nature loving class, fire doesnt really fit....
     
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  17. TOM_SAYS

    TOM_SAYS Active Member

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    I did decide what it should be: a capturing class that can also be used for support. With tank I meant that it can be used to camp with the flag, but I realise that that's a bad description.

    My original idea for fire element would be some kind of debuff, but that would make people complain that it's too op. With air element you can fly to a safe spot and then use the fire element. If you have a good idea for fire element, I'll be happy to hear it. Maybe a 3 hearts true damage per shot?

    As for the air element, keep in mind that it's not with a bow. As for the xp, I told you that I'll leave that up to the coders since I can't test those things.

    The new water element is instant: no bow. You just hit a player for support or right click to fire an arrow that will remove fire within the splash.

    Earth shield can be used to reflect projectiles and to give yourself some extra armour while holding the flag.
     
  18. Ceyll

    Ceyll Well-Known Member

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    lets make it make toys for the children! Then it has a snowball called reindeer, and blind them. then they get their little wood hammers and beat the crap out of them.
     
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    #18 Ceyll, Aug 17, 2017
    Last edited by a moderator: Aug 18, 2017
  19. Colorr

    Colorr Active Member

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    Stone Sword Sharp 1?????
    Are you sure??
     
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  20. TOM_SAYS

    TOM_SAYS Active Member

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    Yes, otherwise it will become too strong.
     
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