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Complete Versailles

Discussion in 'Map Submissions' started by Ducksfan101, Sep 3, 2017.

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  1. Ducksfan101

    Ducksfan101 Well-Known Member

    Joined:
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    Discord:
    Draobrevoh#1361
    CTF Map Submission

    Map Name: Versailles
    Map ID: /map 332125
    Style: Based off the Palace of Versailles
    Creator(s): Main creator @Evan19119; Configurer and helper @Ducksfan101
    Structure Restricted Areas: Spawn area and the flag area is restricted. The tunnels also are restricted.
    Configured (yes/no): Yes
    Number of Caps: 3
    Pictures:

    2017-09-03_10.53.12.png


    2017-09-03_10.59.20.png


    2017-09-03_10.58.30.png



    2017-09-03_10.58.45.png


    2017-09-03_10.59.02.png


    All feedback given on this map is accepted and appreciated greatly! It would be greatly smiled upon if you check the map in person rather than relying on the pictures because I don't personally feel they do much. If you would rather contact me on Discord here is my account name --> Draobrevoh#1361
     
    • Like Like x 5
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  2. Sqrt_MinusOne

    Sqrt_MinusOne New Member

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    It looks really nice and clean; I would love to play on it in game!

    I only have a couple of comments; take w/grain or so of salt.

    Tunnels are long and straight and narrow; mages or archers in the tunnels will be a pain. In terms of archer in general the whole map is pretty open; from on top of the fountain a couple of archers can control the whole map. The can shoot the closest flag entry over the trees and spawn without even an arc; it needs more cover (or a better developed underground; as it is the underground will be mage / archer city). As is the map will be a headshot nightmare.

    Also, the stairways into the flagroom are very rough. It might be intentional, but I prefer smoother stairs with less chance to get snagged.

    Anyway, it looks really nice and sleek; best of luck getting it in rotation!
     
    • Informative Informative x 1
  3. Avivox

    Avivox Well-Known Member

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    I kinda feel like it will be a little archer op but other than that i like it
     
  4. Ducksfan101

    Ducksfan101 Well-Known Member

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    Draobrevoh#1361
    Yes I know is very open / archer op. I personally didn't make the map myself I just helped configure and submit the map. I will work on making the tunnels less narrow and try to widen them as much as I can. I will try to fix the stairways as well but keep in mind there are sponges as well to help get back up. Thanks for the feedback
     
  5. JPH9Nine

    JPH9Nine Legends Die Hard

    Joined:
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    Ratings:
    +9
    Discord:
    JPH9Nine#7653
    Looks like it could be fun but with such an open area it seems that it could any Archer's dream map and could be easy for capping which makes it less of a challenge and less fun for the people trying to enjoy a decent hard fought match.

    Otherwise I love it.

    Great idea and good luck getting it into rotation!!
     
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  6. TheZombieKat

    TheZombieKat CTFer since May 2012

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    I like the fact that it's not a boring old rectangle. Most maps are, so this is a nice change! I won't even mention that fact it's a little too overpowered for Archer...

    Edit: Didn't you already post this map a couple months ago?
     
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  7. EmperorTrump45

    EmperorTrump45 Dank Memer

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    map looks like a fidget spinner
     
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  8. Ducksfan101

    Ducksfan101 Well-Known Member

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    It was previously submitted; however, it was not configured before so I did it for evan. Also, only a tiny bit of the map was modified but the map itself is basically the same.
     
  9. TheZombieKat

    TheZombieKat CTFer since May 2012

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    Ah, I see. I knew it looked familiar.
     
  10. Spades_

    Spades_ Former CTF Mod

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    Clean, simple, has everything a map should have. I'm not too concerned about archer being op on this map, mainly because archers will find a way to be op on pretty much every map. Looks good to me
     
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  11. Xelasi

    Xelasi Well-Known Member

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    The thing that I think might be complicating the map is the tunnel system. I could see that becoming an issue for locating people.

    Could you find a way to add more color coding? maybe some kind of pattern/symbol you could add periodically to the pathways? I think the flagroom could use a little more color as well.

    And possibly add some kind of directional signage to show where the flagroom is? the beacon kind of helps, maybe add a sign with an arrow head on it. The spawn sign can also be angled to help players know to go to the left.

    Would like to see this tested.
     
    • Optimistic Optimistic x 1
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Complete Versailles Map Submissions Jun 30, 2017
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