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Boost the credits you get from kills.

Discussion in 'Capture the Flag' started by SharkBaitBooHaha, Oct 19, 2017.

?

How many credits should killing a person give?

  1. 3 credits

    1 vote(s)
    4.2%
  2. 4 credits

    2 vote(s)
    8.3%
  3. 5 credits

    3 vote(s)
    12.5%
  4. 6+ credits

    2 vote(s)
    8.3%
  5. Leave it at 2 credits

    16 vote(s)
    66.7%
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  1. SharkBaitBooHaha

    SharkBaitBooHaha Well-Known Member

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    In my opinion, midfield is an important role in the game of ctf. Not quite as important as offense or defense, but it is important. The only way to get credits are
    • Killing (2 credits)
    • Flag stealing (5 credits)
    • Flag capping (50 credits)
    • Flag holder kill (20 credits)
    • Flag grab/recov (10 credits)
    Defensive roles barely get credits unless you’re the one lucky enough to kill the flag holder or lucky enough to grab the flag when it’s dropped.

    Offensive roles are hard in itself if you’re new and don’t know how to cap.

    That removed all the options of getting credits besides killing, and you’re left with only 2 credits per kill. That’s awfully low considering it cost 15,000 for another kit. You’d have to kill 7,500 people, which is more a third of #1 kills on kitbrawl’s kills.

    And these kills aren’t easy to get either, you’d have to worry about getting sniped, assassinated, potspammed, spell spammed, getting teamed on, swarmed by zombies and getting shot by a turret.

    Which all ties back to my first point about midfield being an important role. Because it actually has a role, and getting credits are hard with basically the only two options to get credits. But then again how many credits in my opinion it should not reach 10 but 5 is a good number.
     
  2. Salty_Ivan

    Salty_Ivan Well-Known Member

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    Defending is the fastest way of earning credits.
     
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    • Agree Agree x 1
  3. SharkBaitBooHaha

    SharkBaitBooHaha Well-Known Member

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    Well there’s really only two ways of getting credits because killing isn’t really an option.

    Also it’s hard to get credits while defending...
     
  4. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    It really isnt, just get the recoveries lmao usually there aren't many people defending.
     
  5. SharkBaitBooHaha

    SharkBaitBooHaha Well-Known Member

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    5 people defending unless you’re the only ninja defender
     
  6. MoistMayonnaise

    MoistMayonnaise Highly Established Member

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    In the few games I've played there have been a good amount of people defending. (Ranges from 5 -7) either its just my luck to have the team with lots of defenders and the other team barely have any or people are afk at the flag xD
     
  7. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    If you're a ninja you should be getting 5+ recoveries a game unless there are more than 4-5 other ninjas.

    5-7 isn't that much probably just the other team has a bad off.
     
  8. Removers

    Removers KitBrawl Ex-Mod!

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    https://www.brawl.com/attachments/39611/
    That was done with loads of other people defending really isn't hard to get credits while defending as ninja or any class really. Credits for kills are fine if you kill a flag carrier your credits go up to 10 so it actually indicates the point of the game better defend or cap to earn your credits instead of run around in the middle of the map getting kills and not helping with the objective.
     
  9. Spades_

    Spades_ Former CTF Mod

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    15,000 isn't much for a class. In fact it might be too low. I'm closing in on 200,000 saved up, with no way to spend credits. I think it's fine at 2, the whole point of it being less then the other ways to get credits is to promote objective gameplay. So, play objectively. Saying "it's hard" isn't really a good reason imo.
     
  10. simcb

    simcb Active Member

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    Just play assassin lol
     
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  11. SharkBaitBooHaha

    SharkBaitBooHaha Well-Known Member

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    Yeah it’s easy if you’re the only one defending and defending against people who can’t cap at all... Think about it, if there’s 5 people defending, and you’re not ninja.. what are your odds of actually getting the final hit and actually picking up the flag

    Thats if you have ninja lol
     
  12. Salty_Ivan

    Salty_Ivan Well-Known Member

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    Try and get the amount required lowered or the amount gained raised.

    I'm sure he wasn't the only one defending. If he were then he would probably get only a couple as a ninja solo on defence is nowhere near enough.

    He most likely was ninja. I've fought him before and he's very good. As well, it's hard to get as many credits if you're not ninja or assassin for the mobility.

    If you don't have ninja, go heavy and prevent them from leaving the flagroom or soldier to chase other soldiers.

    It's honestly not hard to get credits. My alt has 14 hours of playtime and 9k credits (71 caps, 61 recovs, 1099-569) and I go mainly offence, with a bit of pyro or ninja defence. The account doesn't have any premiums, but I play with it on freeday.

    Again, please stop trying to get an increase of credits earned. It's not gonna happen.
     
    #12 Salty_Ivan, Oct 20, 2017
    Last edited by a moderator: Oct 21, 2017
  13. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    How exactly is midfield that important? Sure, roaming defence is very good (depending on your team, it's usually better than regular defence), but it's tricky for the code to differentiate roaming defence from random killing. Random killing isn't important at all, and minimum credits should be rewarded for random killing. I'd like to see roaming defence receive more credits somehow, but if this causes random killing to receive more credits, it'd disincentive playing objectively even further.

    Completely disagreed. Defence and recovery is the fastest way to grind credits - on a good, 20 minute game I can get 400 credits relatively casually by defending and recovering. This equates to slightly over 12 hours per class, and those things are supposed to take a month to unlock.

    Agreed, but we shouldn't make capping easier (otherwise games will be too quick). Perhaps we could give increased amounts of credits for assisting the flag carrier with killing someone?

    Why are we comparing this to KitBrawl? I mean, 7,500 kills is 1/100th of #1 kills on War 1.0...

    #1 on CTF's leaderboards for kills averages at 100 kills an hour, or 200 credits. This is 1/6th of the highest credit rate I can usually get, which isn't bad for something that is ultimately useless. This sounds like I'm just cherry picking an extreme, but 100 kills an hour is slightly under 2 kills a minute, which is quite easily achievable.
     
  14. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    Rather than increasing kill credits I'd personally like to see more ways to obtain credits added in. Certain classes, medic being the most obvious, really struggle at obtaining any credits due to its playstyle and the role it fills. You should be able to play any class and get a high credit output if you're good enough.
     
    • Agree Agree x 6
  15. SharkBaitBooHaha

    SharkBaitBooHaha Well-Known Member

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    What are you saying like legit... saying I’m pulling out bull**** facts and statements. It’s probability! Nothing else, oh my goodness. It’s not a story that I am making out of nowhere buddy.

    Don’t be accusing me of using bull**** statements when you’re using phrases like “he is most likely” and “If— blahblah”

    Do you get credits from chasing them? Is 2 enough credits for a kill that’s pretty much just as important as the actual defense?

    Yeah it’s the other way besides offense to get credits so... Well if you’re ninja it’s easy... Probability is if you’re not ninja, and if you’re not the only one defending you’re not going to get the credits...

    So basically 4 credits a minute. Which put into the credits for a kit sense, you’d have to kill at that rate 62.4 hours to get another kit... I don’t know what your point is...

    I only brought up my kitbrawl example because the only objective of kitbrawl is to kill. If it takes you a year to get 22,000 kills just imagine how long it’s take you to get 7,500 kills when the objective isn’t to just kill...

    Well not randomly killing as you said, but surely killing people before they enter the flag room is important...
     
  16. Spades_

    Spades_ Former CTF Mod

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    Not that long actually. I can average about 20-30 kills a game, as a heavy playing defense. I usually let someone take the flag, then stop them from leaving. This gives me the carrier kill and the recovery (unless someone steals my recovery >:3) I don't see your point about kitbrawl, in fact I kill more people on ctf then on kitbrawl. I've been playing for a little over a year and in ctf I have 44,505 kills. I main heavy, soldier, and pyro(sometimes).
     
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  17. Deppuccino

    Deppuccino Well-Known Member

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    The average kills in a 20 minute game are in between 30 and 40. That's 90 kills an hour at minimum, which equates to 180 credits. That's 83 hours to get a class, or 3.46 days of playtime. If you're an average player, then you can get a class in under 3 and a half days of playtime by kills only. So with a schedule of, let's say, 3 hours of ctf a day, that's 27.7 days, which is close to a month, which proves the statement that I think I remember someone above saying about it supposed to take about a month to get a class. Good cappers get 3 caps a game, so 150 credits from captures + 15 credits from the flag steals means good cappers who get a clean sweep in a game get 165 credits a game not counting any killing, recovs or failed flag steals. So basically, the best cappers still get a lower credit outcome than an average kill*****. So no, capping is not actually at all the best way to get credits. Thought I'd just debunk that last bit as I'm here. Anyway, an average midfielding player's credits per game are actually more around 200-250 than 180, because of the occasional carrier kills and recoveries they get. So an average midfielder takes 75 hours to get a class, or 3.125 days.

    TL,DR: Stop whining about not getting enough credits, you get plenty of them.
     
    • Informative Informative x 1
    #17 Deppuccino, Oct 21, 2017
    Last edited: Oct 21, 2017
  18. Salty_Ivan

    Salty_Ivan Well-Known Member

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    Okay, you don't have ninja. I get your point. When I meant defending as heavy and soldier and chasing, it's a flag carrier. You will get 30 for the kill and recover, not 2. That's equivalent to 15 kills, or half a game. If you're defending and you legit can't get a single carrier kill and recovery you're not a very good player.
    I don't see the point of arguging solo against regulars with upwards of 300k credits when you have no proof to back your statement, instead saying the same thing over and over again (oh capping is best way, defence is ****, midfield if important, etc.). The math has even been done for you. What more could you ask for? In the time that it took you to read and reply to all these replies here you could have easily earned a couple hundred credits.
     
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  19. oofmonein

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    Defending is actualy a way to get credits fast, espacially if you're using assassin, bc you (almost) always get 20 credits for a carrier kill, and 10 credits for the recov.
     
  20. SharkBaitBooHaha

    SharkBaitBooHaha Well-Known Member

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    Why would I be bothered about the credits I get? You keep saying “you could’ve-etc” I’ve gotten two kits so far and they’re chemist and necro. If I genuinely felt the need to get more credits I would’ve bought ninja.

    It’s not hard to get credits if you know what you’re doing. But not everyone can get the grind out the game as the 300k+ credit people do. I hope you understand that. See it’s easy to understand the concept of CTF, but when you put kits into play, it’s hard as hell to get credits.

    You act like you can catch up to a ninja as heavy, or catch up to a chemist as heavy before an assassin can come in. That just doesn’t make sense if people knew the game they would understand that.

    These people with 300k+ credits don’t understand because maybe they already have everything, I’m inbetween of 300k+ credits and no credits, and they probably won’t believe me because I’ve said it over and over again, but it’s hard.
    They make up ridiculous time frames like 20 minutes per game (maybe if everyone is playing defense) It’s more or less 7-10, meaning “if you’re good” you can get 6 caps getting you 300 credits from a 20 minute timespan. While if you’re all out spending that time killing and get 30 kills (somehow) in a single game you get 60....

    Idk I’m arguing with 2 sides right now (offense vs defense) both saying “nah ur wrong” which is totally a legitimate statement...
     
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