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W.I.P. Beaver Creek VII

Discussion in 'Map Submissions' started by Bath_Maintenance, Nov 15, 2017.

?

what do you chose?

Poll closed Jan 4, 2018.
  1. YES!!!!

    0 vote(s)
    0.0%
  2. Maybe

    12.5%
  3. Not really

    87.5%
Thread Status:
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  1. Bath_Maintenance

    Bath_Maintenance Well-Known Member

    Joined:
    Feb 8, 2017
    Messages:
    132
    Ratings:
    +105
    CTF Map Submission

    Map Name: Beaver Creek 7
    Map ID: 396371
    Style: medieval
    Creator(s): 3isnotmypassword
    Structure Restricted Areas: spawns draw bridge floors in both castles and cannons
    Configured (yes/no): yes
    Number of Caps: 5
    Pictures:
     

    Attached Files:

    #1 Bath_Maintenance, Nov 15, 2017
    Last edited: Nov 15, 2017
  2. Shawn_

    Shawn_ Playing CTF and making maps since 2012

    Joined:
    May 17, 2015
    Messages:
    901
    Ratings:
    +436
    Discord:
    Shawn the Sheep #0146
    Where's the water? It's not even a creek anymore!
     
  3. Bath_Maintenance

    Bath_Maintenance Well-Known Member

    Joined:
    Feb 8, 2017
    Messages:
    132
    Ratings:
    +105
    oh thanks for reminding me ill get right on it :smile:
     
  4. Salty_Ivan

    Salty_Ivan Well-Known Member

    Joined:
    Aug 26, 2015
    Messages:
    535
    Ratings:
    +92
    Discord:
    Whale#7514
    Make it glass or something please...
     
  5. Bath_Maintenance

    Bath_Maintenance Well-Known Member

    Joined:
    Feb 8, 2017
    Messages:
    132
    Ratings:
    +105
  6. Catifies

    Catifies archers suck

    Joined:
    Jan 20, 2017
    Messages:
    90
    Ratings:
    +9
    D-D-Detail is needed

    Too D-D-Dark aswell
     
  7. olitree

    olitree Member

    Joined:
    Apr 15, 2016
    Messages:
    12
    Ratings:
    +4
    Beaver creek has always had some gameplay traits that people hate and some love, for me its just archer central. When reworking a map like Beaver Creek you don't just think about changing the maps looks but instead you focus on the gameplay. How you could alter the landscape to not favour the archers or soldier.... buff the map to support other kits as well...

    Its a nice build but it's a no from me.
     
  8. Bath_Maintenance

    Bath_Maintenance Well-Known Member

    Joined:
    Feb 8, 2017
    Messages:
    132
    Ratings:
    +105
    that's a very good point as I couldn't figure out how to make this a balanced map, and throughout the build I was thinking of abandoning the build and work on something new.
     
    • Like Like x 1
  9. Spades_

    Spades_ Former CTF Mod

    Joined:
    Mar 18, 2016
    Messages:
    793
    Ratings:
    +229
    Nothing against your map, I'm sure it's lovely babe, but I'm going to say this very slowly:
    No
    More
    Beaver
    Creek
     
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