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Idea Dwarf Rework

Discussion in 'Capture the Flag' started by lasertagfighter, Dec 6, 2017.

?

Is it good?

  1. Too UP.

    0 vote(s)
    0.0%
  2. It looks good!

    1 vote(s)
    25.0%
  3. Not really.

    3 vote(s)
    75.0%
  4. Too OP.

    0 vote(s)
    0.0%
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  1. lasertagfighter

    lasertagfighter Well-Known Member

    Joined:
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    Here I go at another one, but this time I had a few months to prepare, that was a few months ago tho. Please let me know if I mess up on something, I'm not very good with realizing stuff, I have autism, that doesn't mean that I need special attention, it just means that I can be a bit off on stuff. Anyway's here it is:

    Dwarf

    Armor
    - Head > Chainmail Helmet
    - Torso > Diamond Chestplate
    - Legs > Diamond Leggings
    - Feet > Chainmail Boots
    (same armor)


    Passives
    Limited Sprint
    - Hunger bar shows how long you can sprint, takes a full hunger piece every second you sprint, when not sprinting, every 1.5 seconds, you will recover a full hunger piece. You will be able to sprint for 7 seconds and it will take 10.5 seconds to recover all of your sprint. You also have slowness I.


    HotBar
    Slot 1 < Diamond Sword (Dwarf Sword)
    - When crouching with the sword in hand, the sword will be enchanted by one sharpness I every <4> seconds (shown on the exp bar), when it reaches sharpness <4>, it will be capped. When uncrouching or blocking, it will not lower the exp bar. When you block a melee or ranged attack your sword will be enchanted -1 sharpness every time an enemy hits you, and you will not receive any damage and you will not be knocked back until your sword does not have the enchantment. Blocking and crouching will pause the exp buildup.

    Slot 2 < Steak x3

    Slot 3 < Iron Axe (Power Axe)
    - When crouching with the axe, the axe will enchanted with knockback I every <5> seconds, and every <10> seconds, it will be enchanted with fire aspect I. It will be capped at <4> levels which it will be knockback <4> and fire aspect 2.

    Slot 4 (Alternative Ability) (unknown name)
    - When used, destroys all nearby enemy-player-blocks within a 7x7 area around the dwarf. (Such as medic webs, engineers turrets, engineers cake etc...) It also removes all debuffs on the dwarf for 8 seconds (Includes the slowness effect, it will return when ability is over.)

    Feedback would be awesome! Let me know what I messed up on!
     
    • Like Like x 2
    #1 lasertagfighter, Dec 6, 2017
    Last edited: Dec 7, 2017
  2. DarkTitan_

    DarkTitan_ Ex War and News Manager

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    If you could, could you change the text I quoted to 'none'? That'll make it so us dark themed peeps can read it more easily.
     
  3. EmperorTrump45

    EmperorTrump45 Dank Memer

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    imo this is just a nerfed version of the current (nerfed) Dwarf without offering any particularly new gameplay dynamics. Less damage, more buttons to press to use nerfed abilities, terrible snowball mechanic still in place. The limited sprint is interesting but it doesn't get Dwarf out of the flagroom -- which should be the goal imo -- and this is compounded by the "crouch for levels" mechanic. Alternative ability is also neat and could be part of a support or tank focused Dwarf versus a damage/defense focused one as it is now. That said, it seems kinda like a nerfed version of Dwarf's passive (potion, fire, and water immunity at level 10. did you remove this?), especially so depending on how long the cooldown is.

    -1 Dwarf needs a rework, not more tweaks

    Or just don't use the dark theme :grinning:
     
  4. DarkTitan_

    DarkTitan_ Ex War and News Manager

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    It's a beautiful setting imo :smile:
     
  5. lasertagfighter

    lasertagfighter Well-Known Member

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    So, you would want dwarf to be a new class, like change the appearance and just toss out the original dwarf? I totally forgot about the effects immunity, I guess if the sword is enchanted, it prevents dwarf from being effected with debuffs.
     
    • Agree Agree x 1
  6. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Yeah. What you have here isn't really a rework so that's why I bring it up. Dwarf's gameplay is bogus imo. All you do is derp in a flagroom or some other enclosed space for ~5 minutes, get to level 10, and kill everyone near flag until assassin one shot and you lose all your levels.
     
  7. Spades_

    Spades_ Former CTF Mod

    Joined:
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    I was hoping you'd focus more on the 'rework' aspect. Dwarf needs an entirely new direction (maybe a recovery class :confused:) as admiral stated above, and many others have said for quite some time: the current snowball effect is broken, and it doesn't fit into the current meta of the game.

    If dwarf is taken in an entirely new direction, I could see it greatly improving gameplay. It might even be allowed in matches if it's completely redone. (I'd love to see that tbh) I like the idea of nerfing dwarf, and I think you have good intentions, but tweaking isn't going to fix this class. Dwarf needs an entire rework, and a shifted role in gameplay. Creative idea though, thank you for posting :3
     
  8. lasertagfighter

    lasertagfighter Well-Known Member

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    Why did I come back.... 5 flipling years, I've been with ctf for 5 flopping years. Why can't I think in time!?!? idk if I can handle this kind of stupidity of mine any longer.. don't mind me, I'll be on my way back into the dungeon of command blocks...
     
  9. alfs

    alfs Member

    Joined:
    Mar 28, 2016
    Messages:
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    Ratings:
    +5
    I think this would make dwarf even more nerfed when it seems completely fine and balanced. If you would add this it would make dwarf worse and harder to use for some people.
     
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