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Idea Credits and Alternatives Uses

Discussion in 'Capture the Flag' started by mooks, Jan 16, 2018.

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Would you like to see these ideas implemented into CTF?

  1. Yes +1

    3 vote(s)
    42.9%
  2. Maybe +0

    4 vote(s)
    57.1%
  3. No -1

    0 vote(s)
    0.0%
Thread Status:
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  1. mooks

    mooks Member

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    Apr 7, 2017
    Messages:
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    Ratings:
    +6
    As us CTFers know, credits can be earned and exchanged for premium classes. I know I am not the only one with all the classes and a continuosly growing pile of credits. These ideas below may have been suggested prior to the making of this thread but none have been implemented in-game.

    1. Add a command along the lines of /gift [Amount of Credits]
    This command should have a daily limit for each player to prevent an army of engineers and mages running around. Suggestions for this limit are open but my preference would be 7500 credits daily (Half a classes cost).

    2. A certain amount of credits can be used in-game to switch to uneven teams.
    This is already a ranked feature which may degrade the value of a rank but once again, it gives the veterans something to do with those credits. Suggestions to the amount of credits needed are once again open. I think maybe 100-500 credits is a reasonable amount.
     
    • Agree Agree x 2
    • Like Like x 1
  2. CommunistBelgian

    CommunistBelgian Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    1,689
    Ratings:
    +457
    Discord:
    Unifier#8807
    I kinda want to agree with the first one but on the other hand, I sometimes miss going for credits so I can buy a class again. It was some sort of motivation to play more objectively. If you are capable of just gifting credits I think many newer players would be glad on the one hand, but soon have the same feeling afterwards. There are many players who have over 100k credits to spare but I'd rather see them spent on a rank or even fashionista (100k credits for fashionista???)

    The 2nd point would be a good idea but it would also create the opportunity to unbalance teams even more. We've all been there, a game where all the really darn good players are in one team and you are stuck with people you don't know, or you are calling with someone and they are on the opposite team. That leaves you with two choices, you either violently target your friend to death, or you try to switch in some way and play objectively with them.

    So in short for both, yes for finding a purpose for credits, no for these suggestions.
     
  3. pandanielxd

    pandanielxd its panda daniel

    Joined:
    May 17, 2015
    Messages:
    2,422
    Ratings:
    +893
    • Agree Agree x 1
  4. Salty_Ivan

    Salty_Ivan Well-Known Member

    Joined:
    Aug 26, 2015
    Messages:
    535
    Ratings:
    +92
    Discord:
    Whale#7514
    Perhaps a prestige system for some cool in-game tag or something, idk.
    Definitely not gifting... I'd rather not have 3 engis in front of my spawn every map.
     
  5. fatmog

    fatmog Active Member

    Joined:
    Jul 10, 2017
    Messages:
    181
    Ratings:
    +16
    no worries
     
  6. EmperorTrump45

    EmperorTrump45 Dank Memer

    Joined:
    Jul 3, 2015
    Messages:
    2,796
    Ratings:
    +2,157
    How about Brawl gives every ctf player $5 per 200 credits

    I'd like that
     
  7. Claod

    Claod Well-Known Member

    Joined:
    May 20, 2016
    Messages:
    452
    Ratings:
    +83
    This is enough money to qualify as a minimum wage job considering a decent cappers can get like 8 caps per hour, which converts to 400 credits an hour or $10. I think Brawl is too broke to pay for people’s college
     
    • Funny Funny x 3
    #7 Claod, Jan 17, 2018
    Last edited: Mar 2, 2018
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