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Complete Cliff Palace

Discussion in 'Map Submissions' started by Daveeeeeeeee, Oct 17, 2017.

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  1. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    CTF Map Submission

    Map Name: Cliff Palace
    Map ID: 369836
    Style: Cliffs, Fantasy
    Creator(s): sportyman56
    Structure Restricted Areas: Haven't restricted.
    Configured (yes/no): no
    Number of Caps: 5
    Pictures:
    Click to view imgur album!


    Probably not the best for gameplay but it was more of an aesthetic test. Looks hot imo but could be soldier and archer op.
     
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  2. Catifies

    Catifies archers suck

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    I saw this map when I did /Seach Sportyman56, I really liked it and thought when or if you'd apply it, And you did!
    I would love to see this in rotation, Good luck! +1 ( Can you add a poll?)

    Epic
     
  3. Nakatago

    Nakatago Well-Known Member

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    awful map sportyman56.
     
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  4. Catifies

    Catifies archers suck

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    Except maybe you should add more trails going up onto rocks, So soldiers don't escape easily.
     
  5. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    There are a lot of sponges so
     
  6. olitree

    olitree Member

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    Dayum, lovely style.

    - I'm worried that the travel from the spawn to flagroom could be a bit lengthy

    - clever layout of tree's, perfect amount and it actually suites the map. But can make life hell for players to navigate on.

    But the building style is on FLEEK so its a yes from me. :wink:
     
  7. Catifies

    Catifies archers suck

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    Sponges? Oh, I didn't seem to look at the pics that clear, Well then, I guess this map is pretty good! I love the style and setup, Good luck!
     
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  8. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    It is a fairly small map and getting across the map should be slightly longer than blackout which is good imo.
     
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  9. Feeliq_

    Feeliq_ Banned

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    Discord:
    Wrathation#6384
    This was my first thought too, you could try to add some tunnels to make the map less archer op, otherwise it's a good map gameplay wise.
     
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  10. Xelasi

    Xelasi Well-Known Member

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    I think this is the cleanest I've ever seen you execute your high-detail style. Very beautifully built, and the paths feels smooth.

    The overall height differences between things add quite a bit of distance to the map/make it very mutlilevel. I know you said it was more of an aesthetic test, but if you're open to a couple suggestions:
    - Maybe make the spawn face inward toward the map. Players are kind of dumb and run straight out of spawn when a game starts, and making people turn a direction confuses them. (Kauwela Shore had that issue and people ran straight into the pond.)
    - A sponge launches right up to this spot and it's got these terrain dips that are hard to navigate.
    [​IMG]
    Also these could be filled in
    [​IMG]
    On the map kind of feels like a larger but more open Esamir crossed with the layout of Autumn Spire.
    The mutlilevel thing is a concern, but it looks like you're dealing with the height with some sponges. It'll be interesting to see how it plays. Good luck ^^
     
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  11. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Thanks I'll definitely try fixing those things. Might even make a copy of the map and try to focus on the other bad parts of gameplay too such as height difference.
     
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