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re-working controversial things in ww

Discussion in 'Wild West' started by Droiid, Apr 5, 2018.

?

Do you agree with any of these?

  1. PVP (Set price nerf) +1

    25.0%
  2. Drug rework +1

    87.5%
  3. Sheriff rework +1

    50.0%
Multiple votes are allowed.
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  1. Droiid

    Droiid Shutdown

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    Ok, this is going to be a fat thread and its gonna take a while to write. So, there may be errors, beware. this is gonna be a long one.
    You have 3 votes on what you think should be added. If you don't agree with any ideas, comment below or don't vote.

    I think wild west is due for another rework. I've remixed the following ideas (https://www.brawl.com/threads/58749/#post-741154) to fit wild wests current state and added ideas of my own. Keep in mind, most of the ideas can be easily added and I've tried to keep it minimal.

    *this would be best implemented with a reset imo*

    First off, why should we rework wild west?
    -Players have been yearning for a long time about wild west getting certain things fixed or added
    -It would help bring players back
    -Opportunities to revise a once abandoned gamemode (though its seen light recently)

    Lets start off with the main aspects of wild west:

    PVP

    Now, without changing major aspects that would take a lot of work to edit and make balanced, guns will not be added / removed. I will also not talk about sheriff weapons in this section and save it for its own.
    Imo, the sawed off doesn't need a nerf, its very short ranged and takes a decent amount of time to shoot. It also only shoots 3 bullets, so its spread is minimal.
    Seeing that pvp is the main aspect of the game, why make it so expensive? Currently it costs around 30k for a full set. A diamond set is 10k, but as @JoergSprave has said in a previous thread, helmets are essentially pointless. So, realistically, a dia set only costs 7750g. This should be reduced to 5.75k ( a 2k reduction, 1/3 of the original cost). This is a decent change in price, but it also allows new players to buy armor off the bat, which can let them get a taste of PVP off the bat. After doing so, they feel more obligated to process drugs or mine to buy more armor etc. Illegals cost 12400g in total. TG-6300, Model-3600, Sawed-2500, the reduction would be targeted towards the TG and Model seeing as they're the most expensive. TG-5000, Model-3000. New total: 10500, a 1.9k reduction. A new set would cost around 23-25k (if you don't buy a diamond helmet)

    Old set
    helm 2250 model 3600
    chest 2900 sawed 2500
    leggings 2750 pots (starter + 6 e/a) 5400
    boots 2100 ammo 2240
    tg 6300 total 30400

    New set
    helm n/a model 3000
    chest 2250 sawed 2500
    leggings 2000 pots (starter + 6 e/a) 5400
    boots 1500 ammo 2240
    tg 5000 total 23890

    Drugs

    This is the main way to make money. I'm going to be honest, who finds a game appealing when the main way to get money to fight, is by AFK-ing? If this is going to stay the same, I propose a rework, similar to what @TheMafias said in his thread (https://www.brawl.com/threads/71809/) we should amp all the prices of drugs. This will be especially beneficial with the new maps / bases we have planned. The tiers of drugs will be re-worked.
    Tier 1
    Tobacco & Poppy
    This tier is meant for players who have recently joined the game, It's price is suitable for them to work on gaining money while not attracting the interest of experienced players. The bases will also be re-worked and suited for new players etc.
    Sheriff radar : low to minimal

    Tier 2
    Wild grass
    A middle tier, made for new players moving up in the game, ranked player may also find it beneficial if traffic in higher tiered bases is extreme.
    Sheriff radar : medium to low

    Tier 3
    Shrooms and Coco
    This tier is meant for more experienced players; more fights will happen at these bases because of their proc time and price. More people will be here trying to process aswell.
    Sheriff radar : high

    Old drug prices can be found here :https://www.brawl.com/wiki/wildwest-economy/
    New prices are calculated off of the old ones and, and are made to be similar to those in their tier. Proc times have also been altered to make certain high tiered drugs favorable to others though they have similar prices. This will create a minor difference in-between the drugs of the same tier, but keeping the price relatively similar. It will then allow each tier to have its main high traffic processor.
    also this :
    @TheMafias (https://docs.google.com/spreadsheets/d/1vOuAKMZgADLN4YG5cWi7n0oikceEbYuAoCWYFk5nkpk/edit#gid=0)

    Tier 1
    Tobacco : 12 proc : 2.4
    Shrooms : 15 proc : 2.65
    Tier 2
    Wild grass : 25 proc : 3.6
    Tier 3
    Shrooms : 37 proc : 5
    Coco : 52 proc : 6

    Sheriffs
    There are a few core problems to sheriffs
    -Cuffing (mainly on horse)
    -Pistol spam
    -Price of their heads

    Lets start off with cuffing. The most simple solution being: put in the hand book, its recommended or, not allowed to cuff on horse. Pistol spamming can be resolved with a recommendation from @SoullessAngel_ and @Hitchens being that the clip of the S&W should be reduced to 5, rather than 9. Finally, Sheriff heads should be buffed to 8k, this is far more profitable for bandits and makes cuff wars more interesting.

    The sheriff radar mentioned previously is meant to be similar to how robbing conductors works. Meaning sheriffs focus more on the high tier bases rather than low tier.

    Mining

    https://www.brawl.com/threads/71940/
    an update seems unnecessary.
    Overall I don't doubt I've left things out in the thread, feel free to recommend any ideas or re-works you think wild west should have.
     
    • Winner Winner x 1
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    #1 Droiid, Apr 5, 2018
    Last edited: Apr 5, 2018
  2. TheMafias

    TheMafias Something wise

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    The Sawed off is in fact over powered, one well placed shot and it's over. No other weapon does that. Do I think it needs to be changed? Yes, the time it takes to switch to other weapons after using the sawed off should be increased by .8-1.2 seconds.

    You propose these ideas based on only the new players rather than the current. The economy isn't that bad for the experienced players because we get to process the best drugs, which is why I increased everything but Poppy. It keeps the bigger people getting bigger, and lets the little guys catch up. On top of that I added more room for growth by adding another processor that is almost as good as Poppy.

    You also said minimal time and effort, why change what you already said you liked youself with drugs? I changed only the value of it making it a 5-10 minute job. You turned it to maybe a 30m-1hr job by changing proc times, which doesn't reflect the process leveling.

    We shouldn't amp up all the prices of drugs but keep it to the predictable state it currently is in. Adding more income for the lower caste of the server makes it so we don't have to lower prices on armor and other gear.

    If player is on horse, get item in hand, if not pistol, compass, potion, or food: CancelAction;
    I'm not familiar with Brawls gun plugin nor will I act like I know what I'm talking about, but I believe that is similar to what we need to prevent horse fighting as it is glitchy.

    Also can we get rid of tall grass?
     
  3. pewgeon

    pewgeon Well-Known Member

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    The prices don't need to be lowered. I propose that the prices go higher. Yes, higher. When I was playing at the start and a few months after that the prices were much higher. Now with one 1 hour drug run at coco, wild grass, or poppy, I can get a full set of diamond armor and guns. I think it should take multiple drug runs to get one set. Nobody can tell me the fights are as intense as they used to be. The reason is because you didn't work a second hard for your gear. I got on with one set and killed like five other full diamond people and didn't feel good about a single one of it, it didn't feel like intense enough. If we higher the price to the point where it may take 3 - 6 drug runs to get full gear every fight you have will be so much more intense and it will bring other things back such as full leather and a T-Gewher. The prices need to be increased so the separation and difference between legal and illegal is bigger. Getting a full set will be a miracle.
     
  4. TheMafias

    TheMafias Something wise

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    The main issue with this is that your run in is completely situational, and that most of the time it doesn't only take one trip to full gear, depending on the timezone. The fact remains, this is to help newer players. Increasing the prices will in fact kill the server again as shown as April 1st 2016
     
  5. Droiid

    Droiid Shutdown

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    I agree it should take more time between shots.
    I think that the goal of future updates should be ones that create more interesting gameplay. Making it player friendly and popularizing wild west should be the intention of the community. By targeting our updates towards new players it shows that the updated gameplay is worth playing. This will also be persuasive for our current players to want to stay. I don't know about you, but imo, updates to games are what keep the players playing. For example; any game thats doing well currently :stuck_out_tongue: or for instance minecraft. Though it has controversial updates, because its getting updates a lot of the people who play the game stick with it to see new things and how it develops.
    I fixed most of the proc times so that they're the same, If i missed any let me know. Also, I switched the order of drugs in their tiers to match the new drug bases planned on being released or the already released ones. Whats the point of having more suitable and new PVP based bases if they're going to be low tier / low traffic areas? I think the new high tiered drugs should be biased towards the #soon to be released or already released bases. A lot of people (@SoCool21 @Hitchens @Pyrotheum) have vouched for changes in the most expensive drug.
    It should stay similar to how it is now, but changing the prices to go up slightly especially towards the bottom. (definitely agree)
    +1
     
  6. Detectiv_Pioneer

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    Ok.
    I like seen that people still work on wild west but yeah where do I start lets start with sheriffs.
    This would be a big problem because sure sheriffs are good but when they cant cuff on the horses they are nothink this would mean that they would even more spam pistol! Because they cant cuff and mostly they would get killed try to cuff someone an other point is they easily could just ride to them fast get off the horse and cuff them so thats not that good! Now drugs the problem I see is that that good (much experience) players than not fight in the rebel base near the drug processor they would fight instead the cartells to get the bonus because why should they risk their armor (except their bored). So now the PVP I think pvp is one of the mainly thinks player do (without drug processing) Reducing the price could be very tricky because than almost every on can get easy an armor and fight so new players dont fight with normal revolver in a quick game, no they fight with heavy armor and good weaopons what is no problem but that would means the sheriff have even more problems Pros good armor so quick and when sheriff finally beats a bandit they just buy the next armor so I dont vote.

    -Pioneer
     
  7. pewgeon

    pewgeon Well-Known Member

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    Everytime I process at poppy it only takes one run. If I was bad then sure it wouldn't but the fact that I can do this is not right to me. Btw it's not because of time zones, I do have to kill people. If the prices are super high and one drug can't be completely superior to the other places like tobacco or shrooms would be more noob friendly. Let's say the prices and processing times were this:

    Poppy - 20g, 3 sec
    Wild grass - 16g, 2.8 sec
    Coco - 14g, 2.7 sec
    Shrooms - 12g, 2.5
    Tobacco - 10g, 2.2

    I did the math all the ratios are correct and most rewarding drugs on top and least on bottom. Now with this system by doing a drug such as one drug lower you will be taking an extra half an hour or so to get enough for a whole set. The smallest drugs add a few more hours. Basically any drug you do is rewarding but doing the better drug is slightly more rewarding. At tobacco you'd get one set and at poppy you'd get 2 sets for the time you've processed. Last time I checked a whole inventory of poppy (27 slots) barely made it to 15k and that is still over an hour for a drug run compared to poppy one drug run can give like 50k and that's enough for a whole set. There's a big difference between the two. Another thing I'd like to add on is the best drug should be coco, but increase there size of coco field. This would mean if you do one big run and use horses as storage you will get more money than doing multiple runs let's say one inventory at a time. But if you didn't do one big run the second best drug would outpay the best drug because of the distance.

    Aw **** I just wrote an essay as a quote, meh.
     
  8. Droiid

    Droiid Shutdown

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    we put our prices the way we did so it didn't change any of the current proc times. Changing this has a huge affect on gameplay, take for instance when they changed poppys price and proc time. Also please take a look at mafias spread sheet :https://docs.google.com/spreadsheets/d/1vOuAKMZgADLN4YG5cWi7n0oikceEbYuAoCWYFk5nkpk/edit#gid=0, he already worked out everything for these prices.
     
  9. enderdragon3615

    enderdragon3615 Well-Known Member

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    Noo! The tall grass was literally the only thing keeping me alive in pvp fights!
     
  10. pewgeon

    pewgeon Well-Known Member

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  11. TheMafias

    TheMafias Something wise

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    Wouldnt work because the people that are good wouldnt need to process. So the newer players would find it even harder to play
     
  12. Droiid

    Droiid Shutdown

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    #12 Droiid, Apr 10, 2018
    Last edited: Apr 10, 2018
  13. Slithium

    Slithium Wild West Sheriff | Revive HG

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    I am definitely for a drug rework, but I think sheriff is fine the way it is. I am for removing horse cuffing, though.
     
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  14. pewgeon

    pewgeon Well-Known Member

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    And where would the good players get the gear from without processing. It still would take multiple kills to get full gear.

    And the processing times too yes.
     
  15. Detectiv_Pioneer

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    And how sheriffs are supposed to get to bandits? Run to them and hope they dont get shot? Or Ride to them and than get off and than cuff?
     
  16. Droiid

    Droiid Shutdown

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    95% of the time when a sheriff horse cuffs they don’t need to. It’s very uncommon for a sheriff to actually have to horse cuff.
     
  17. pewgeon

    pewgeon Well-Known Member

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    1. Stealthiness
    2. No
    3. No
     
  18. Detectiv_Pioneer

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    I wanna see you try this!
     
  19. Slithium

    Slithium Wild West Sheriff | Revive HG

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    I've cuffed almost 10 people now and none of them were horse cuffs
     
  20. Detectiv_Pioneer

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    And I try to write an unban appeal but they write its an Duplicated appeal but to be honest i have no idea what that means D: . I just want get unbanned D:
     
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