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Complete Kill Creek VI

Discussion in 'Map Submissions' started by Ducksfan101, Apr 15, 2018.

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  1. Ducksfan101

    Ducksfan101 Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    742
    Ratings:
    +578
    Discord:
    Draobrevoh#1361
    CTF Map Submission

    Map Name: Kill Creek VI
    Map ID: /map 332203
    Style: Rework / California theme
    Creator: @Ducksfan101
    Structure Restricted Areas: Most of the restricted areas are at spawn and flag but others include some parts of the tunnels and the tops of the trees.
    Configured (yes/no): Yes
    Number of Caps: 3

    Pictures:

    Full View:
    2018-04-15_02.40.21.png

    Spawn Area:
    2018-04-15_02.41.08.png

    Side View:
    2018-04-15_02.41.56.png

    Flagroom:
    2018-04-15_02.41.27.png

    Tunnel Image (1):
    2018-04-15_02.42.09.png

    Tunnel Image (2):
    2018-04-15_02.42.32.png

    All feedback would be greatly appreciated. I suggest you take a look at the map yourself in game rather than relying on the pictures so you get the full perspective.
    What I've changed and added is down below:
    >Spawn: I've changed the location of spawn. Although the area after exiting spawn may look extremely open, and possibly die to archer spawn killing, this is mainly to reduce the amount of stalemate camping right near spawn.

    >Flag: The flagroom has been enlarged a bit to make it feel less compact and tight.

    >Sponges: There are sponges on this map! Only a couple though but the goal is to help with travel time and more routes (you might have to look at the map to get what I'm talking about).

    >Trees: Different trees in addition to being less compact and spammed together.

    >Tunnels: I made new tunnels from scratch and did my best to make them actually walkable without the tunnels being super tight.


    Special thanks to @FlagRecovered for the theme (it works extremely well in my opinion) and @XplosionReturns for ideas and build feedback!
     
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  2. Nakatago

    Nakatago Well-Known Member

    Joined:
    Oct 28, 2015
    Messages:
    731
    Ratings:
    +234
    Seems kinda easy to spawnshoot, otherwise looks good
     
    • Agree Agree x 2
  3. StormNox

    StormNox Active Member

    Joined:
    Jul 15, 2017
    Messages:
    260
    Ratings:
    +29
    Please put in some secret areas accessible by engineers
     
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  4. fatmog

    fatmog Active Member

    Joined:
    Jul 10, 2017
    Messages:
    181
    Ratings:
    +16
    no.
     
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  5. CommunistBelgian

    CommunistBelgian Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    1,689
    Ratings:
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    Discord:
    Unifier#8807
    I've checked the map and helped with the sponges n stuff, +1 from me
     
    • Like Like x 1
  6. FlagRecovered

    FlagRecovered Active Member

    Joined:
    May 17, 2015
    Messages:
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    Ratings:
    +49
    The map looks awesome, can't wait to test it out in-game. Good work @Ducksfan101!


    He was going for that effect because of stalemates on that map and soldiers who usually camp around spawn.
     
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  7. Xelasi

    Xelasi Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    1,026
    Ratings:
    +945
    I think it looks better from ground level than it does in the overhead view
    [​IMG]

    I think spawn should be enclosed some more, could wrap the mountain thing inward to make walls.

    The gray mountains in the corners look unfinished to me.

    Sry was a quick view of things, can do better feedback later.
     
    • Agree Agree x 1
    • Informative Informative x 1
  8. XplosionReturns

    XplosionReturns PRO was the best rank so fite me

    Joined:
    May 19, 2015
    Messages:
    34
    Ratings:
    +22
    Mostly good, just a few problems that I noticed:

    upload_2018-4-16_12-13-47.png

    Offend? Seems a little strange to me.

    upload_2018-4-16_12-15-21.png

    Seems campable behind the sign, so maybe remove the back 3-4 blocks so the sign is flush with the back of the map.

    upload_2018-4-16_12-16-19.png

    Is it protected. I didn't see any signs and I didn't know if you had 97 under/around it.

    Then the overall flatness of it, the flatness just irks me. A slight incline/variation in the land would have made it looked more polished. It's hard for me to look past how flat both sides are. and then mid, but idek.

    Then the other problems I noticed but others brought them up:

    - Spawn is too open. If you're going for a vineyard theme, maybe put like the facade of the mansion over/around spawn.
    - The 'unfinished' mountains.

    Other than that, very good. I'm glad I could help out.
     
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