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Idea Archer changes

Discussion in 'Capture the Flag' started by StormNox, Sep 20, 2018.

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  1. StormNox

    StormNox Active Member

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    Archer is quite overpowered currently. This is due to the fact that the snipe from 30 blocks away will instantly send a player back to spawn unless elf shield is present.
    Another reason is that the overpowerness depends on the actual skill of the archer. If the archer is inexperienced then they may find it difficult to snipe players, but a skilled archer will easily be able to land successful hits from a large distance.
    If the target is less then 30 blocks away, the archer can just knock it back until it is outside the required distance and then snipe it. Although elf can easily bypass that defense, elf is a premium class and archer can still do pvp as a last resort.
    Suitable changes would be to:
    - Give archer 32 arrows but allow them to regenerate at a rate of 1 arrow per 8 seconds [can be changed] until the number of arrows reaches 32
    - Any consecutive successful shot will do 1 heart extra damage [2 half hearts] until it maxes out at 3 hearts [missing a shot will reset the extra damage and any shots landed after it maxed out will do 3 hearts of damage] Note- the bow must be fully charged for this to happen
    - Remove the punch but give the bow power 1
    These are changes that may perhaps make it less overpowered and depend on the player's skill level but also stop it from becoming too overpowered or underpowered.
     
    • Like Like x 1
    #1 StormNox, Sep 20, 2018
    Last edited: Sep 21, 2018
  2. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Getting headshotted would still be annoying. I agree with removing the punch though (maybe giving archer knockback I on it's sword too).

    Got gonna be enough for archer to still be a good class.

    Headshots should do 8.5 hearts per hit. The bow would still be the most powerful weapon in the game - its range is better or equal to any other weapon, and it does more damage than almost any other weapon - but it makes being headshotted considerably less annoying.

    But stalemates???? If my suggested changes for flag poisoning were added (every minute, your max hearts drop by 1, won't drop lower than 6 hearts), archer would be able to recover from a stalemate just as easily. Besides, archer's a badly designed counter for stalemates as it can be countered by simply camping inside.
     
    • Agree Agree x 2
  3. CoCaptainBlue

    CoCaptainBlue Well-Known Member

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    That makes archer worse at close range though. i mean i know its a long range kit but was'nt the point of the punch to give it a little soemthing to hold up in close range?

    in regards to the arrows i think it should be 40 arrows. and the regen maybe 10? but 8 seconds seems fine.

    I dont agree with the flame becuase it makes classes with flame less op if archer had it to.

    Everything else sounds good
     
  4. StormNox

    StormNox Active Member

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    The reason i suggested dealing double damage is because once someone gets close to the archer [it no longer has punch] the archer will still have a chance to kill the victim. I understand that i am adressing the overall issues concerning archer and not the game issues such as ending stalemates or supporting flag carriers, but it is best to deal with the larger issue first and then the smaller issues later.
    My changes to archer would actually require the archer having skill- they would have to time their shots so that the arrow would land on the victim 50 or more blocks away. If my changes were implemented, archer would be less op [sorry archer fans] but on certain maps like airlock would not hinder archer's ability much.
     
  5. iFlaze

    iFlaze Well-Known Member

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    Increasing the range of headshots would not be a solution for me. In my opinion, archer is not really OP, but the problem with it is, as Socool said, that headshots are annoying because you have no way to counter them except luck, and they instant kill you. It means that regardless your skill, you die and it shouldn't be like that.
    If you increase the range to 50 blocks it will just make archer very bad but still very annoying for other players when they finally get a headshot.

    Therefore, I think the only solution would be to remove headshots and make archer more simple. I mean there is already an enchantment called power and if, as you also suggested, we add power to the bow it will make archer just as effective as before but less map-dependant and less annoying. However, it will have to be well-balanced because power I would not be enough and power V, for example, would be too much. I think power III would be great but it needs to be more thought out. Besides, it can also be interesting to keep the range aspect and increase a bit the damage after a certain range or maybe make it deal AoE (area of effect) damage, as it was suggested in a thread that summed up some ctf ideas a while ago. I agree with you that we should remove the punch. One thing we could do is ,in order to allow the archer to keep distance with their targets like before, add knockback I to the sword. It would encourage archers to fight a bit too and could even enable them to combo people easier.
     
  6. StormNox

    StormNox Active Member

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    I do particularly dislike headshots and i have taken the fact that this change will not do much into consideration. However, many people who are not good at pvp usually play archer. I would have got rid of headshots in my thread but many archers will dislike that. Therefore i suggested dealing double damage to try to even out the nerfs.
    I have not played archer nor have gotten headshotted by archers particularly much but i have watched people get headshotted over and over again. But i guess removing headshots would be worth it [ima put the change in my thread now].
     
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