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Idea Vampire Class idea

Discussion in 'Capture the Flag' started by Northernlreland, Oct 21, 2018.

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  1. Northernlreland

    Northernlreland Well-Known Member

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    https://www.brawl.com/threads/66197/ - Honestly didnt know there was a vampire class idea before I went to make this, but here it goes.

    Vampire class

    Class/Premium - Premium

    Armour: Leather helmet (Dyed black, prot1)
    Iron chestplate
    Leather leggings (Dyed red, prot 1)
    Leather boots (Dyed black, prot 1)

    Hotbar
    Iron sword
    4 Steak
    Tooth (Gold nugget)

    Passive abilities: Health steal. Per hit you deal to your opponent, you gain 1/2 a heart. Your opponent loses 1/2 of true damage. This is to give the class more of a vampire feel.
    Exactly the same as the hunger games kit achilles. Every sword deals a stage down level of damage towards the vampire, but wooden swords deal the equivalent of a diamond sword (Engineer and elf) because vampires are weak to wooden stakes.
    Every hit you deal, you gain speed II for 2 seconds. << not sure how I feel about this, please let me know.

    Tooth
    Use the tooth in your hotbar to give a wither effect for 3 seconds. This is to make it seem as if the player is bitten (Bleeding).

    Overall the Vampire class will be used on defence to out-last offenders by out strafing them using speed, by gaining hearts from your passive health steal ability and making offenders accidently use steak by using the Tooth.
    Used in general as a great PvP class, showing great sustainability and giving opponents a wither effect to support teammates.
    On offence as a support.


    Just thought of this is a quick idea and would appreciate all feedback about nerfs, buffs, and ideas for the class.
    Eya eya eya eya upa wa la
     
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  2. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    This is an example of an idea with potential executed poorly. Half a heart per hit is going to be pretty negligible given the limited armour. Protection works in part based off the base armour it applies to, meaning you'd limited extra protection from prot 1 on leather. You'll be a bit bulkier than a chemist, meaning ninjas will still dominate this class (also meaning that we've added another class that can be shut down by ninja, making them even more powerful). Unlike chemist, it doesn't have the health pool to back up the bulk. The speed doesn't make a lot of sense in that form for vampire. The sword damage reduction is an interesting concept but would need more fleshing out given it doesn't make a massive amount of difference. The wither effect is interesting but again needs more fleshing out.

    Towards the roles you specified, vampire would not outlast offenders in this form, it needs more bulk or more healing to make it effective. I suggest more of the latter, given I don't really feel enough emphasis has been placed on vampiric healing. Some elements are relatively misplaced (see the speed II on hit, I get the logic since vampires are fast but why on a hit?). As I say, potential but needs some significant work to make it worth implementing
     
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  3. Northernlreland

    Northernlreland Well-Known Member

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    As for speed, I was thinking a permanent speed II would be too fast. I was thinking of a permanent speed I.

    I understand where you are coming from with the lack of bulk now, and would not like another class victimized by ninja :joy:, but im not sure how great the classes defence should be ontop of the achilles kit and health steal abilities. What armour would you say is in between the lines of broken and weak? Depending on what speed (if you even give speed in your opinion).
     
  4. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    Tbh id really buff that health steal so that it can have that super squishy armor similar to chemist, if not even less, but itd rely on its health steal to survive. So maybe it should deal 2 and gain/steal 4 hearts of true damage per hit on an opponent (or something like that where it gains a bit more than it deals) with a permanent speed I and a second of a burst of speed II after every hit. This whack on/off speed bursts could be really cool and would require a lot of skill to master the sort of strafing this class would offer.

    SUMMARY–
    It'd definitely not be for noobs but would certainly attract PvPers for wanting quick, fast action in order to survive, while dealing constant low damage with above average speed

    so itd be a mix of a chemist and ninja combined
     
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  5. Northernlreland

    Northernlreland Well-Known Member

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    Hello Ju13n. Thanks for the feedback.
    Just one question, would you prefer a more bulky/sustainable defender type of vampire (More armour/more regen) and less speed? Or a more agile vampire class (Less armour/regen) more speed?
    I think the idea of dealing 1/2 of true damage per hit can be scrapped, and the regen be buffed to 1 and a 1/2 // 2 hearts per hit. Please give an opinion on this.

    Also.. would you prefer the tooth idea to be kept the same?, be scrapped? or added onto the sword as a 20%-30% activation rate?
    Thanks
     
  6. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    adding the wither onto the sword for a 20-30% hit rate would make the class easier to grasp with still nearly the same effects, so id say do that
    ......then again, depending on the wither potency (esp the more powerful it is), be ableing to selectively do it with a large cooldown can be much more interesting and useful

    personally id rather see it with low armor, high regen, high mobility, low damage, but honestly anything could go with tweaking and such, it's just that u dont want to make it fit the exact role and benefits/trade-offs of a current class
     
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  7. Northernlreland

    Northernlreland Well-Known Member

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    Ok thanks boyo, I feel as if I should scrap the 1/2 heart per hit damage thing and make the vampire regen around 2 hearts per hit? how do you feel about this
     
  8. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    Ya after thinking bit more xd ... i think itd be cooler to keep the tooth item as a separate ability, but maybe have the vamp use it almost like a frenzy for when it really wants to target someone (it already has like no abilities/items, so it'd still be basic enough to grasp without any trouble)


    EDIT:
    oh, ok, ya id say make the health stealing essentially its source of a health pool (along with squishy light armor), with maybe passive regen 1 cuz why not lol #vamp
     
    #8 scapezar, Oct 21, 2018
    Last edited: Oct 21, 2018
  9. Northernlreland

    Northernlreland Well-Known Member

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    Ok ok, what do you think about steak? and how do you feel about the idea of you hitting someone 4 times with sword, and an ability that you use with the tooth pick that deals 3 hearts of pure damage with a 3 second wither effect.
     
  10. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    this class has the ability to be much more unique than other classes when it comes to health, so tbh the goal should be for it to have no steak

    tbh id say keep the sudden/immediate true damage to its normal sword, just have it deal wither with its tooth, but the wither effect can be sped up like poison II or have it deal more damage per tick. 3 seconds sounds fair tho. Maybe it should deal 2 damage per second for the total of 6 hearts of true damage from the wither effect?

    And dealing 2 hearts of true damage from its sword, tbh seems fair enough too
     
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  11. Northernlreland

    Northernlreland Well-Known Member

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    Thanks for the help Jul13n. If the vampire has no steak, then I believe the vampire must have some sort of permanent regen 1/2/3.
     
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  12. anto1001

    anto1001 Member

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    it could be changed by first
    having only the tooth(added with sharpness for bonus damage)
    no steak, but big increase in healing from tooth
    and lastly, there is a chance the tooth would give bleeding, not gurante,
    and what about it being able to turn into a bat an fly?
     
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  13. CrazySchnetzler

    CrazySchnetzler Active Member

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    i would make it that as soon as u killed some1 u will get llike 3-4 hearts
     
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  14. Northernlreland

    Northernlreland Well-Known Member

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    Im changing the class completly so as the vampire completly relies on its health steal and regen, would you suggest something like upon a kill the vampire gains 5 absorption hearts?/everytime the tooth is used 4 absorption hearts?
     
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  15. Spades_

    Spades_ Former CTF Mod

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    This post reminds me of something I saw on Hypixel, in their game mode "The Pit". The ability calls for no healing items, and it relies solely on a health steal ability with the addition of added regeneration after each kill. I am a fan of this idea. To be honest with you, while I do see this being a great class for casual games I struggle to see where it would fit into the competitive meta. However for the sake of giving it a fair chance, I will describe how I think it will play out in the role of a roaming defense:

    4 steak with the addition of a health steal ability has the potential to be beyond tanky, which is why I'm going to guess it lacks in armor. This could be a very annoying class to deal with, which I see as a positive given that offense has more power in this meta. However, this class is completely outclassed by ninja in almost every way.

    First, ninja would deal way more damage. I could end that point right there, but I'll go into more detail: being able to roam multiple ninjas, would be much more effective than running ninjas and a vampire. Simply put, ninja's and vampire's would fit the same role, but there would be little to no desire to run a class that is less effective, unless there is a strict ninja limit in a game.

    Next, ninja's have better mobility. With the possible addition of an added Speed II after each hit, ninja would still have more mobility given its enderpearl and permanent speed. This mobility, coupled with the damage again points at ninja simply doing the job much better than the vampire would.

    Finally, regeneration. Both classes would have an ability to regenerate, ninja being after a fight, while the vampire would be during and after a fight. This could be seen as a bonus for the vampire, however with ninja's ability to go invisible to get away, or to just simply pearl away and regenerate, we can call the two's regeneration abilities an even trade.

    So, TL;DR: the vampire class appears to be a nerfed version of ninja, where someone limited ninja's mobility and damage in favor of a more tanky build. While the name and idea seems interesting, it would not have a good enough role to make it viable.
     
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  16. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    @Spades_ good points, so honestly where Vamp needs to be is-
    1. deal moderate damage (less than ninja and maybe less than chemist for ex)
    2. if good at pvp, similar surviveability as mage (in 1v1s where not many ppl r hitting u at same time, better than chemist esp if ur not good with potions, better than ninja esp on maps where spawn is a bit far from mid or flagroom and also when fighting heavies - cuz vamp is tankier + deals pure damage + dia sword=wood)
    3. its mobility should be something similar to chemist/ninja tbh, otherwise I feel either's roaming would be better

    But even then, would it be better than buffed heavy? thatd be the biggest similarity thatd need to be differentiated....
    perhaps giving it more unique/different mobility (than a chemist who can give any1 speed I) by either giving it the suggested bursts of speed II after hitting an enemy and/or maybe give it no speed effect but let it transform into a bat and fly at the rate of speed III-IV for 3 seconds with a cool-down of 10-15 seconds ?



    EDIT (new idea!1):
    Going off the idea of it being really strong in 1v1s, what if the amt it healed is equivalent to the amt of damage it last took from a single enemy (id say poison, damage, lightening, & fire damage ticks -from an opponent who also just hit with their sword- should all be added to the opponent's last sword hit damage) ? so, in theory, itd never die in any 1v1 if it matched every single hit with an opponent - even against a frenzied pyro and a dwarf (...who doesnt instakill)

    itd need a ton of testing, but i feel having its healing centered around that would make a super interesting class, even bit more unique too
     
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    #16 scapezar, Nov 16, 2018
    Last edited: Nov 17, 2018
  17. StormNox

    StormNox Active Member

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    Since wooden swords deal equivalent to diamond swords, people would use elf and engineer against vampire. However, elf and engineer are both premium classes so newbies wouldn't really have the best advantage against vampire. My other concern is the vampire tooth, wither dosen't really do much damage so it would be better to use a sword against your opponent instead of using the tooth unless the purpose of the wither effect is to trick the enemy player. You can fix this by simply combining the tooth's effects with the iron sword.
    Example- Iron sword, deals the same damage as a normal iron sword but also gives target wither for 3 seconds when hit or something like that.
    note- [this example might be a little overpowered so you might wanna change something about that if u are planning to implement it]
     
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  18. CrazySchnetzler

    CrazySchnetzler Active Member

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    Vampire should get regen 1/2/3 for x seconds and absorbtion 1/2/3 for x seconds after a kill.
    Maybe with an iron sword but without armor.
    With or without steak?:
    I would "release" it with steak(s) and have a look if its toooo op then.
     
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