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Idea Why isn't archer nerfed yet?

Discussion in 'Capture the Flag' started by StormNox, Mar 5, 2019.

?

How should archer be nerfed

  1. Archer should be nerfed

    7 vote(s)
    33.3%
  2. Archer should be buffed

    1 vote(s)
    4.8%
  3. Archer should remain the same

    15 vote(s)
    71.4%
Multiple votes are allowed.
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  1. StormNox

    StormNox Active Member

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    Short answer- All the staff members play archer.

    Long answer- All the staff members play archer.
    There are maps like airlock which exist.
    Getting instakilled will make you respawn which will give you full health, full items and full hunger
    bar which makes it easier to capture the flag.

    Short solution- Instead of an instakill occuring, make it reduce the victim's health to half a heart.

    Long solution- When getting hit at 50 or more blocks away, the victim will get poison 4 and slowness 4 for 10 seconds.
    When getting hit at 40 or more blocks away, the victim will get poison 3 and slowness 3 for 10 seconds.
    When getting hit at 30 or more blocks away, the victim will get poison 2 and slowness 2 for 10 seconds.
    When getting hit at 20 or more blocks away, the victim will get poison 1 and slowness 1 for 10 seconds.
    When getting hit at 10 or more blocks away, the victim will get poison 0 and slowness 0 for 10 seconds.
     
  2. xKieran

    xKieran CTFer since 2013

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    It's not nerfed because it doesn't need nerfing. Archer already has weak armour; making it an easy target in sword combat.
     
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  3. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Being OP isn't the problem with archer. You could give archer no armour, 1 HP, no weapon, slowness V, a 60 second cooldown on it's bow and headshots would still be annoying. The problem is, it feels like it's OP, because being headshotted is annoying and feels unfair.

    And even then, archer being weak in sword combat only makes any difference if someone is going after the archers. Most people are either capping or on defence, excluding noobs who don't play objectively, and any decent archer can just bowspam them to death. As a result, you either need to hope someone is targetting the archers (which doesn't happen often in casual games), or target them yourself - meaning you won't be capping or recovering, so you won't benefit to it. In competitive games, archer is very easy to counter and usually not an issue if done correctly, but competitive games make up a tiny amount of total CTF games played, and don't appeal to the vast majority of new players. In casual games, archer is too OP, and in competitive games, archer is not OP enough. This is also not to mention that archer's power changes drastically from map to map. In terms of balance - archer is a right mess.

    Make headshots easier to get, but change headshots so it does 8 hearts of true damage. It'll still be doing a hell of a lot of damage, but it can't solo kill a flag carrier from 50 blocks away anymore. Headshots will still be very powerful and will 1 shot people a lot of the time (not everyone runs around with full health), but it'll at the very least be counterable.
     
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  4. EmperorTrump45

    EmperorTrump45 Dank Memer

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    class having too much power is not the issue with said class because...

    being 'annoying' is not the same thing as being OP. for example, Necro is annoying (not for the other team, but yours because to play Necro is equivalent to griefing your team lul) but it's def not OP. and its not OP because it has no damage, minimal utility, and is dependent on a meme garbage mob AI

    if Archer got turbonerfed, as in your analogy, no it wouldn't be OP anymore because the nerfs counter the broken, stupid, and unfair headshots (i.e. Archer would be stupid easy to kill for Ninjas, Assassins, Heavies, etc)

    no it is OP because headshots are broken, stupid, and unfair. there's no feelings here. it's not like 'my OP senses are tingling' when I see an Archer or whatever

    how is this relevant. Nerfing an OP class makes that class less OP. what is this triangular logic

    have any fixes to headshots been tested on a test server or something along those lines? (idk if yall have the time/resources for that lul) and if so, do any of them work? don't know if you can talk about that - assuming any fixes have been tested - but I figured i'd ask
     
  5. Sytrisse

    Sytrisse Member

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    I think archer should remain the same, yes the class can be overpowering at times especially when they’re multiple archers on one team (in casual). Yet, if you were to take away the instakill, then the class would die on its own. 1v1s as archer would most likely be very frustrating considering being poisoned over and over again would make it difficult to have a “fair fight”. Another thing is, flag carriers will have a much easier time escaping /capping without the instakill of an arrow. There wouldn’t be any “good shots” if instakill is removed because they’ll just be poisoned...all I’m saying is if you nerf archer it will need a buff, and if you keep it the same people will always have an argument. There’s nothing that will please everyone, so just keep it the same.
     
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    #5 Sytrisse, Mar 5, 2019
    Last edited: Mar 7, 2019
  6. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    That's what I am saying

    Broken ≠ OP
    Stupid ≠ OP
    Unfair ≠ OP
    Being powerful = OP

    Archer is very easy to counter by just targeting them as ninja. Set a half-decent ninja on the other team's archer and you can pretty much stop the archer from even leaving spawn for more than a few seconds. In a casual game there'll be more than 1 archer, but 1 ninja will usually be enough to give every single archer enough problems. The problem is, no-one bothers countering archers like this in casual games, because it's about as fun as random killing.

    But feelings are a thing. The entire point of an update is making a player feel like the game is better. It doesn't matter if the game actually is better, because a new player will play for about 10 minutes and won't really care. What matters is how the game feels to play.

    That paragraph isn't referencing any nerf at all.

    Not as far as I know.
     
  7. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Okay

    This is about as accurate as 'capitalist governments being terrible doesn't mean capitalism is terrible'

    Synonymous with broken, stupid, and unfair ^

    And Dwarf is 'very easy to counter' by targeting them as ninja or assassin. Also mage. No one cares

    So...?

    The problem is Archer has an inherently broken, unfair, long ranged instakill not 'lul norms players aren't smart enough to consistently target them' or whatever. I do not understand the point of this analogy

    Okay

    Okay

    Alright
     
  8. StormNox

    StormNox Active Member

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    Forgot to mention how the punch 1 bow can knock you back till you are 30 blocks away.

    A problem with archer is that it is very difficult to kill the archer on maps like beaver creek, while the archer can easily kill you. When the archer tries to target you on a map like beaver creek [which has no underground passages], then it is difficult to evade their shots if they don't have bad aiming. Forgot to mention how the punch 1 bow can knock you back till you are 30 blocks away. If you nerf archer using my suggestions, then it won't really make people angry, because at least you can steak to recover the lost health rather than having to run back an extra mile to get back the flag.
     
  9. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    With its OP ranged abilities (instakill headshot + punch I), it's the slightest bit too tanky for close range sword combat ngl
    I think its sword+armor is squishy enough esp for being able to rely a bit on punch I at short range, so I'd first test removing a steak as the least harmful yet effective change (1 less steak ≅ 1 less hit needed to kill it ≅ 1 less 'spammed' punch I bow shot before death ≅ 1 less sin @Ducksfan101 lol).
     
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  10. Ducksfan101

    Ducksfan101 Well-Known Member

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    You’ve been snipe by Ducksfan101 [30.0000005423 blocks]
     
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  11. GerbilPlaysMC

    GerbilPlaysMC Member

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    Hi all, I have played on mcctf for a long time, and recently I came back to it and was delighted to see that archer hasn't changed, and have had great fun on the maps which I'm happy have stuck aroun

    Archer is definitely not overpowered, on smaller maps, I end up with a decimal k/d despite being pretty good (sorry to o4e, voldegio and NiHD134 who I bow spammed recently) but it is fair because I get melted by ninjas (which is where the nerfing should be) I can't do much about invisible teleporters who can kill me in 3 hits
     
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  12. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    To be fair, everything can be countered by “sending a half decent ninja to target them 24/7” but thats another topic entirely.

    Remove Punch I so you can actually get to the f**king thing without needing to play Ninja or Mage
    And that way, that little thing in their back pocket called a sword may be used for its actual purpose.
     
  13. StormNox

    StormNox Active Member

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    Archer is pretty overpowered, regardless of map size [mainly due to the fact that there are only a few 'small' maps in ctf], although large maps make it even more overpowered.
    The punch bow makes it difficult to kill the archer on maps like beaver creek. You can be bad at archer and still be able to kill ninjas, archer is not limited to sniping ability. Defending in or near the flagroom requires pvp skill as well as accuracy with the bow.
    Bowspamming is also ineffective against classes like mage.

    On small maps however, a good archer will be able to make use of his/her bowspamming ability and pvp skill to 1v1 classes like heavy successfully, so i don't really know why you say that archer isn't overpowered.
     
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  14. Northernlreland

    Northernlreland Well-Known Member

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  15. Lceman502

    Lceman502 Active Member

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    nerf elf
     
  16. Spades_

    Spades_ Former CTF Mod

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    Without headshots from an archer stalemates would last an eternity (looking at you blackout >.> ) Ye it's annoying, but it serves a purpose
     
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  17. StormNox

    StormNox Active Member

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    That is true but all archer can do is shoot down the flag carrier, another person can just pick up the flag [especially if the carrier is surrounded by people] and assassin, pyro and ninja can easily fill in the role of the archer recovering, while also eliminating the people around them.

    Similarly, if the carrier is running from the enemy's flag back to their own, the archer also cannot do anything if the flag carrier is surrounded by teammates. Assassin, pyro and ninja can also fill in the role of the archer recovering, while eliminating additional people around the flag carrrier.

    Therefore the problem isn't really in archer killing flag carriers that are causing a stalemate or are just trying to steal the flag, the problem lies in archer defending or going midfield. A good archer will be able to shoot down anyone trying to steal the archer's team's flag, unless they do travel underground. What makes archer different to assassin, pyro and ninja in this situation, is that the archer can do it with little risk of dying, which therefore increases its effectiveness.
    Archer itself however, is very dangerous due to the fact that it is pretty difficult to dodge the arrow coming towards you, targeting with archer is extremely effective on maps without underground corridors for this reason.
     
  18. Spades_

    Spades_ Former CTF Mod

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    In order for it to work youd have to coordinate with a ninja on your team to wait invis for a hs, the point was based on the competitive side not the casual.
     
  19. BrandinoB

    BrandinoB Well-Known Member

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    lol just the suggestion that the fact that some of the staff play archer every so often is the reason that archer has been nerfed discredits your entire post.

    First, archer exists and is "OP" because soldier, medic, and heavy etc. exist. Those classes make it very very difficult for recovery to happen with any other class.

    Second, archer is MEANT to be OP at range. Like that's the entire idea behind the class. The moment you take away the thing it's supposed to be good at, it becomes pretty useless, right? Take away soldiers ability to climb, it's useless. Take away medic's ability to heal, it's useless. The reason archer headshot is different from those other abilities however, is because it's not just an ability, it's a skill shot. You don't just click a wall, you dont just hit someone with your sword, you have to hit an arrow on someone from a range longer than 30 blocks. Easy to be decent at, difficult to master.

    Does this mean I don't think archer could use a change? Not necessarily. But I don't think it needs it's ability to headshot taken away. The way archer is built, it needs to be outplayed. This can be done with positioning and different routes, dodging, and targeting.
    Believe it or not, there are routes on every map that you can take that make it extremely difficult for an archer to hit you.

    For your dodging, you can turn on hitboxes to see arrows better, or just move unpredictably. Because honestly, all of y'all *****in just move in straight lines. If you keep getting shot as soon as you run out of cover, here's a thought. Before you run past a wall, stop for half a second. Watch the arrow fly by. Then you can go. Seriously. If you just be smart and think a little bit, it's not that hard to dodge.

    If all of that still doesn't work, just have someone target the archer. Yes, I know, some people are good at pvp and can deal with targeters and still do work. Buuuuuuut most aren't good at pvp. Ninja's are good for it, soldiers can do it pretty well, hell, even medic can do it pretty good with their passive healing.

    I get it, though. It's frustrating. I've played this game a long time. I've played almost every class and role possible in the game (yes, archer being the most). But that also means I know that archer is still a necessary evil. I wouldn't mind a change, but it might not be the one you were expecting.

    Personally, I like the idea that archer is only OP from a distance. Currently, it is OP from a distance, but it's CQC ability is still powerful enough to deal with targeters enough to still be effective (at least for the best archers). The way to go about this is to nerf archer's CQC even more to have a better chance of outplaying it.

    Nerf the armor, take punch off the bow and put knockback on the sword. It takes a lot of survivability off of the archer while still allowing archer to have a little bit of space. To counteract this a little bit, you can have Power I-II on the bow, maybe give passive speed I (or not), and/or scale the damage up as range increases from 15 to 30/35 blocks, 30 or 35 blocks being instakill range.

    SoCool's idea to nerf headshot to 8 hearts true damage sounds good on paper, but won't work. 8 hearts true damage is just 2 steak. If that is a soldier, that is 3 shots from range you need to land before he's dead. You might say that it doesn't seem that hard. But there's a reason that elf is only "good" at killing things in short to mid range.

    Your idea. . . sorry it's just garbage.

    Scapes idea is on the same path as mine, just a lot more simple. Cause @scapezar 's a basic ***** :smile:

    Seriously though. I get it. I have some of the best ninjas trying their hardest to rail me up the ass during official/PPM matches and I can still get 70+ kills. You just gotta learn how to outplay it. If your problem is with there being 30 archers during casual play, I'm sorry bud you just gotta deal with it. It's just as annoying to go up against 30 soldiers or 30 heavies or 30 ninjas, pyros, medics, whatever else. It's not as instant with those classes, but still pretty unwinnable. Learn to take different routes. Learn to dodge. Learn to outplay. And you'll be just fine.
     
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  20. StormNox

    StormNox Active Member

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    Then they should get fix archer on the casual side [casual side is simply just people not trying sometimes, which means friendlies, so archers are actually just annoying].

    I mean i made the suggestions to tease staff and to show that something could be done to fix up archer similar to my ideas.
    I'm just laughing right now because you made a 2 hour argument to oppose my 5 minute thread that i made for no purpose.
     
    #20 StormNox, Mar 12, 2019
    Last edited: Mar 12, 2019
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