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Complete Imperial Separation

Discussion in 'Map Submissions' started by ikemulti, Apr 22, 2019.

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  1. ikemulti

    ikemulti Former Build Mod

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    "Imperial Separation"
    [​IMG]
    _____________________________________________________________________________________

    Map Name: Imperial Separation
    Build ID: 89123

    Style: The Great Wall of China (mostly Ming Dynasty)
    Idea: Schokie & ikemulti
    Creators: Fawely & ikemulti
    Thanks to Zefina for helping with gameplay adjustments and xxMineSheepxx for overhauling the flagbuilding aesthetically!

    Structure Restricted Areas: yes (coal and monster eggs)
    Configured (yes/no): yes
    Number of Caps: 4


    Pictures:
    [​IMG]
    View from mid.

    [​IMG]
    View from spawn.

    [​IMG]
    View from wall (spawn and flagbuilding).

    [​IMG]
    The flagbuilding.

    [​IMG]
    The flagroom.
    _____________________________________________________________________________________
    That's it!
    Make sure to check out the map on McBuild!
     
    • Like x 5
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  2. redslime

    redslime Lead Developer

    Joined:
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    always love your map names btw
     
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  3. ikemulti

    ikemulti Former Build Mod

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    Thank you! I actually spend quite a lot of time on coming up with these xD
     
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  4. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

    Joined:
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    gorgeous map, in regards to both gameplay and aesthetic


    small points–

    Screen Shot 2019-04-23 at 3.31.36 AM.png
    id prob add a small 3x3ish structure/wall corner like somewhere near where cursor is pointed


    Screen Shot 2019-04-23 at 3.32.58 AM.png
    due to there also being a trap door directly above the flagpost, for all the other 4 trap doors (keeping the trap door above the flagpost) id remove the trap door and the 2 stone brick blocks that are adjacent to me and the trapdoor – so theres just a triangle-like 3 block drop/hole at each corner (easier to drop down than the trap door in the center, but farther from the flag post...it'd be a fair give and take)


    Screen Shot 2019-04-23 at 3.41.05 AM.png
    and idk if u already played around with it, but the fence im looking at slightly blocks ur sponge launch trajectory in a kinda annoying way––just ruins the smoothness xd you land at a pretty good spot, but if you maybe removed or replaced that fence post with a slab, going a block or few farther maybe wouldnt hurt either
    ––just something i noticed, not really a problem

    +111!!!
     
    • Like Like x 1
    #4 scapezar, Apr 23, 2019
    Last edited: Apr 23, 2019
  5. Schokie

    Schokie Member

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  6. ikemulti

    ikemulti Former Build Mod

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    Hey scape, thank you very much for your feedback! I tried to implement your suggestions, let me know what you think.. I'm not too sure about the 3x3 blocks structure tbh xD
     
  7. ItalianPenguin

    ItalianPenguin Well-Known Member

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    I was looking at the map and I really liked it. Great job!

    One thing I noticed is that the part above the flag room feels 'trapped' at the front for classes other than Soldier, Ninja, and Elf. The only way out is down the ladder or the back open area. I'd maybe make those ladders 1 block higher so players can go on the roof part to jump down to the ground.

    [​IMG]
     
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  8. ikemulti

    ikemulti Former Build Mod

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    I added exits to the roofs + sponges on the ground to get up.. I'm not too happy with how it looks but gameplay > aesthetics, I guess
    [​IMG]
     
    #8 ikemulti, Apr 28, 2019
    Last edited: Apr 28, 2019
  9. Pizze

    Pizze Well-Known Member

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    upload_2019-5-3_21-55-28.png The most important questions is if the boats can fit through that gap.
     
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  10. ikemulti

    ikemulti Former Build Mod

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    Changes:
    - added sponges to the sides of the wall
    - removed most barrier blocks
    - fixed a tree, thanks to @WillB88
     
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