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Complete Valley Kingdoms

Discussion in 'Map Submissions' started by Jason_1899456, Apr 23, 2020.

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  1. Jason_1899456

    Jason_1899456 Member

    Joined:
    Jan 13, 2016
    Messages:
    17
    Ratings:
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    CTF Map Submission

    Map Name: Valley Kingdoms
    Map ID: 438040
    Style: Rustic
    Creator(s): Jason_1899456
    Time of Day: Dawn
    Configured (yes/no): Yes
    Number of Caps: 3
    Pictures:
    2020-04-23_21.34.09.png 2020-04-23_21.34.30.png 2020-04-23_21.34.51.png 2020-04-23_21.35.19.png 2020-04-23_21.35.38.png 2020-04-23_21.40.58.png
     
    • Creative Creative x 1
    #1 Jason_1899456, Apr 23, 2020
    Last edited: Apr 29, 2020
  2. ikemulti

    ikemulti Former Build Mod

    Joined:
    May 17, 2015
    Messages:
    199
    Ratings:
    +200
    Wrong map id
     
  3. Jason_1899456

    Jason_1899456 Member

    Joined:
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    Messages:
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    Fixed! 438040 is the correct ID
     
  4. Salty_Ivan

    Salty_Ivan Well-Known Member

    Joined:
    Aug 26, 2015
    Messages:
    535
    Ratings:
    +92
    Discord:
    Whale#7514
    This is an absolutely gorgeous build, more detailed than any CTF map I've seen.
    However, that can be an issue with gameplay.
    • While it looks nice, gameplay on this map would be pretty miserable because of how big it appears to be (haven't looked ingame, just based off pictures).
    • The size of the map in conjunction with the terrain of the map will make crossing it really, really difficult unless you're Ninja. You can fix this with a bunch of sponges, however, having sponges take you across half the map isn't very good gameplay/map design.
    • The outer mountains seem to favour elf, soldier, and ninja quite a lot.
    • The flagroom also needs a few more entrances for such a large map, and it needs to be much larger. Having it so cramped will make stealing nearly impossible. Combined with the map size, capping would be a nightmare.
    • Also, ideally you should have sponges for most, if not all the structures/trees so all classes are able to access the tops of them.
    Could you provide dimensions for the whole map?

    One suggestion I have, that you might not like because of how much it cuts out:
    • Delete the outer portions of the map and have it only be the size in my attached photo.
    • Repurpose some of the buildings available for flagroom/spawn, and make them a bit larger maybe. (or move the current flag building).
    • Add an underground tunnel system with two or three entrances on both sides of the map.
    • Add the aforementioned sponges for all classes to access structures/trees.
    • Level some of the terrain a bit, even though it's not mountainous, the sorta hilly terrain would make it slightly inconvenient to go places, especially when running with the flag.
     

    Attached Files:

  5. Jason_1899456

    Jason_1899456 Member

    Joined:
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    Messages:
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    Ratings:
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    I highly suggest running around the map, it is near impossible to make judgments off of a couple pictures. You can make it from spawn to the other teams flag in under 27 seconds and to home flag in 10. The mountains are a way to not give those classes an advantage but an area where they can be used to their full potential. The entire rest of the map will be suitable for all other classes and without the mountains it prevents any range class from being useful. There are already a few underground systems and 3 entrances to the flag room. All structures have sponges and ladders as well.
     
  6. Salty_Ivan

    Salty_Ivan Well-Known Member

    Joined:
    Aug 26, 2015
    Messages:
    535
    Ratings:
    +92
    Discord:
    Whale#7514
    You’re right, I apologize. I will take a look in a bit and edit my thoughts into this reply.

    Alright, it's actually pretty easy to get around the map. Looks fantastic, can't wait to test it.
     
    #6 Salty_Ivan, Apr 25, 2020
    Last edited: Apr 25, 2020
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