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Idea TF2 Engineer Rework

Discussion in 'Capture the Flag' started by EmperorTrump45, May 26, 2020.

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What do you think of this Engineer?

  1. Dope +1

    1 vote(s)
    12.5%
  2. With tweaks it could be good +0

    2 vote(s)
    25.0%
  3. Pls god no -1

    5 vote(s)
    62.5%
Thread Status:
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  1. EmperorTrump45

    EmperorTrump45 Dank Memer

    Joined:
    Jul 3, 2015
    Messages:
    2,796
    Ratings:
    +2,157
    I don't really like the current state of Engineer. It basically feels like this dude who runs around the map being useless and spamming TNT with his rocket launcher in hopes it will actually hit something. Personally, I've resorted to holding the shift key in flagrooms and spamming TNT off cooldown to really annoy the hell out of some Chemists #unkillable #balanced

    and yes, I do play CTF.

    Engineer

    Mechanics expert, utilizes various contraptions, inventions, and weapons to fight off enemies. Defense focused with some recovery potential. More vulnerable at close range.

    most of the stuff with this is stolen from TF2 so deal with it

    Items:

    Stone Axe (Wrench)
    Iron Shovel (Shotgun)
    3 Steak
    64 snowballs (Ammunition)
    Gold Shovel (Grenade launcher)
    Diamond Shovel (Pomson 6000)
    Smithing Table (Dispenser)

    Armor:

    Iron Helmet
    Dyed black Leather Chestplate (Fire Protection 3)
    Iron Leggings (Blast Protection 4)
    Dyed red Leather Boots (Fire Protection 3)

    5.5/10 Armor Points

    Engineer's enchanted armor means he takes 32% reduced damage from any explosions he or another Engineer causes and 45% reduced burn time from fire (i.e. Pyro, Mage, other Engineers).

    Wrench:
    right clicking the wrench will immediately recall Engineer's structures into his inventory (Dispenser).

    Shotgun:
    right clicking the shotgun will fire a single projectile, consuming 4 snowballs, and dealing 6 full hearts damage to anyone hit and applying knockback I. Unfortunately the shotgun has a lengthy reload time and will be on cooldown for 5 seconds upon use. 15 block range.

    Grenade Launcher:
    right clicking the grenade launcher will fire one TNT working in much the same manner as it currently does. Upon explosion the grenade will deal 4 hearts true damage to anyone within the radius and will knock enemies into the air up to 4 blocks in the center of the explosion. 5 second cooldown. Current range unchanged.

    Pomson 6000:
    right clicking the Pomson 6000 will fire an electric bolt consuming 8 snowballs and stunning any enemy hit for 2 seconds. 10 second cooldown. 10 block range.

    Dispenser:
    right clicking the dispenser places a smithing table (structure restrictions apply). The dispenser can be used to supercharge weapons of any allied teammate including the Engineer's. Left clicking it with the any weapon immediately adds an enchanted effect to that weapon for their next attack but at the cost of 16 snowballs. No more than 3 weapons may be supercharged at once.

    Supercharged Shotgun: causes projectile to critically strike dealing 6 full hearts true damage to anyone hit.

    Supercharged Grenade Launcher: targets hit are set on fire for 1.5 seconds within the blast radius.

    Supercharged Pomson 6000: reduces all incoming healing on stunned targets by 50% for 5 seconds.

    Supercharged weapons (swords, pickaxes, axes, potions etc.): all damage increased by 50%

    Snowballs passively regenerate at a rate of 5 per 10 seconds.
     
    • Funny Funny x 1
    #1 EmperorTrump45, May 26, 2020
    Last edited: May 26, 2020
  2. Recovs

    Recovs Unknown Member

    Joined:
    May 17, 2015
    Messages:
    405
    Ratings:
    +196
    Sounds like a class that belongs in TF2 only, not on ctf. It deals too much damage without actually pvping a person properly and sounds more annoying to deal with than mage.
     
    • Agree Agree x 5
  3. Ugianskis

    Ugianskis Member

    Joined:
    Sep 8, 2017
    Messages:
    94
    Ratings:
    +24
    Engi is already really annoying on offence because if you can click higher then 2 cps you are a wall. I would argue it is not a useless class. Also how would any class counter this class besides archer. If i stun them with pomson then tnt and shotgun that does 10 hearts if true damage in a very short amount of time. I don't really see a place for this in ctf.
     
  4. _SnowyStorm_

    _SnowyStorm_ New Member

    Joined:
    May 12, 2020
    Messages:
    17
    Ratings:
    +8
    I like that lmao
     
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