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Complete Sewers

Discussion in 'Map Submissions' started by redboo123, Jul 31, 2020.

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  1. redboo123

    redboo123 Well-Known Member

    Joined:
    May 17, 2015
    Messages:
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    CTF Map Submission

    Map Name: Sewers (might be changed)
    Map ID: 441316
    Style: Sewerish, nasty
    Creator(s): your typical building trio, redboo123 (og creator) & Daveeeeeeeeeeeeeeeeee & Pizze
    Time of Day: Midnight
    Configured (yes/no): yes
    Number of Caps: 3
    Pictures:
    Click to view imgur album!



    from the studio that brought you holy faith, celestial gardens i, definitely not air balloons and many more, heer we are with another map. this time we wanted to go super ****ing raw and try something completely unorthodox and unique, and i am talking about portals and how these were used in the map to create a completely new and unfamiliar experience.

    anyway, i will explain some stuff here and why we chose to do some things.
    - map is big yeah we know, speed 1 beacon has been placed in mid, portals that make offense much faster have also been added (they really are impactless for cappers since it's a risk going for these portals considering they will have to cross enemy spawn)
    - might feel like soldier is weak, but flagroom, tunnel A & G have routes that were designed to make soldier capping viable and so was mid
    - even if the tunnels look tight, archers can still benefit off these long tunnels
    - arrows that point towards flag have been added on the ceilings of the tunnels to make navigation a bit more clear
    - we tried to make each tunnel as unique as possible (leaking tunnel, scaffolding tunnel, pipes tunnel etc) to help with comms/callouts and not have a metro v2

    i honestly think we've done a lovely job with the map since every map of ours is a passion project and not some low effort low quality submission :thumbsup:
     
    • Like Like x 4
    #1 redboo123, Jul 31, 2020
    Last edited: Jul 31, 2020
  2. notfleb

    notfleb Well-Known Member

    Joined:
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    Messages:
    139
    Ratings:
    +62
    Discord:
    Forleb#6785
    has a well executed design overall, and would definitely be desirable for comp. learning new routes and holding strats is always fun, and condemning it to tunnels instead of freelance terrain only highlights that even further. might not be appealing to the current casual crowd, but at this point i've learned to kinda just ignore that aspect since there will always be complaints no matter what you do. i wouldn't mind having this pop up in PPMs from time to time. :thumbsup:
     
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  3. redboo123

    redboo123 Well-Known Member

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    i haven't really bothered creating maps for competitive since people are pinecones and will always play pag3 and blackout so there's no room for other comp maps to dethrone these, this map was created with casual in mind thus the numerous of possible routes and the size of the map, anyway thanks for the feedback and constructive/nitpicky feedback is what can polish a map and you should always take it no matter how hard the d**k is uhh haha i meant the criticism
     
  4. notfleb

    notfleb Well-Known Member

    Joined:
    Jun 13, 2015
    Messages:
    139
    Ratings:
    +62
    Discord:
    Forleb#6785
    yeah it should still work fine, casual will just be casual ig :shrug:
     
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