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That's under the system we have now. Because humanity can't be trusted, the only thing one can safely assume is that EVERYONE might be using a...
That's the problem I'm trying to address. It's too easy to be a "blue bandit" and even easier to accidentally be a "freindly red". All too often...
Genius. I assume negative ranks would be referred to collectively as "reds" and positives would be "blues"?
So this was the Rainbow Parkour, huh? Well, then, I see why you loved it so much. It's awesome. (If ****ing hard.) Also, what should we call it...
Slightly off topic, a lot of the chests have weird stacks. Like, a HALF-stack of pistol ammo instead of the usual max of a quarter stack, or two...
Maybe a dedicated map that links to all the servers there are via portals or signs? I know that @Krcoon has a point, but those that prefer teaming...
No, that'd just be giving everyone the same perks.
Oh, you mean barbed wire? Then yes. If you mean fire and wood, then no.
Sounds familiar. Though not just with auto bullets. I'm often screwed over by the game and get tons of ammo and no guns, tons of guns and no ammo,...
>Kill a hero = losing credits This means that blue bandits have even MORE going for them, besides losing humanity when you kill them in self...
You mean the "piston crates" like in Desert City and Airfeild? I always wondered how the heck you got those... It would definitely solve more than...
No... no it's not.
And that's a problem. Humanity is supposed to be a trustworthy way of seeing how likely someone is to kill you. I was thinking that the new system...
I love this idea. Plus I like how Hero encourages teaming and Bandit encourages killing and looting. I'd also propose Heroes spawning with blue...
VILLAGERS. >Emeralds as currency >Spawn randomly, but rarely >Random drops when killed, like a few emeralds or a teir 3 gun