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Agree with the premise. It's a bandaid but good for the short term. Disagree with the source of the problem. The problem is less about medic's...
Disagree. As @redslime has stated, there are multiple classes with infinite health. Technically speaking soldier etc. also have infinite ammo...
You'd need limitations on this to prevent engineer becoming worthless Damage or just slowness? Ammo or like an engineer turret? Fire rate? Trap...
What @CoasterHamza said. With that said, sounds like a nice thing to implement
Sounds basic. My concern involves closed maps. What about a flagroom like OC V, or just all of metro? My other issue is what role would this class...
Why would a monk carry traps?...
Needs tweaking and some thorough testing, but it's viable
Guns don't really seem suitable for CTF. Bartender likewise seems out of place. I don't see this really having a unique niche in the game (other...
This is an example of an idea with potential executed poorly. Half a heart per hit is going to be pretty negligible given the limited armour....
Lot's of potential but it's really complicated. Maybe try slimming down the number of forms a little?
This is like a less useful soldier with a knockback sword. I really don't see the benefit of it
Meta shakeup can be done without adding a new class, you can modify an existing one and kill 2 birds with one stone (that and making a class...
Why are you trying to fix chemist given the current state of Necro, Dwarf and Engineer? Also, I would suggest fixing the classes currently in the...
If we're going down the route of effects expiring on death, perhaps it would be wise to have buffs given by chemist to be removed when the chemist...