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In order to truly make recovery interesting, steak healing should be removed completely (at least for flag carriers, for everyone else it doesn't...
I think the bridge and mounain-y sides are pretty useless, might as well remove them. Be careful about adding too much eye candy, it can be easy...
You forgot about dwarf.
What on earth do you need that much space for?
CHUUUNEZ jk Air balloons for sure.
You mean pls?
I like the delayed damage, but I don't see why assassin needs to be more vulnerable. It feels like overkill to me.
CC to stop the enemy team (webs do this, mage is also a good example of how it is useful). Buffing your team (Chemist has shown that is very...
Medic should never give back items to anyone under any circumstances. There are other less toxic and more engaging ways to support your team.
Cucked by an AI [ATTACH]
The true damage would be in addition to the sword. It is hard to balance between 'dies without a chance to react' and 'has time to use steak'...
You have to focus on the unique trait of item regen, which is its' ability of effect things between recovery attempts. In all the other...
This makes me think that you perhaps did not understand the big problem with item regen, and what I am trying to change. What I am worried about...
I agree that capping should have more equal difficulty at each stage, and my change helps with that. My proposed change would have much more...
Camping already happens and medic steak heals are a big part of why it is such an op strategy. At least with re-spawning you have to risk dropping...