1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Idea Paladin V3

Discussion in 'Capture the Flag' started by misterslime, Oct 9, 2015.

?

Like

  1. +1

    3 vote(s)
    50.0%
  2. To OP

    2 vote(s)
    33.3%
  3. To UP

    0 vote(s)
    0.0%
  4. -1

    1 vote(s)
    16.7%
  5. I like it

    0 vote(s)
    0.0%
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. misterslime

    misterslime Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    417
    Ratings:
    +40
    Note: As votes and comments come in to suggest things i will update the concept of this based on the comments and votes feedback.

    Premium Class

    Inv:
    [​IMG]
    Abilities:
    Damage Absorb: When you hold the Regen aura all allies within a 3 block radius will have 25% of their damage blocked and you gain 50% of the damage dealt.

    Guard: Players on the opposite team always do %10 less damage than they would normally. Also is immune to insta kills. (Headshots are still possible on the paladin. Exept instead of 30 blocks it's 45 blocks)

    Punch: If you shift your xp bar grows at the same rate as the 2nd lvl dwarf sword xp bar does and you gain slowness X for howeve long your charging the punch. When full you do 4.5 hearts of true damage to the next 2 players you punch. (after hitting the 2 players you gain blindness and nausea for 2 secs and cannot regen the xp bar for 5 secs).

    Shield: Right Clicking the iron door (shield) protects you from 70% of the hits that are in your field of view, 90% for projectiles. If the damage is not on your field of view it only blocks 10%. Also gives slowness I. After use it cannot be used for 1.5 seconds. (After 1.9 the iron door will become a shield) Also only blocks 5% of damage if you hold the flag.

    Regeneration Aura: Holding the red disc will make players of the allied team gain regeneration for 5 secs.(if your in the aura its infinite) e.g:
    3 blocks from the paladin:
    Regen I
    2 = regen 2
    1 = regen 3
    inside the paladin:
    Regen IV (paladin only gains Regen III and Regen I if your carrying the flag)
    Players on your own team that have the flag gain Regen I 1 block from the paladin. Makes the player emit portal particles in a radius of 3 blocks. The aura has a 45 second duration of usage and takes 45 seconds to regenerate. Cooldown is displayed with the Xp bar

    Weakness Aura: Holding the purple disc will make players of the enemy team gain weakness for 5 secs (if your in the aura its infinite) e.g:
    3 blocks from the paladin:
    Weakness I
    2 = weakness 2
    1 = weak 3
    Note you cant gain weakness if your the paladin. Makes the player emit portal particles in a radius of 3 blocks. The aura has a 40 second duration of usage and takes 40 seconds to regenerate. Cooldown is also displayed with the Xp bar
    Passives:
    Sword Enchants:
    Knockback II
    Unbreaking III

    Potion Effects:
    Water Breathing II

    Counters and weaknesses:
    Counters:
    Pyro
    Assassin
    Heavy
    Ninja
    Necro
    Elf
    Chemist
    Weaknesses:
    Soldier
    Archer
    Medic
    Engineer
    Mage
    Dwarf

    Credits:
    WiKi_KiKi for the original Paladin proposal
     
    #1 misterslime, Oct 9, 2015
    Last edited: Oct 11, 2015
  2. TechDweebGaming

    TechDweebGaming Active Member

    Joined:
    Jul 15, 2015
    Messages:
    201
    Ratings:
    +25
    The regeneration is really OP for the paladin, so maybe make it so they aren't affected. Also, The slowness is useless because if the enemy is close enough to get the debuff they are also close enough to attack you, so they don't really have to move... The shield with 90% is to OP for camping the enemy flag until whoever is holding it drops it/caps it, and for that armor sharpness 4 is too much. Sorry...
     
  3. misterslime

    misterslime Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    417
    Ratings:
    +40
    Suggest something
     
  4. TechDweebGaming

    TechDweebGaming Active Member

    Joined:
    Jul 15, 2015
    Messages:
    201
    Ratings:
    +25
    Like I said, make it so the paladin isn't affected by its own regeneration. Also, change slowness to weakness so that it actually helps. Weaken the shield, how I don't know, but it's way to OP atm... Finally, make the sword sharpness 2.
     
  5. GreenNature

    GreenNature Nature is Creative

    Joined:
    May 18, 2015
    Messages:
    445
    Ratings:
    +122
    .... Hey there Mr.Slime (are you married?)


    Starting Items
    Armor- It balances with no steak.
    Weapons- A Sharpness II iron sword is more powerful than a diamond sword. So maybe giving it a diamond sword instead.

    Passive Abilities
    Water Breathing- It's fine, but it would be certainly difficult for a pyro to kill a paladin if it decides to go underwater.

    Active Abilities
    Guard- Ok.
    Punch- It's a little op maybe it reducing it to 4 and a half heart. Also make it so it also receives slowness alongside with blindness and nausea, so the paladin won't hit the player blindly 3 times in a row.
    Shield- You could use the 1.9 shield instead, maybe you can't use it for a limited time until it regenerates back.
    Regeneration- Ok, but when can you get it back? Also I think Tech is saying that a flag carrier can stay in the paladin. So I suggest that you can't use shield when you have the flag, you can't activate any of your discs when you have the flag, and the flag carrier on your team can only receive Regen 1
    Slowness- Same question.


    That's about it. Good job.:panda:
     
  6. misterslime

    misterslime Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    417
    Ratings:
    +40
    umm wut?

    weird thing also players said that it was to UP on pala V2
     
  7. GreenNature

    GreenNature Nature is Creative

    Joined:
    May 18, 2015
    Messages:
    445
    Ratings:
    +122
    Maybe you should read it again, because I asked you questions and nerfed it a bit. But there's no edits or appropriate response.

    You got to accept it as a joke man, be a bit loose. And detect sarcasm or else you won't know what some people are saying.
     
  8. TechDweebGaming

    TechDweebGaming Active Member

    Joined:
    Jul 15, 2015
    Messages:
    201
    Ratings:
    +25
    I didn't realize it had no steak, so the armor is ok, maybe even make it all iron and either a diamond helmet, chest-plate or leggings. I didn't even think about the carrier IN the paladin, I was thinking about if say red has their flag taken, a blue paladin could camp red's flag too easy with that regen while waiting for his team to capture the previous red flag or drop it. The fix would be paladin doesn't get the regen affect themselves as well as the flag carrier and possibly medics. As for Slowness, like I said, its utterly useless. Make it something like weakness so that if you have a few other players on your team with you they can take down the enemy. Also, guard works, but another idea would be have it be a 3 block radius where 1/4 the damage you ally's take is negated to you, but then halved, making paladin a great support class for both defense and raids. Water breathing is 100% ok, not op at all. What if the sword was a diamond knockback 1 (or 2) with unbreaking 3 (duh). Make it so while the paladin is charging punch, it can't move at all, that would fix the OPness that Jon mentioned. Also, don't be so serious. We was making a pun based off of your username, and learn to take criticism better. Both me and him have given you some great ideas for this proposed class but I haven't seen you implement ONE of them.

    The "Note: As votes and comments come in to suggest things i will update the concept of this based on the comments and votes feedback." is a lie!!!
     
  9. misterslime

    misterslime Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    417
    Ratings:
    +40
    Sorry! I read your responses but I forgot to edit the thing. I just edited it now (aka 1.341827 minutes before this post)
     
  10. TechDweebGaming

    TechDweebGaming Active Member

    Joined:
    Jul 15, 2015
    Messages:
    201
    Ratings:
    +25
    Perfect! Much Better. Changing vote to +1. One more thing, specify if you think it should be premium or not, just an idea.
     
  11. misterslime

    misterslime Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    417
    Ratings:
    +40
    Premium.
    I'm starting to wonder if I should have put something like elf's shield needing a regenerate like thing to the auras. Should I?
     
  12. TechDweebGaming

    TechDweebGaming Active Member

    Joined:
    Jul 15, 2015
    Messages:
    201
    Ratings:
    +25
    Possibly. Maybe give it a 30 second duration that takes 30-45 seconds to regenerate?
     
  13. misterslime

    misterslime Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    417
    Ratings:
    +40
    K thanks!
     
  14. TechDweebGaming

    TechDweebGaming Active Member

    Joined:
    Jul 15, 2015
    Messages:
    201
    Ratings:
    +25
    NP! Like that you added a counters and weaknesses tab. Another idea, make the Damage Absorb toggleable? Also, make it immune to instakills...
     
  15. misterslime

    misterslime Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    417
    Ratings:
    +40
    Thanks for the ideas!
     
  16. TechDweebGaming

    TechDweebGaming Active Member

    Joined:
    Jul 15, 2015
    Messages:
    201
    Ratings:
    +25
    Yup! Can't wait to see the implemented (Hopefully it is) even if I won't get to play it :stuck_out_tongue:
     
  17. misterslime

    misterslime Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    417
    Ratings:
    +40
    Who knows. Maybe after Scout is added this might
     
  18. TechDweebGaming

    TechDweebGaming Active Member

    Joined:
    Jul 15, 2015
    Messages:
    201
    Ratings:
    +25
    Scout? Also I'm not saying that I wont get to because its not implemented, I meant because its premium xD
     
  19. misterslime

    misterslime Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    417
    Ratings:
    +40
    Oh

    If paladin gets added I wonder what would happen? The same as Elf? Or maybe the CTF community treats it like an angel?
     
  20. TechDweebGaming

    TechDweebGaming Active Member

    Joined:
    Jul 15, 2015
    Messages:
    201
    Ratings:
    +25
    xD no clue
     
Loading...
Similar Threads Forum Date
Paladin Capture the Flag Mar 3, 2021
Idea [Class] Paladin Capture the Flag Aug 21, 2020
Idea (Class idea) Paladin Version 9.88 Capture the Flag Oct 31, 2017
Idea Paladin [Class Concept] Capture the Flag Aug 7, 2016
Idea Paladin V8 Capture the Flag Apr 1, 2016
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...