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Complete Medival Warfare

Discussion in 'Map Submissions' started by ThatOneGamer999, Dec 29, 2017.

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  1. ThatOneGamer999

    Joined:
    May 1, 2016
    Messages:
    14
    Ratings:
    +5
    CTF Map Submission

    Map Name:Medival Warfare
    Map ID: 400329
    Style:Medival
    Creator(s):ThatOneGamer999, NightWolfPlays
    Structure Restricted Areas: Getaway treetop area, Spawn Castle, Flag Castle
    Configured (yes/no): Yes
    Number of Caps: 3
    Pictures:

    [​IMG] [​IMG] [​IMG]
    [​IMG] [​IMG] [​IMG]


    To those who are having trouble viewing the images, here are some direct links:
    https://i.imgur.com/tW0xJVb.png
    https://i.imgur.com/nYp7Uec.png
    https://i.imgur.com/cpyXAS4.png
    https://i.imgur.com/CyiLury.png
    https://i.imgur.com/sVoQyn2.png
    https://i.imgur.com/xYxdm0P.png
     
    • Creative Creative x 1
  2. Sayan

    Sayan Well-Known Member

    Joined:
    May 26, 2015
    Messages:
    541
    Ratings:
    +153
    Reminds me of treeline.
     
    • Funny Funny x 1
  3. CommunistBelgian

    CommunistBelgian Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    1,689
    Ratings:
    +457
    Discord:
    Unifier#8807
    Post some pictures of the flagroom too tbh, it's an important aspect to every map
     
  4. ThatOneGamer999

    Joined:
    May 1, 2016
    Messages:
    14
    Ratings:
    +5
    Right @Unifier, I'll post those in a bit.
    EDIT:
    Decided to make a five minute video showing the different parts. Will be up on my YT channel here.
    EDIT 2:
    Its up: CLICK HERE
     
    • Like Like x 1
    #4 ThatOneGamer999, Jan 14, 2018
    Last edited: Jan 14, 2018
  5. Ugianskis

    Ugianskis Member

    Joined:
    Sep 8, 2017
    Messages:
    94
    Ratings:
    +24
    I personally think that flagroom is way to open it would be really easy for a soldier to sneak up and steal and be in the trees. I think you need to clear a little around the flag so it's harder for soldier/elf and gives defence a time to hit them back or kill them other then that I like it alot.
     
  6. Xelasi

    Xelasi Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    1,026
    Ratings:
    +945
    Looks like a lot of work went into it. Aesthetically, nice for the theme. Gameplay-wise, there are some things that will cause some issues and either irritate players or cause stalemates:

    - Flag room is pretty far from spawn, took me 14 seconds to get there. Try to relocate spawn or the flagroom so that it's closer to 8-10 seconds.
    - Trees will enable soldiers to tree hop and camp, which will make it difficult for recovery.
    - Tallgrass is hard to pvp in. I would recommend removing all of it then hand placing it sparingly in corners of dirt or trees.

    Find places to force your soldiers to touch ground so that they can't go from flagroom to flagroom without a chance to be recovered on.
     
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