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Full Guide for All Classes (tactics and weapon guides)

Discussion in 'Guides' started by Dathamier, Mar 2, 2014.

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  1. Dathamier

    Dathamier Well-Known Member

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    Mc-war provides an interesting play experience via it's three classes that-no matter the gun-force you to play differently. The point of this is to make players find that perfect weapon for a versatile situation, or if you me just hope you can kill everyone and get away before something bad happens to you, but thats beside the point. In this part I will be breaking down The automatics individually with the overall play style of the class, the play style of each gun, and two good load outs to work with. Please provide constructive criticism in the comments section below. Happy reading!
    -Jkzoom


    Automatic Weapons
    The automatic weapons are, debatably, the most versatile in the game. They have an impressive range, high damage output, and the ability to cover friendlies/pin enemies. The worsted drawback to the automatics that allows most players to take them out quickly is that the autos have a horribly unreliable non-scoped accuracy and-with all guns- reload time is dangerous, no matter how short it is.

    The M16: This weapon is the best at embodying what an automatic can truly do on the battlefield. This weapon can two burst an enemy from a huge range, but is best in close quarters situations. The reload time for the weapon is easily passed by emptying the pistol's ammo into the enemy. The point of this gun is to pick off stragglers and weakened players. Burst weapons cannot engage a group and hope to live. Make sure your with a unit, with that said, don't panic if you are alone.

    The M4a1: This is the automatic that I can safely say is the bane of all snipers. It is the first fully automatic weapon available and is best at damaging lots of units at once and letting there team do the rest. It suffers a painfully long reload time but has the ability to wade though enemy forces like water and not get wet.

    The Ak-47: The Ak-47 clearly outmatches the m4a1 in almost every sense. It has better firing speed, better range, and the shortest reload time in the game. Were it lacks is it's accuracy. From one block out of the barrel the bullets have already started to move from there positions. You need to play this gun like you would a really powerful shotgun instead of an automatic.

    The Famas: The obvious rank up from the m16, the famas provides faster firing rate, WAY more damage, and possibly even better reload time. But were this gun shines is it's ability to snipe players. To my knowledge. no other automatic can fire as accurately in the non-pristige area then the famas, use this to your advantage. The famas doesn't lack on the other end of the spectrum though, it has a really good non-scoped accuracy and can mow though hostile forces like its not even trying.

    The Skull-Chrusher: The most iconic and feared weapon of mc-war history, the skull-crusher gets it's name for a good reason. This gun features fast fire rate, good reload, decent non-scoped accuracy, perfect scoped accuracy, and one shot burst kills. The only drawback to this gun is it's decent reload time, thats really the worst thing about it and thats saying something.

    The lamentation: Basically the minigun's younger, more angry, brother. This gun can lay waste to a group of enemies and can kill very quickly if you can stay on target. The drawbacks of this gun are it's useless non-scoped accuracy, it's reload time, and it's knock back. Always stay with someone while using this gun due to how vunrualable you are while reloading

    Loadouts:

    Supressor: lamentation/ak-47/m4a1, Deagle, monatov, grenades/c4, Scavanger
    This is exactly what it's name suggests. Pin your enemies and allow your team to push them back.
    Killing spree: Skull-Crusher,Deagle/Python, Tomahawk, flashbangs, Scavanger
    Stay alive with this one, your team needs those killstreaks to survive!



    Scatter Weapons

    Scatter weapons(shotguns) are the best at selectively targeting players at close range and quickly killing them. All shotguns have the potential to OSK if it gets the right kind of support from it's team. The big problem that the shotguns face is the inability to get close. The whole point of the shotgun class is to get close, but to do this makes the shotguns(with snipers as the only exemption) the most difficult and therefore the most skill showing class in the game. The shotgun players need to use the environment to shift/sneak there way behind enemy lines. The only two exemptions to this are the model and the aa12. Otherwise you need to get behind someone, or drop down in front of them. Make sure that none sees you coming or you will get killed before you can fire back. Also, make sure that you use your secondary, its there for a reason.

    The m1014: This starter shotgun is not something that I would suggest starting with. It has slow firerate, decent reload speed, and high(ish) damage in comparison to it's other attributes. The point of this gun is to assassinate targets. Get behind the enemy as they make a rush or just pick the enemy off via a choke point.


    The Spas-12: One of the best shotguns in the game, this weapon boasts high firerate, good reload time, nice damage, and a really good range (for a shotgun of course). This gun is also one of the more versatile shotguns due to it's ability to kill from a bit longer distance while still doing enough damage to hurt someone. As always, assassinating is the best way to go about this but its not impossible to be a front line fighter with this gun

    The aa12: This is the ultimate in the form of covering fire. It boasts a firerate not seen by shotguns, firing at about the same speed as a very angry msr. It can be used like a mini gun if the need arises, plowing though enemy forces by just "W right clicking" your way to an eight killstreak. The only weakness to this gun is it's damage and ammo. It has 28 shots as a normal player(not VIP or MVP) and can't do much after it goes down to about five shots. Scavenger is a must with this gun as well as a good sidearm

    The model1887: The most well known and also the most feared shotgun is the mighty model1887. It has a huge damage output, a long range, and a quick reload time. It's three drawbacks are it's ammo-loaded, it's firerate, and it's knock back . Make sure your timing your shots carefully due to this gun's mighty recoil and slow shot speed. You start with an amazing 64 shots, but only four can be loaded at any time. Therefore, you will need to be reloading constantly. Make sure your with a buddy while using this might gun.

    The spas24: Probably the most hated shotgun. This gun has an amazing firerate, a huge range, and a really good reload time. It's problem is it's damage. Your not getting two shotted by this thing at even point blank, forget about a OSK. Play this gun with caution, as your job is to kill the weak players. Its a very support based weapon, allowing for team support and map control while you let your team build killstreaks.

    The Typhoid: This is a hugely underrated gun. It has poor shot speed, but it's second fire is very fast, long reload, but lots and lots of damage. It's most unique feature is it's double fire mechanism. It fires two shots per click. This makes it a very difficult to master weapon. It exells at killing silently. Maybe not invisibly, but other players won't hear a huge boom sound from the other room. This allows the Typhoid players to sneak in, and kill quickly and effectively without anyone but the victim know were they were. It's weakness is it's reload time. Make sure you have a good secondary to support you. As always you need a teammate to help you survive.

    Loadouts
    Denial(base defense while in ctf): Model1887/Typoid, Python/deagle/m9, grenades, flashbangs, stopping power
    Rusher: aa12/model1887/spas-24 and 12, deagle, tomahawk, monotovs, speed



    Now on to my personal favorites (of course) the sniper class. Ill try to remain as unbiased as possible and try to add in some of my personal tips/loadouts/strategies. Don't worry, it shouldn't be to much to deal with.
    Happy reading, hope you learn something!

    -Jkzoom


    Sniper Class
    The most powerful thing that the snipers have to offer is the ever iconic headshot. Not only is it able to dispatch enemies in one shot, but that one whole gun wielding lunatic thats not going to kill you, or your teammates for another five seconds. The whole objective for the snipers is to get an EMP and keep there team alive. However, this can be a double edged sword. As players(such as myself) will take the team's survival to far into there own hands and die as a result. The worst thing to do is rush in, lose your killstreak, and give the team a point. One of the main weaknesses of the snipers are there ammo loaded, as well as it's ammo capacity. Most new snipers try to play like an automatic by rushing the offense and trying to land quick head shots and cleaning a room. The ammo and the firerate get to these players as most heavy snipers take at least a second between shots to fire. Always keep track of your ammo, and please try to stay clam while playing. Snipers get lots of hate about hacking and OSKing from across the map. The problem for players without thick skin is that they can become distracted or even angry. Your ability to take confidence in your shots degrades the more upset you are. This means that players without a good mental barrier from hate comments should be a sniper. Remember to move as a unit while playing sniper as well. You need someone to keep you alive. Only elite snipers can rely on there reaction speed alone to save them, never be alone as anything less then a really strong sniper. Thanks for reading my block of text, I appreciate it, I will now discus the individual weapons in a breakdown of there play style as well as there pros and cons.


    The L118a: This is undoutably the best sniper for beginners out there. With nothing truly lacking in it's play style, the L118a can switch from a rushing offense to a running defense. Even older snipers can learn from the versatility of this fine weapon

    Pros: Excellent versatility, Decent body shot damage, long range
    Cons: Lower firerate then necessary for it's damage output

    The Dragonv: The first Rapid fire sniper rifle that is unlocked, the dragonv excels at mowing though lines of hostile forces quickly and efficiently. Ammo conservation is a must here as the shots fire quickly.

    Pros: Fast firerate, Quick reload time
    Cons: Poor accuracy for a sniper, poor ammo in reserve, Poor range for a sniper

    The Barret50c: My personal favorite. This beauty of a weapon can cover, suppress, kill efficiently, and pick off stragglers. The primary drawback to this gun is it's horrible rate of fire, which I have timed to about 1.5 to two seconds between shots and a 6 second reload time. Keep this in mind when using this gun, the firerate and reload time is this gun's undoing. You NEED a good team to survive, which is primarily why I made the EST in the first place (fun fact). This sniper rifle is easy to use, and very hard to master. This is NOT a gun for new snipers, please try and practice with the l118a(the barret's baby brother in a sense) for a long time before trying the barret out.

    Pros: Huge damage, Mega range, amazing if you've trained with it
    Cons:Bad learning curve, long reload time, slow fire rate, you need to rely on your team to survive

    The MSR: The msr in a nutshell is a really slow firing, headshoting, automatic weapon. It excels at flanking and close quarters spraying. I know that one of my clan members is deeply in love with his MSR, almost as much as me with my barret, and for a good reason. The MSR can mow down a line of hostiles in seconds, making it one of the most opportunistic weapons in all of mc-war. The primary drawback is it's greatest asset as well, like a double edged sword, the MSR fires so fast that you can eat though it's chamber in a 1.5 seconds of continuous fire, this makes ammo conservation almost impossible as a quick tap of the right mouse sends two bullets flying instead of one.

    Pros: Ridiculous firerate, decent range, damage is decent, killing power
    Cons: Ridiculous firerate, long reload, low ammo, large knock back

    The L120_Isolator:The most iconic sniper rifle, as the most hated, the L120_isolator is the bane of any player, anywhere, at any time. With a stupidly high ammo capacity, one shot capability, barret50c range and bullet speed, and only a five second reload speed makes this gun the most potent killing machine in existence. Many players are drawn to the iso for it's power and rushing capability, but sadly, most players don't actually know how to use it to it's full power. The reason for the iso's popularity is, like the skull-crusher, allows the player to rambo. Meaning 0 team play. This is why, personally, I don't like iso users very much due to the fact that they don't help the team because they don't need to. Thats my opinion, please don't flame me.

    Pros: High rate of fire(considering), OSK, Fast reload time(considering), very long range
    Cons: Low number of shots loaded, hate from other players

    The Disassembler: This is a very interesting gun. With 30 shots loaded its the obvious choice for people that want to spray. But it's fast firerate and deceptively small ammo count makes this a very underpowered and underrated weapon. The whole point of this gun is one of two, and you need to specialize to do this, you are either a front line fighter. Or you are a long range sniper. This gun doesn't do well in 1 on 1 situations, especially if the enemy has the ability to OSK you (any sniper) because most players panic and hold the attack button. Teamwork is key with this gun as it is difficult to make snap decisions while wielding this gun. However, if the enemy is lead to you, then thats an easy killfeed. The dissembler relays heavily on momentum, try to do a "headshot headshot headshot" instead of a "headshot, hide....., headshot, hide...." tactic. This gun is made to be engaging multiple targets with support from your team

    Pros: High rate of fire, huge number of loaded shots, clean killing capability
    Cons: Deceptively small amount of ammo, really bad alone, has a long reload time, poor range

    And there we go! thats all three classes! Yay me!
    Feedback is always appreciated, please say whither or not you guys want me to make a pistol guide. Ill make it if you guys want it!


    Note: I coalesced this guide into one to make it easier to refer to. Sorry, I don't want this to look like spam, this is simply because my aspergur's syndrome won't let me leave them apart.

    Thanks for reading -Jkzoom
    I will be creating a secondary weapons guide #soon
    And yes, I did vote yes on my own post. It was helpful!
     
    • Informative Informative x 5
    #1 Dathamier, Mar 2, 2014
    Last edited: Mar 2, 2014
  2. blankbots

    blankbots Well-Known Member

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    I do not understand what is meant by this.
    All snipers retain the same accuracy and range.
     
    • Agree Agree x 1
  3. Dathamier

    Dathamier Well-Known Member

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    no they don't. The barret50c,L188a, and L120_Isolator have longer range then the faster firing weapons, and the faster firing weapons have more bullet spread
     
  4. blankbots

    blankbots Well-Known Member

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    From what I have experienced, there is no difference in accuracy for bolt action or semi automatic rifles.
     
  5. Dathamier

    Dathamier Well-Known Member

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    Sorry, if this is totally wrong and I've just been seeing things for the three months that I've been using snipers then ill change it. But I'm pretty sure that my guide is accurate
     
  6. blankbots

    blankbots Well-Known Member

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    Well, from my year of experience, the con of the dragunov would be uncareful planning causing you to waste all seven shots, and eventually all of your ammo. I see it more balanced than having stron pros and cons.
    Anything to help you improve your guide v:
     
  7. Dathamier

    Dathamier Well-Known Member

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    ok, I respect your input. Im modifying the guide now. Thanks
     
  8. WhiteBoy_Swag

    WhiteBoy_Swag Member

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    Great guide, but one thing-- isn't the iso reload speed slow, not fast?
     
  9. Dathamier

    Dathamier Well-Known Member

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    yes. It has a slow reload time compared to any other class of gun. However, Considering that it can OSK, a five second reload time is fast. Make sense at all to you?
     
  10. WhiteBoy_Swag

    WhiteBoy_Swag Member

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    Oh, ok, I see. lol :smile:
     
  11. Dathamier

    Dathamier Well-Known Member

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    glad to clarify
     
  12. sungho63

    sungho63 Well-Known Member

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    I like this guide but even though i gave it a +1 I think you might need to make very small changes but I think it's a useful guide.
     
  13. Dathamier

    Dathamier Well-Known Member

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    ive made some changes.
    since the host migration some of the sniper tactics are outdated
    Just an FYI
     
  14. Parkman1221

    Parkman1221 Well-Known Member

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    Good, very LOooooong guide.
     
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