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Being more efficient in Mc-War

Discussion in 'Guides' started by Illuminonymous, Jun 9, 2014.

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  1. Illuminonymous

    Illuminonymous Well-Known Member

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    This thread is a collection of ways I've found to increase survivability and take out more players other than just learning to aim better, I hope you guys get some use out of it.

    Notice: While most of these are simply small (yet effective) tricks to help out your stats, some tips turn into entire gameplay styles while I'm writing them. I'll mark these differently from other tips, note that they're my personal view on how the server is played, if you disagree, you're free to do so.


    1. Prefire- Don't give them a chance.
    One of my personal favorite things to do, this works with any headshot capable weapon (or the iso.)
    Wait near a fairly high-traffic corner while shifted with your gun scoped at head level. When you see a name tag, time your shot so it hits them just as they turn the corner. Since the headshot box is pretty big, your shot should instakill them as long as your timing is right. The Python is especially good at this since it's firerate allows you to readjust your aim quickly if you miss.
    On offense...
    While not as risk-free, you can use your own nametag to lure enemies around corners, turning what they thought would be an ambush into a surprise attack of your own. Expect raging.

    2. The Jumpshot- It's like taking cover and shooting at the same time.
    See a convenient two block tall wall? Have a lot of enemies focused on you? Have a working spacebar and right click? Then this trick may work for you! Works with any gun that can kill in the time it takes to jump (More than you'd imagine.)
    Easy to pull off, yet it can turn a bad situation around very quickly. Stand behind said two block wall, then jump and shoot at the nearest target. If your gun has a fast enough time-to-kill, you can repeat this process until your position is safe to leave. Since instinct says to shoot at an enemy, don't jump again immediately or you may end up high-fiving a bullet. Keep an eye out for experienced players who may already know what you're doing, since they'll know to time their shot or flank you out.
    On defense... (Yes all of them will have this.)
    While trick no.1 is usually more effective, shifting behind an ideal wall could also allow you to take out players without them ever knowing what hit them.

    3. ADS Strafing- Sprint jumping, except while walking sideways, with slowness.
    If your aim is good enough, try simply jumping to the side when you scope, headshots and just shots in general become much harder for the other team to land. However, if they aren't stupid, they'll adjust quickly and you'll be dead anyway, but this enhances general survivability greatly.
    On defense...
    If you aren't being shot at, moving around only makes your own aim worse. So if you have an unaware target who should be an easy kill, make sure you actually land the shot.

    4. C4 for humans- Not just the Raygun counter.
    Don't you just hate c4 in infect? Unless you suicide every round, in which case, don't you just love c4 in infect? Yes, this does require you to have c4.
    For you pro survivors out there, you know the nightmare of trying to avoid being exploded through walls. While this trick will be pretty much useless when c4 is changed, we have no idea how far off that change is. Most players ignore their equipment outside of where it's vital to victory, this is a mistake. C4 can still be used through walls in other gamemodes, it's just that people don't anticipate it as much. This is the safest way to kill someone as long as they're in range.
    Of note and in Infect...
    C4 requires two hits to kill players outside of infect, zombies must have a damage-boost on them or something, this means you will have to place both charges for an instant kill, so you can only do this once per life.

    5. Tacticals aren't useless- The forgotten donor item.
    Oftentimes players will buy flashbangs and not really think about it, since the overall effect they have is usually small. Just remember that you're essentially carrying around two thrown mini-EMPs, doesn't sound so ineffective now, does it? Players hit by the effect give off "blood" particles, so target ones that don't first. Remember that using these against a group can help you to set off a full-sized EMP.
    In infect...
    Humans can use flashbangs to delay zombie charges and zombies can use them to get closer without being shot. Remember that name tags are still visible, but their outline can only be seen through walls, and that blinded survivors tend to freak out if they think a zombie is close, potentially wasting ammo or landing a lucky shot.

    6. Spawncamping usually fails- I see people who should know better still making this mistake.
    I know not all of you still do this, but every map has a certain area that you just can't enter, why? Because you're liable to run into invincible enemy players. Who are rather difficult to fight because of the whole invincibility thing, if you ever see somebody complain about "wow you took like 3 iso head shots you hacker!" You know that somebody's team pushed forward a little bit too far, don't be that person who loses a killstreak because you forgot where all of the enemies come from.
    In FFA...
    Most players know by now that kills in the first few seconds of FFA or GunGame don't count, generally, I find the timer lasts just long enough to let one person kill me, at no penalty to myself. This does not apply to OneIn, for ammo purposes.
    Of note...
    Don't complain about being spawncamped, typing wastes your invincibility period where you could fight back! Also, if the other team gets that far for a long enough time to consider it "camping", it's usually your team's fault.

    7. Zombie Evasion- The best plan is sometimes the least expected. (Suggested by @ZMan_2300)
    We've all been there, you're the last or almost last survivor in Infect, maybe you owe your survival to scavenger, or all your buddies who were protecting you got zombiesploded. The point is, you're cornered and it's only a matter of seconds until someone pushes into melee distance, my recommendation? Well, standing still won't work, so run the other direction! (Ideally slightly to the left or right.)
    With any luck, the zombie you run at will miss their punch, and you can spin around and kill the confused zombie. The success rate is relatively low, but it's a last resort and makes you look like a champion among men if it works.
    In GunGame/OneIn...
    If you're out of ammo, never run straight at an enemy, sidestep just before you reach sword range (may take some practice) to secure more reliable "recovery" kills.

    8. Don't look! I'm committing genocide!- Ignorance is bliss.
    Being about to set off an EMP or a nuke is one of the most stressful things about Mc-War, also, being stressed or angry generally leads to playing worse, not the best way to be playing when trying to get that crucial last kill. My advice? Don't check to see how your killstreak is going, while this is second nature to many players, if you don't know a killstreak is about to go off, you won't get nervous and that last kill becomes just another easy takedown.
    In FFA/GunGame...
    As opposed to every other gametype (minus OneIn, but that's special,) I'd recommend checking the scoreboard every chance you get, being angry and taking risks often leads to more kills, even if you die. Since killstreaks usually aren't anybody's goal in these two modes, the more kills the merrier!
    In OneIn... (Massive personal gameplay tips ahead, feel free to ignore.)
    You'll want to switch strategies mid-game for Onein, first, be aggressive and shoot as many players as possible, if you always shoot first, you'll always kill first (unless you miss, but if you care about winning you should have the executioner anyway.) Don't look at the scoreboard to see who's winning until the next phase.
    Once most of the players are eliminated, shift into caution mode, use the other strategies listed above to get the lowest risk kills possible, use the scoreboard and target whoever is winning, they're three deaths maximum from being out of your way for the rest of the game.

    9. Know your enemy- Knowing is half the battle.
    If you have the mental capacity to look at who you're shooting as well as shooting them, you should probably keep track of who exactly you're shooting and how they may shoot back.
    First off, it can pay to keep track of players using powerful guns, if you can identify who has an Isolator/Skullcrusher/Raygun/Minigun/Crossbow/Python/Whatever else may be difficult to counter, seeing their nametag and knowing what to do and what they'll probably do can be a huge help.
    The only way to figure out what someone has without them shooting you is to look at their hands, the Crossbow and Isolator in particular have distinctive looks to them, the Iso is the only green gun and the Crossbow makes players raise their arms when drawing it back.
    On the other hand, the Skullcrusher happens to look like the m4a1 from a distance, huge difference, if you see someone who you think has an m4a1 firing three round bursts, it means they're waaay more threatening than you thought.
    The other way to figure out what someone's using is to literally know them, or pay attention to how they act. If you go up against a friend who's favorite weapon is the Isolator, then you should assume he's going to bring an Isolator. If some one says something like "Skully or Iso?" into chat, pay attention to the responses he gets, as it's probably his weapon choice. If someone is a level 60+ or level 100+, assume they're going to bring a high-powered prestige or donor gun.
    About teammates...
    You can also asses a nearby teammate's skill and usefulness by what gun he brought, a lot safer, I might add. If you rush the enemy spawn on Dhahran with a guy using the m16, be careful, because he may not actually know he's rushing the enemy spawn, if your rushing buddy is packing a Dissasembler, he should have a much better idea of where you two are going and what you're doing.
    On offense...
    Don't always prioritize looking at your otherwise-unknown enemy's gun or nametag, if they're shooting at you, you should prioritize shooting back, only profiling them if you can.

    10. Blind Fire- 19.99$, Scavenger not included, snipers sold separately.
    Since Mc-War has the render distance for players turned down, snipers can't dominate an open map simply by using their eyes. This comes into play most often in maps like Warsong, dday, or ToyStory. However, sniper bullets still travel far beyond where you can see, so if you have good enough player prediction, you can aim at any given chokepoint and get kills on people you never even see.
    Works best with the Isolator, remember that open areas don't have chokepoints like indoor areas tend to have, so it's not a bad idea to stay away from those types of places.
    You can also do this where red particles or bullets appear to be coming from midair, as particles and snowballs can be seen from farther away than players can. I highly recommend scavenger if you want to do this for more than a few seconds.
    With other weapons...
    Other guns don't have the ammo capacity, raw damage, or long range snipers do, the only non-snipers I can recommend for this are the Skullcrusher, Deagle, Python, or Raygun in infect.

    11. Team Morale- If you don't have anything nice to say...
    This tip is more of a state-of-mind trick than anything else: raging affects more than just you and whoever you're angry at. Think of it like this, if your team has multiple players making angry comments towards other players for stupid reasons like "targeting" and "spawncamping." You'll like your team less, and the overall mood is angrier, probably leading to a loss. Which then in turn puts your team in a worse mood. Meanwhile, if your team is casually talking/joking or possibly calling out objectives, the mood will be lighter. Whether you win or lose no longer matters as much and you can play longer without ragequitting.
    To complete the italic text above, "If you don't have anything nice to say, don't say anything at all."
    Please.
    In the before/aftergame lobby...
    Never say that you're going to win or nuke or dominate another player before the game begins, for a couple of reasons. First, if you don't win or nuke or destroy that other player, you'll look like an idiot. Second, it can lead to arguments or rivalries, going against the tip above. Third, it damages your reputation if you ever want to go for something like a picky clan or staff position, sometimes more than straight-up raging.


    Playstyle Overviews: May not apply 100% to all.
    Generally, players tend to fall into one of two categories: campers and rushers, while it's a spectrum and there's many different playstyles within these, they pretty much fall into these two archetypes unless they're doing /spawn or trying something really, really weird.
    (A lot of high-leveled players out there have tried and more or less mastered both, to the point where trying the least optimal setups is a point of interest, if you're one of these, you should skip this unless you have nothing else to read or like judging me.)

    For many new players, this is either something they don't realize entirely, or feel like it's a red pill/blue pill situation. I'm here to talk about the long and short term advantages of each.

    Playstyle Overview #1- It's a legitimate strategy.
    If you're the kind of person who prefers to hang back and shoot from afar, or at least behind the protection of your Meat Shields teammates, this might be for you.
    Snipers are a camper's weapon by design, their high-powered, one-shot-to-the-head bullets have caused many unseen/annoying deaths. I'd recommend using strategies #1, #2, #3, #8 and #9 as often as possible.
    At low levels, traditional campers have an advantage to other new players, the L118a is fairly good and available right off the bat, players who start sniping early (like myself) often have very high kdrs by the time they reach higher levels and try new things.
    Later on, however, people who have been sniping nonstop will find rushers become way better and much more problematic. Where a camper is good at not dying, a rusher is good at getting nukes (sometimes multiple per game) and making not dying literally impossible.
    Endgame gun- L120_Isolator
    Once you've unlocked everything, someone who uses snipers for non-rushing purposes will probably settle on this as their favorite gun. Good for both hardscoping and emergency quickscopes, the Isolator, or Iso, is a force to be reckoned with. (As long as the user isn't reloading.)
    Aftergame/donor gun- Crossbow
    As much as the general community hates it, as much as I hate condoning this thing's use, that hatred is for a good reason. It one shots in all gamemodes, it explodes, it doesn't need to reload and it's arrows arc, meaning you can use strategy #2 from almost complete safety without even jumping.
    Only use if you don't mind the other team disliking/hating you, don't start flamewars with people who do.

    Playstyle Overview #2- This is CoD based, after all.
    If you want to be in the thick of the action, getting stuff done and being in the front. If you want to be feared by those cowards with their puny little snipers that seem to decrease in accuracy when you get near, this might be for you.
    While shotguns may seem like a good choice at first, the only really good one is the model1887, which is the third shotgun unlock, so you'll probably want to bring an automatic.
    At first, the starting weapons don't really back up the aggressive playstyle that rushers use. The m16, usp45, and m1014 are laughably bad compared to the early usefulness of the L118a. These are the weapons usually used to show skill by the high-leveled players, if they're ballsy enough to use one and try. I'd recommend strategies #3, #4, #5, #6, #8, and the substrategy of #1.
    Once they start getting better weapons for this, rushers make a comeback. While their stats are less impressive to start, rushers nuke far more frequently and stop way more killstreaks than the other side of the spectrum. The highly skilled rushers are the ones who turn games, win CTF, and initiate spawncamps.
    Endgame gun- Skullcrusher
    Perhaps the most fitting gun name, the Skullcrusher, or Skully, outperforms most other weapons, both on-paper and in-game. While the other two (or three, counting the Typhoid) burst weapons are decent or just "meh", the Skullcrusher does what it says- crushes teams, skulls included. Pair it with the perk Scavenger and even shot placement becomes a small issue.
    Aftergame/donor gun- Minigun
    While some compare it to a slightly better/worse SMG, there's something about the Minigun that just makes it really good. It might be the super-high rate of fire, the current lack of recoil on any gun, the relatively high accuracy and damage (considering the firerate.) Or maybe all of the above, any way you look at it, the minigun is great in every game mode and is worth the investment, once again, especially when paired with scavenger.
    There's lots of fun memories to be had being the last man standing in infect, with nothing but your trusty minigun and scavenger perk for endless waves of bullets and knockback.

    Playstyle Overview #3- Optimally Sub-optimal
    The awkward cousin of using good guns, this playstyle is used by the bored and hardcore to make things more interesting. If you do this I expect you to be good enough to make your own tips and strategies.
    Try to get a nuke with every gun, scavenger recommended, sometimes required. Difficult nuking guns include any non-Iso sniper, every non-SkullCrusher AR, pretty much every SMG, any pistol without a primary, any shotgun, any donor gun except Minigun (and even then, that's some nice ammo management), and the mother of all nukes, knife only.
    Just realized that's pretty much every gun, whoops.
    If we're comparing the average kdr of each playstyle, it stands to reason that this one has the worst. One the other hand, if we're comparing the entertainment value and time spent mastering each playstyle, this one has dozens and dozens of hours more to it.
    "Endgame" Gun- Knife
    Do good with nothing except the knife, I dare you.
    "Aftergame"/donor gun- Flamethower
    Do good with nothing except the flamethower, I dare you.
    At best, the flamethower is a blinding distraction so you can whip out your pistol or a teammate can finish off your targets. At worst, it attracts everyone's attention and doesn't have the damage output to back it up. It's certainly fun, but don't expect any spectacular games out of it without some major practice first.





    Have a suggestion? Give me a good one and I'll add it and tag you by the tip/trick!
     
    • Like Like x 4
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    • Useful Useful x 1
    #1 Illuminonymous, Jun 9, 2014
    Last edited: Aug 16, 2014
  2. asvpbrvdv

    asvpbrvdv Well-Known Member

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    Very nice guide. I always love seeing what members have to offer! Great job once again =)
     
  3. samrty

    samrty Member

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    This has made my kills go up and my deaths go down
    Good job good work
    :smile:
     
  4. eeggss

    eeggss Well-Known Member

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    Thanks so much! This will help:smile: Good job
     
  5. hityuki

    hityuki Active Member

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    Simple idea that works for many players (mostly useful with snipers and sometimes automatics from my perspective) is the jumping and shoot technique.

    Not just from behind walls but if a player is good enough plain out in the open works. I generally jump and shoot with iso only and camp with skullcrusher yet we all have our different strategies.
     
  6. alpine54

    alpine54 Member

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    There's only 1 hit box for the entire body on minecraft, (even with plugins) aiming at someones head doesn't increase the headshot chance any more than shooting at their feet.

    Other than that good guide
     
    • Disagree Disagree x 7
  7. Illuminonymous

    Illuminonymous Well-Known Member

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    It's not a headshot chance, there's a very definite area that does more damage.
    A lot of kit servers have some sort of kit that does increased damage from behind, it's like that.
     
  8. alpine54

    alpine54 Member

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    Believe what you want, I'm not gonna argue about opinion
     
  9. Illuminonymous

    Illuminonymous Well-Known Member

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    Most aggravating way to end an argument.
    I've always wondered why I don't see more people doing that, it helps more than you'd think.

    That's the purpose of the guide, glad you got some use out of it!

     
  10. Usp45

    Usp45 Well-Known Member

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    Very wrong, shooting anywhere in the top 1/3 of the player's body gives you more damage.
     
    • Agree Agree x 2
  11. alpine54

    alpine54 Member

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    Proof?
     
  12. GlobalistCuck

    GlobalistCuck Well-Known Member

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    Alpine54, this is common knowledge, test it out for yourself if you don't believe it. Basically shooting someone's head makes them more damage, it's as simple as that :V
     
    • Agree Agree x 1
  13. alpine54

    alpine54 Member

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    Get an admin to confirm this and il believe it
     
  14. ZMan_2300

    ZMan_2300 Well-Known Member

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    I'm no admin, but I will confirm with Skulduggery57 that headshots are WAY more effective. Just get msr and try shooting someone in the head and then in the feet. You will find a significant difference.

    Is someone going to get a mod or should I do it?
     
    • Agree Agree x 2
  15. fast11471

    fast11471 Well-Known Member

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    Headshots do in fact deal more damage.
    Try it out in-game. Take any sniper, and hit someone in the chest. 2-3 hit kills.
    Now shoot them in the head, and you will get a 1-hit kill.
    Headshots do deal more damage, you will be able to see this while using any gun.
     
    • Agree Agree x 2
  16. Usp45

    Usp45 Well-Known Member

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    Sorry for this tab, but we need proof.
    @chickenputty , I choose YOOOOOUUUU
    Really sorry for the tag Putty, I know you have a lot to deal with, but he wanted an admin to confirm it so I got him an admin.
     
  17. chickenputty

    chickenputty License & registration?

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    If you shoot someone in the top 1/3 of their body it does more damage, since it's a headshot.
     
  18. Usp45

    Usp45 Well-Known Member

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    @alpine54
    Tags wrong person :v
     
    #18 Usp45, Jun 18, 2014
    Last edited: Jun 18, 2014
  19. fast11471

    fast11471 Well-Known Member

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    @alpine54
     
  20. Illuminonymous

    Illuminonymous Well-Known Member

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    I added two more strategies to the list (numbers 7 and 8), the second one was going to be in the original guide, but I forgot about it.
    Again, thanks to @ZMan_2300 for helping me out.
     
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