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W.I.P. Office Crisis [Almost Complete!]

Discussion in 'Map Submissions' started by Shawn_, Sep 6, 2015.

?

Rate my map so far?

  1. Looks awesome!

    33.3%
  2. It's okay. It needs more work though.

    33.3%
  3. I think it needs some major work.

    33.3%
  4. I don't like it.

    0 vote(s)
    0.0%
Thread Status:
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  1. Shawn_

    Shawn_ Playing CTF and making maps since 2012

    Joined:
    May 17, 2015
    Messages:
    901
    Ratings:
    +436
    Discord:
    Shawn the Sheep #0146
    CTF Map Submission
    This map is almost complete. I just have to add some aesthetics on the outside. Feedback would be appreciated!
    Map Name: Office Crisis
    Style: Set in a modern office building
    Creator(s): Shawn_, (@EddKrumbs for the gardens in the center)
    Picture(s):

    Middle
    [​IMG]

    Flag
    [​IMG]

    Outside Flag
    [​IMG]

    Spawn
    [​IMG]

    Outside Spawn
    [​IMG]

    Don't worry. The whole place has been surrounded with barriers.
    [​IMG]

    Other Pictures
    [​IMG]

    These other pictures are just background areas that players won't be able to access.
    [​IMG]
    [​IMG]

    Build ID: 236464

    Critical feedback would be appreciated! :grinning:
     
  2. Nightowl

    Nightowl Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    328
    Ratings:
    +106
    -
     
    • Funny Funny x 1
    #2 Nightowl, Sep 7, 2015
    Last edited: Jan 8, 2018
  3. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

    Joined:
    Dec 27, 2014
    Messages:
    4,611
    Ratings:
    +1,401
    The first map would be great to play in War. The office building scenario. That would be pretty cool to chase people through an office structure like that.
     
  4. kindabigboy

    kindabigboy Well-Known Member

    Joined:
    Jul 17, 2014
    Messages:
    1,186
    Ratings:
    +157
    I have seen this in game a couple times and glad to see it almost complete. I think this should be implemented.
     
  5. xxMineSheepxx

    xxMineSheepxx baaaahh

    Joined:
    May 17, 2015
    Messages:
    1,511
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    +571
    I didn't view this map in game, but based on the screen shots, here is what I can come up with.

    This is like large hall, but worse. I don't like the flag area, how you have to jump up a block to get to the flag, which makes knockback very op.

    You should've just coated the plane instead of putting a whole chunk of barriers there.

    It looks a little bland and a bit archer op.
     
    • Informative Informative x 1
  6. Shawn_

    Shawn_ Playing CTF and making maps since 2012

    Joined:
    May 17, 2015
    Messages:
    901
    Ratings:
    +436
    Discord:
    Shawn the Sheep #0146
    Thanks for the feedback! :smile:
    I'll fix the flagroom as soon as I can.
    There's no point in the way the barriers were placed. Besides, I didn't want ninjas to pearl glitch through the helicopter. I added in a few extra layers of barrier blocks just in case :wink:
    There are other ways to get around the open areas. There are side areas that I forgot to include in he pictures. Do you have any suggestions in making the center area less archer OP?
     
  7. xxMineSheepxx

    xxMineSheepxx baaaahh

    Joined:
    May 17, 2015
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    1,511
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    +571
    Hold on, lemme view it in game.

    Edit: I would recommend adding a few structures beside the fountain and split the stairs over there in two, so it would look aesthestically pleasing and would also make room to avoid archer headshots. Or you could also place the structures diagonal to the fountain, but not far off.

    I feel like this[​IMG]
    or this
    [​IMG]
    are a wee bit too big, I would make it tinier, but not so that it's great for engis.
     
    • Informative Informative x 1
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