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Idea Minor Mage Nerf

Discussion in 'Capture the Flag' started by lasertagfighter, Sep 26, 2015.

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  1. lasertagfighter

    lasertagfighter Well-Known Member

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    This idea just popped into my head and I just wanted to share it. I you don't like it then pls explain.

    I have an idea for the mages healing staff, I hear complaints all the time how mage has inf healing pool. I wanna keep that, but why not increase the cooldown every time he uses the heal spell. For example:

    1st time = 8 seconds
    2nd = 9 sec
    3rd = 10 sec
    4th = 11 sec
    ETC
    It gives all other players a chance to rek mage for once. Even though he has less armor but he is still a little op.
    It could be more than 1 second. Like 1.5 or something. Anyways, I hope you like this idea.

    ~@lasertagfighter
     
  2. kriztmas

    kriztmas Well-Known Member

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    No more mage caps? :stuck_out_tongue::frowning:
     
  3. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Idk seems a tad weird.
     
  4. Intincrui

    Intincrui Well-Known Member

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    Mage definitely needs a nerf, +1.
     
  5. RHCube

    RHCube Member

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    This is better than most mage nerfs, but the heal spell cooldown is already long enough. No.
     
    • Agree Agree x 2
  6. obikenobi21

    obikenobi21 Delta Force Jedi

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    I dun think you should punish the mage for using his heal xD
    Though a flat increase on the heal spell+a small armor increase could work, but mage just needs their spell cooldown values looked at a bit.
     
  7. Davegdragon01

    Davegdragon01 Active Member

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    May 18, 2015
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    Right direction, but now what mage needs
     
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