1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Idea Archer Rework (nerf)

Discussion in 'Capture the Flag' started by WETWEEABOO69, Dec 26, 2015.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. WETWEEABOO69

    WETWEEABOO69 Active Member

    Joined:
    May 17, 2015
    Messages:
    77
    Ratings:
    +24
    To me, I really dislike how when an archer misses, it is not punished in any way. As opposed to assassin, where if you mess up or they block, you're just ****ed. And with pyro, you will most likely end up losing many hearts. With archer, that is not the case, you just get try after try after try, which I dislike.

    [​IMG]

    Reworking Headshots
    Instead of having the headshot feature, you start off with 10 arrows. The first arrow will headshot a player, the next arrow will deal 9 hearts, and the next will deal 8 hearts etc. In simpler terms, the amount of arrows you have determine how much true damage your next shot will do, i.e with 10 arrows your next hit will do 10 hearts, 4 arrows will do 4 hearts, etc. After 5 seconds of not using the bow, your arrows regenerate at 1 a second, to clarify, on the 6th second you will regenerate an arrow, the 7th another, and so on. Upon hitting someone, you instantly get an arrow back as to reward you for your accuracy. This reinforces the idea of the more you miss, the more you're punished.
     
    • Like Like x 2
    • Winner Winner x 1
    #1 WETWEEABOO69, Dec 26, 2015
    Last edited: Dec 27, 2015
  2. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

    Joined:
    Jun 12, 2014
    Messages:
    3,007
    Ratings:
    +650
    I see where you're going, when going archer it's essential to be accurate instead of just spamming a bunch of arrows. Although I don't think this is really the best solution. Considering that you have to wait 5 whole seconds to regenerate an arrow, and let's say there's a wave of enemies coming, you use 1 arrow you instakill one person but the rest are still there. You can't just use up all your arrows to take them out, because then it will turn into "Hit them 2-5 times", which is really considered impossible. Think of it as Elf's Pure Element, hitting them twice will deal 6 hearts of true damage, this is a really tricky maneuver to do, and needs tweaking as stated in this thread.

    Also if you want to instakill and you've used up all your arrows, you have to wait 50 seconds to instakill, that's nearly a minute. Think of all the time wasted just waiting for your instakill to recharge. Assassin only takes 20 seconds to recharge its instakill, that's more than half of Assassin.

    I could go on listing the problems, but this isn't the correct fix. Although here is an idea I've proposed for a very long time now, the longer you shoot someone the higher the damage, it stacks. Meaning that you can only get an instakill if the target is really far away, it may relate to your idea, but it needs a bit of tweaking TBH.
     
  3. HOTWEEABOO69

    HOTWEEABOO69 Member

    Joined:
    May 17, 2015
    Messages:
    32
    Ratings:
    +7
    great idea

    this should be implemented asap
     
  4. WETWEEABOO69

    WETWEEABOO69 Active Member

    Joined:
    May 17, 2015
    Messages:
    77
    Ratings:
    +24
    #1 Archer shouldnt be able to 4v1.
    #2 Although that is a good idea, this rework is supposed to reinforce the idea of you should be punished for missing.
    #3 I made a mistake, I forgot to add this part in. After the 5 second initial wait, they recharge at 1 arrow every second. To clarify, on the 6th second you will recharge your first arrow, 7th is another, etc.

    I completely agree Kappa
     
    • Informative Informative x 2
    • Like Like x 1
  5. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

    Joined:
    Jun 12, 2014
    Messages:
    3,007
    Ratings:
    +650
    #1 Then what is your point of Archer? Just want to know, considering there's a bunch of uses in my standpoint, such as trying to get the flag back and killing everyone that guards the flag. Defending and killing everyone that comes. Because Assassin is mostly viewed as take one person out then go in hiding until your assassination skill regenerates, except for the rare part you kill someone without assassination and get it back.

    Archer right now, most people usually bow spam and keep shooting. Most good archers do that as well, there's really nothing wrong with it, and it's very effective for getting a bunch of headshots. Archer really is an anti-team class because you can easily pick out all the players from a long distance where you can't get hurt, as opposed to Assassin who can only take out one guy and can be dangerous in close-combat.

    This is where you can see how OP archer is, the fact that it's Long Range Anti-Team is actually really good, but it needs to be nerfed, but this nerf kind of demolishes the part of "Anti-team", making it more 'Game Mechanics' than just skill.

    #2 I don't really think it should be 'Punished' for missing, rather it should be 'try to get it at the next shot'. The whole point of bow spamming is basically that if you miss it you can try again, I talked about Assassin. Assassin is already the concept of you miss then you have to wait 20 seconds, or you fail then you die. I can see where you're going when you go Archer. But Archer isn't really the type to... fail... considering it's Longe Range. But I guess it's arguable that since it's Long Range AND Anti-Team it needs to have punishment if it fails. So yea.

    #3 Then that's good, making it less harsher than the Assassin punishment.
     
    • Agree Agree x 1
  6. WETWEEABOO69

    WETWEEABOO69 Active Member

    Joined:
    May 17, 2015
    Messages:
    77
    Ratings:
    +24
    #1 Archer's role is to stop people from entering the flagroom and recovering, yes. But the fact that it can do it without fail and you can't do anything about it is the problem. Please try to explain to me how a single class can instakill a full team while the targets can't do anything about it is balanced.
    #2 It really does need punishment for missing because you can't do anything about it.
    This thread isn't meant for discussion on archer's role or discussion about if it's broken, if you have nothing else to say about the rework then I think we're done here.
     
    • Agree Agree x 1
  7. ACE_BLUE2

    ACE_BLUE2 Sup'

    Joined:
    May 17, 2015
    Messages:
    1,221
    Ratings:
    +296
    This doesn't really punish for missing, it punishes for shooting at all. Why? Because there's no reward for being accurate. Unlimted headshots are unfair, but this rework takes things just a little to far. Archer is indeed over powered in the right hands, making it unbalanced, but killing the class doesn't make it balanced either.
     
    • Agree Agree x 1
  8. WETWEEABOO69

    WETWEEABOO69 Active Member

    Joined:
    May 17, 2015
    Messages:
    77
    Ratings:
    +24
    How does it punish shooting what so ever? lol
     
    • Agree Agree x 1
  9. kriztmas

    kriztmas Well-Known Member

    Joined:
    May 24, 2015
    Messages:
    995
    Ratings:
    +196
    Well i Will start archer deffing then
     
  10. ACE_BLUE2

    ACE_BLUE2 Sup'

    Joined:
    May 17, 2015
    Messages:
    1,221
    Ratings:
    +296
    You do realise I said why I felt this why right after I said it, right? Whatever, I'll say it again. You said you wanted to punish archers for being inaccurate, which implies that there is some form of reward for being accurate. But there isn't. If you have the 10th arrow, and you headshot someone, you still get punished anyway, by losing that ability even though the shot wasn't missed. You see what I'm saying here? This not only punishes inaccurate archers, but accurate archers as well. There would be no rewarding gameplay for using the class, and no real reason to use it at all.
     
  11. mh__

    mh__ Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    195
    Ratings:
    +102
    You get punished for your accuracy if you miss and do not get the kill which is kind of the goal of shooting someone, so if you do miss you have to wait to try again in which the person has time to hide, getaway, go into a building or whatever and if you get the headshot then you succeeded in killing someone therefore being rewarded for your accuracy.

    And if you really think only being able to headshot/insta-kill someone every 6 seconds is a tragic nerf to archer and will make it so there's no reason to use it it really shows for how broken and overpowered the clsss is and how(not to be rude) silly your argument is.
     
    • Like Like x 1
  12. WETWEEABOO69

    WETWEEABOO69 Active Member

    Joined:
    May 17, 2015
    Messages:
    77
    Ratings:
    +24
    I see what you're getting at, so maybe I'll put something where if you hit someone you instantly get an arrow back?
     
Loading...
Similar Threads Forum Date
Archer Rework Suggestions / Ideas Nov 23, 2021
Idea Archer 2 op(Rework idea) Capture the Flag Jun 7, 2020
Idea Archer Rework: Marked for Death Capture the Flag Apr 21, 2020
Petition to rework archer Capture the Flag Nov 5, 2019
Idea Archer rework (mobility buff but hs nerf) Capture the Flag Sep 26, 2019
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...