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Idea Elf petition for 1 arrow wind element

Discussion in 'Capture the Flag' started by Lujiu, Jan 3, 2016.

?

Should Elf regain its 1 arrow flight requirement

  1. Yes

    15 vote(s)
    83.3%
  2. No

    3 vote(s)
    16.7%
Thread Status:
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  1. Lujiu

    Lujiu Active Member

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    So elfs wind element was nerfed and it cut an elfs airtime practically in half (since arrows now take 2 arrows)

    Being a regular elf player I believe this to be unjust to the class, Its already hard enough without the 2 arrow requirement, so by nerfing it without buffing any other area is like insult to injury.

    I personally believe the nerf should be revoked and a buff should take its place instead but a buff is for another time.
     
    • Like Like x 2
    • Agree Agree x 1
    • Useful Useful x 1
  2. ACE_BLUE2

    ACE_BLUE2 Sup'

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    I don't remember nom adding an elf nerf in his update. A nerf is the last thing this class needs. Either whether it's a bug or nerf, it shouldn't be implemented.
     
    • Agree Agree x 1
  3. Lujiu

    Lujiu Active Member

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    https://www.brawl.com/threads/52396/

    Its mentioned in that thread, and its also implemented on the servers.
     
  4. MightyCharlie

    MightyCharlie Member

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    should be polled or something
     
    #4 MightyCharlie, Jan 3, 2016
    Last edited: Mar 12, 2016
  5. Snowleak14

    Snowleak14 Well-Known Member

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    Atm it just looks like they are just nerfing everything without context. If you think nerfing one class will make another class too strong, so you nerf that one aswell, then you don't know how to balance.
     
    • Agree Agree x 1
    • Winner Winner x 1
  6. ContagiousBubble

    ContagiousBubble Active Member

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    • Useful Useful x 1
  7. Lujiu

    Lujiu Active Member

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    true, but at-least their trying they were successful with pyro and soldier (chemist not so much)
     
  8. Tysonyoshi

    Tysonyoshi Active Member

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    Just nerf the class that needs a buff the most. Nice.
     
    • Agree Agree x 4
  9. Lujiu

    Lujiu Active Member

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    well necro... but elf is right next to it
     
  10. NomNuggetNom

    NomNuggetNom Professional Breaker

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    The mods have been asking me to make it take two arrows for a while now, I just never got around to it. When I saw the thread about it the other day, I figured it'd be a good time to do it.
     
  11. ContagiousBubble

    ContagiousBubble Active Member

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    So, does this mean that the wind element will take 2 arrows from now on? Or are u possibly going to revert it back to 1
     
  12. Lujiu

    Lujiu Active Member

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    All the votes have been pointing to yes so far, You could look at my counter nerf thread?
     
  13. EmperorTrump45

    EmperorTrump45 Dank Memer

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    As the only no vote in the poll I agree with the staff's decision to nerf Elf's wind element and I do not think it should be re-buffed. Seeing as Soldier's wall climb was nerfed it's only reasonable to also nerf Elf's mobility. However, I think that singularly nerfing Elf and especially right now is a poor decision since it has made Elf much weaker and more difficult to use. It was also a premature and short sighted nerf since Elf was never a very strong class in the first place and certainly was not dominating before or after Soldier received its mobility nerf.

    However I think what we should be talking about is not restoring Elf's wind element ability to 1 arrow, but instead focusing on buffing other areas of the class (such as its armor and the water element) to make up for this nerf in the next update.

    EDIT @Lujiu I looked at the counter nerf thread and I think it's a really good idea and should absolutely be added into the next update :smile:
     
    #13 EmperorTrump45, Jan 3, 2016
    Last edited: Jan 3, 2016
  14. Lujiu

    Lujiu Active Member

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    You could look at my counter nerf?
     
  15. Nohox

    Nohox [MCPVP]

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    Copypasting from another thread:

    I agree that elf needs to be tweaked further. The main reason for this change is that the wind spell is/was being used in a different way than originally intended. It was supposed to be a tool to help mobility, jumping from tree to tree and structure to structure more easily. However it was being used to steal the flag and basically fly across half of the map, out of reach of any enemies. Even soldiers weren't able to reach such elves. Plus, elves are agile in lore (which the class was based on), but are not able to fly directly.

    We will keep this for now and see how it turns out in gameplay, usually classes that are underpowered in one aspect get stronger because people find ways to play it more effectively after some time. :smile:

    Elf could use different ways of buffing, elf wasn't originally supposed to be a flying class though.
     
  16. Lujiu

    Lujiu Active Member

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    Yes I agree with the issue but I dont think you should limit elfs wind arrows this much I made a counter nerf thread would you please check it out and give feedback?
     
  17. The_Sky_Emperor

    The_Sky_Emperor Active Member

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    I agree with this, it was not easy before the nerf and after the nerf it was just impossible to use effectively
     
  18. Nohox

    Nohox [MCPVP]

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    I already did ^^
    https://www.brawl.com/threads/52461/#post-667989
     
  19. 1337Noooob

    1337Noooob Active Member

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    IMO, nerfing Wind Element was fair, but nerfing Elf wasn't. Wind Element was a very unsatisfying mechanic, both for the user and the enemy. It allowed Elf to make getaways to slightly higher roofs, and that was basically it. It was frustrating trying to kill a Wind Element Elf, and as an Elf I felt like my only option was to just Wind Element away from all my enemies and then attempt to hit them with Pure Element with only 3 arrows left.

    My proposal is this: Keep the Wind Element how it is, but give the Elf 15-20 arrows. I like the number 16 because 2^4, but ultimately it should be based on what's balanced.

    Also, buff the armor a little. There's three other changes I'd like to make to Elf, but I can guarantee they'll be a bit controversial so I'll mention them near the bottom of the post.

    So why do I want these changes? Let's say the Elf has 20 arrows with the current Wind Element. Technically, Elf can still use Wind Element 10 times, like before, but now it takes twice as long for enough arrows to regenerate to be able to use the Wind Element again. At the same time, Elf gets more arrows to use with Pure, Earth, and Water Element. Some people think the Earth Element is really annoying so maybe make it cost 2 arrows as well, but personally I don't mind it.

    Basically, Elf's Wind Element is less spammable, and the Elf doesn't have to worry about running out if arrows for other abilities. With a buff on the Armor (maybe protection 2 instead of 1), the Elf will have a weaker Wind Element but won't need to use it as much either.

    So time for the three other controversial changes.

    1. Elf moves at walking speed while drawing a bow. This is so the Elf can stay mobile and not get jumped on the moment they try shooting someone. This might be problematic though: Mage moves at walking speed while shooting projectiles, and they're very annoying to deal with. I don't think it's as bad for Elf, since the projectiles are less spammy, but it's something to think about.

    2. Arrows shot by the Elf (besides Water Element) pass through teammates. For Archer, Mage, and Pyro, this would be overpowered for various reasons, but it should be fine on Elf. Elf is a class that can't spam projectiles, has to aim each shot, land consecutive shots in a row, and on top of that has to maintain distance from enemies. Having arrows collide with teammates is very annoying as Elf. Archer stands back, so arrows colliding isn't an issue. Pyro Arrows explode, so you don't need to aim extremely precisely. Mage Projectiles can be spammed, so having one Spell blocked isn't a huge deal. But with, Elf, if a teammate walks in front of you, it could completely ruin a combo.

    3. The last change would be giving Water Element Regeneration 1 or 2 at full charge on top of the Resistance. This would give the Water Element more use, and allow the Elf to survive longer battles. However, classes like Medic, the Old Chemist, Engineer, and Mage all have an infinite or near infinite healing source, and we all know how fun it is trying to deal with them.

    So overall, these are my thoughts on Elf. My suggestions obviously change the class very much, and could be gamebreaking if they were all added at once. I'd suggest that each change be implemented one at a time, seeing what fits, what doesn't, and what needs a rework.
     
    • Agree Agree x 3
  20. Lujiu

    Lujiu Active Member

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    I believe your personal preference differs alot more than the general community of elf users. You said you found the wind element as an "unsatisfying mechanic" for playing as the elf because it used up your arrows. I have NEVER heard an elf complain about being able to get away from their enemies, how can you even use that to support the elf nerf

    "Man I just hate being able to escape from my enemies I wish I was glued to them" OEfjskhejkGSfzpxjlngszfxvjbnlkmfgxhb (Exaggeration btw)

    And for your suggestions I will address them corresponding to their numbers
    1.) This would screw up so many things.

    First of all, Elf has a high skill curve so you need to have bow experience going into the class, so by screwing up the bow mechanic that Every minecrafter has learned on already,.... big no no.

    2.) This is most likely long and not necessary to code, there are better ways of fixing elf.

    3.) This has been suggested many times (even by myself) and I believe it would benifite elf greatly; However, I think if you make the water element "instacast" along with the earth element (and have it pre full charged) would have a greater impact on the game
     
    • Useful Useful x 1
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