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Ninja's nerf.

Discussion in 'Capture the Flag' started by Sibs, Jan 14, 2016.

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  1. Webmant

    Webmant Active Member

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    Its mobility and high damage output is not balanced by its lack of armor and health when dying only causes Ninja to be incapable of dealing damage for 3-5 seconds (the time it generally takes for them to ender pearl back to the flag carrier/flag room). 3-5 seconds for a Ninja to come back is as if the Ninja never died in the first place. Now, if ender pearls were restricted for a while after spawning or if there was a respawn timer, this would be a relevant rebuttal, but seeing as that is not true, your argument falls flat.
    Miskey pointed out a con to having high damage and high mobility at the same time and what do you do? You tell him that his argument is irrelevant. Imagine me saying that fracking is good for our economy and energy supply while you proceed to inform me that fracking is capable of causing a good amount of earthquakes, pollution, water supply damage, and more. Then, imagine that I proceeded to tell you that what you pointed out (and should have pointed out) was irrelevant simply because it didn't discuss what I presented, but rather, countered it by presenting the cons that go hand in hand with the pros that I presented. You telling Miskey that his point was irrelevant to the thread was beyond words in terms of stupidity and was childish in the fact that you seemed to only have wanted positive feedback for what you proposed. Do learn to acknowledge and consider critiques of your proposal whenever you are making a thread. If you cannot serve to do so, perhaps you would be better off not posting threads in the first place.
     
    #21 Webmant, Jan 14, 2016
    Last edited: Jan 14, 2016
  2. Sibs

    Sibs Well-Known Member

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    Didn't say his comment was irrelevant, you're the only one who said that, I gave him a reply to his comment and reminded him that a discussing ninja's mobility on a thread meant to discuss ninja's current nerf wasn't really appropriate. And now I'm going to ask you to do the same thing, if you would like to discuss ninja's mobility you are more than welcome to create a thread of your own to do so, just not on this one please.
     
  3. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    I was discussing ninjas current nerf. My opinion is that the nerf that was done is not the correct way to balance ninja. I pointed out an alternative that would still reduce the total amount of damage, but not upfront.
     
  4. EmperorTrump45

    EmperorTrump45 Dank Memer

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    The Ninja sword nerf is the wrong way to rework Ninja because it's trying to fix a problem that isn't a problem. Ninja's insane mobility, its ability to crisscross maps like nobody's business is the problem, not that it could be dealing slightly too much damage to Pyros (which is funny because Pyros can 2 shot anyone on fire including Ninjas). That is entirely relevant to this thread because Ninja's latest sword nerf is a band aid fix and what Ninja really needs a nerf on its ender-pearls, but for some reason that hasn't happened yet.
     
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  5. Webmant

    Webmant Active Member

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    You got Alzheimer's disease, comrade?
    You brought up and are discussing a nerf that reduces Ninja's damage and makes its obscene mobility a bit bearable (through the reduction of the damage that may be done through application of its mobility). Removing the damage nerf would only serve to give Ninja's mobility more power since it would allow its mobility to once again allow the coming back and pestering of flag carriers to unbearable extents where the flag carrier is continually receiving high damage (reduced by the nerf, making the other factors of the mobility more bearable), killing the same Ninja 10 times, and being distracted. We are not discussing something that is completely irrelevant to Ninja's mobility, say the change class star, but rather, we are discussing how Ninja's high damage makes Ninja's high mobility so much more of a detriment to the quality of the game. The power of Ninja's mobility and the power of Ninja's damage are directly connected. Were you that kid in Kindergarten that wasn't able to connect the dots properly?
    [​IMG]
    [​IMG]
     
    #25 Webmant, Jan 14, 2016
    Last edited: Jan 15, 2016
  6. Sibs

    Sibs Well-Known Member

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    That's fine, I didn't consider that when I saw your post and I do apologize for that. But I'm seriously doubting that even Nom would say what he did was his way to balance ninja and not just a band-aid fix (like Admiral said) until Nom gets around to fix up the other classes. My problem was that I wasn't interesting in bearing with this temp fix again and I didn't want to wait for the several months before he gets around to updating the other classes (Because lets face it, history has proven that updates take a long time to come.)
     
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  7. Flavorous

    Flavorous the help

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    Finally, Someone who understands.
     
  8. Nalasleafheart

    Nalasleafheart Active Member

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    wow you actually have to work to recover :smile: what a crazy idea right

    (edited after i posted: )
    But really, ninjas still deal a good amount of damage so I don't know what you're all complaining about. You cant easily recover? Man, it's just like any other class now! (Minus assassin, assassin is still a good recovery class and only good against people who dont know to block or watch behind them. While battling experienced players to recov, it actually takes skill.)

    Also, when ninjas had sharp 5 it was easy for them to take out the defense. It was also easy to pvp with if you were good since you're able to run quickly and go behind someone faster than they can turn (sometimes) and you still deal a fair amount of damage.

    I complained with the soldier nerf and I decided nothing is going to change if I complained so I decided to learn how to play soldier the new way. Maybe you should learn different strategies for ninja now since its been nerved because thats what the rest of us had to do when our main classes were nerfed too
     
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    #28 Nalasleafheart, Jan 14, 2016
    Last edited: Jan 14, 2016
  9. BAWSS5

    BAWSS5 Well-Known Member

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    I've been saying this for near on a year now.
     
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  10. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    Yes, exactly what nas has been saying. It doesnt matter if the class it nerfed, it happened, deal with it, itll probably never change, so update your strategy with your class. Sibs, you say ninjas nerfed yet when me and you are on you still recover very well. i guess thats just because you are a beast at ninja, but still, ninjas sword does the same amount of damage it did with the other sharpness.
     
  11. EmperorTrump45

    EmperorTrump45 Dank Memer

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    What the heck are you even talking about. If American colonists took that attitude when the British were taxing the hell out of them and said "oh well, this will probably never change, we're not gonna be able to change anything so we're just going to live with it" I can tell you right now you wouldn't have a United States of America! And if American colonists, who had nothing but a few machine muskets could rid themselves of one of the most powerful empires in World History then there is no reason why CTF'ers cannot get some of the updates that they want (through a large consensus) on a freaking Minecraft Capture the Flag server.

    No it doesn't... -_-
     
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  12. BAWSS5

    BAWSS5 Well-Known Member

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    Except you're not exactly being forced to pay brawl a tax. Or at all.
     
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  13. EmperorTrump45

    EmperorTrump45 Dank Memer

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    That's not the point lol
     
  14. Sibs

    Sibs Well-Known Member

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    Thing is, this is not a perm update, just a placeholder for... something. He never said it was an update anyways, only added it in because it was dominating a class that just got it's offensive capabilities reworked (what made you peeps even think it was to balance recovering anyways?) I'm arguing that this placeholder goes beyond it's intended goal and changes things that Nom never said he wanted to change and I suggested better method that really only affects the current issue (which was pyro being dominated by ninja.). Thats it. That's why I first considered Misky post to be off-topic, because it was never meant to discuss an actual rework, only how to better go about improving Pyros situation against ninja with as little change as possible.

    Nom's reasonable when it comes to minor situations like this (He did revert the sharpness back after brawls weird crit system was fixed after all. And immediately fixed that hit detection glitch ninjas had when they switched out of redstone after someone told him about it.) And I'm not saying ninja unplayable with sharpness 4 (I wouldn't be maining it if the several months after the switch made it so.) But it's unneeded when it's only reason was to help Pyros stop being dominated by ninjas.

    @BAWSS5 Would agree with you if my thread was about a ninja rework and not just a way to fix a very minor problem....

    I believe he means to say how many hit's it takes for ninja to kill something.
     
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