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Reduce Max Amount of Players/Server On Freeday

Discussion in 'Capture the Flag' started by Skarm, Jan 15, 2016.

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  1. Skarm

    Skarm Active Member

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    with all the premium kit shenanigans going on it makes a lot of lag. if there was less people per server, there would be less lag. i know many people complain about the lag on friday, and this would help stop the game from becoming unplayable. yeah i know it is only 1 day hahaha
     
    • Like Like x 8
    • Agree Agree x 1
  2. EmperorTrump45

    EmperorTrump45 Dank Memer

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    I think a server limit of around 35 should be good on Freeday ^_^
     
    • Like Like x 1
  3. BAWSS5

    BAWSS5 Well-Known Member

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    35 isn't divisible by 2, sir
     
  4. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Around 35 not = to 35
     
  5. BAWSS5

    BAWSS5 Well-Known Member

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    Ok, but, I mean
    You could have just said
    34 / 36 people
    Would have taken less to type, too. fite me
     
  6. CamoQueenAlaina

    CamoQueenAlaina Active Member

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    I agree with you, the amount of pkayers should be reduced per game. (I don't play ctf much, but who cares :stuck_out_tongue:)
    The amount should be 30-34
    Well, whadda I know bout ctf?
    XD
    CamoQueenAlaina
     
  7. BAWSS5

    BAWSS5 Well-Known Member

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    People would take you more seriously if you kept that to yourself luv.
     
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  8. Recovs

    Recovs Unknown Member

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    I would lower it down to 35 players on Fridays.
     
  9. Sayan

    Sayan Well-Known Member

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    When it's a 17 v 17 regular game the chances of both teams having a defense aren't too good. I'd take some lagging over a game that ends in 5 minutes
     
  10. EmperorTrump45

    EmperorTrump45 Dank Memer

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    35 isn't divisible by 2, sir.
     
    • Agree Agree x 1
  11. BAWSS5

    BAWSS5 Well-Known Member

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    OI
     
  12. NomNuggetNom

    NomNuggetNom Professional Breaker

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    Today's lag was not related to free day. It has since been fixed.
     
    • Informative Informative x 1
  13. BAWSS5

    BAWSS5 Well-Known Member

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    ThAt meaNS thAt Your poSt Was OFF TOPIC sIr!!11!one
     
    • Winner Winner x 1
  14. Plautius

    Plautius Well-Known Member

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    "Today's lag was not related to freeday." Cool, what's on the menu for tomorrow
     
  15. aRandomBob157

    aRandomBob157 Mr. Purple™

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    *People complain about lag*
    *Coder fixes lag*
    *gets **** on*

    Dude, do you always have to take every opportunity to just stomp on someone just trying to help? @NomNuggetNom should've just not done/said anything and let you guys keep arguing amongst yourselves.
     
    • Agree Agree x 6
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  16. Plautius

    Plautius Well-Known Member

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    the problem is, the *coder fixes lag* part has happened more than once already you know, and i wonder if lag is fixed why is it still laggy.. apart from the fact of course that eu/au servers arent happening which automatically means +100 ms for eu and +200ms for au

    what im complaining about is that nothing is actually fixed as in fixed
     
    • Agree Agree x 1
  17. 1337Noooob

    1337Noooob Active Member

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    IMO, every day players should get to try a random free class. It's different for every player. For example, Player 1 gets to play Ninja for free on a certain day, while Player 2 gets Chemist. On the next day, Player 1 loses Ninja and gets Dwarf, while Player 2 loses Chemist and gets Pyro. I'm not sure how the system would work for people who own some but not all of the classes, but we can work that out later.

    This system is better than Free Friday for multiple reasons:

    1. Less Lag. Since there is no "freeday" where everyone needs to cram on the servers just to play classes for free, there won't be as many players per game. Therefore, less lag. The player count will be evenly spread across the week (with maybe some emphasis on the Weekend), instead of everyone being there on Friday.

    2. Keeps the game balanced. I'm sure we all love (/sarcasm) the million Mages and Engineers that come with every free day. With the rotating classes idea, every player gets a different class for free, so there is no saturation of certain classes. This also lets players get a realistic expectations of how each class works. In its current state, a new player may play Elf and like it because Elf can reflect Mage projectiles, so they buy Elf. But then they learn that Elf isn't actually that good since in most games there aren't that many Mages. This is just an example, I get that it's a bad example, but whatever. With the new system, they'll get a more realistic idea of class distributions.

    3. More Money: I'm pretty sure there's a moderately sized portion of players who only play on Friday for the free classes. Since they only play on Friday, they don't have to pay to get all the classes. This sucks money from Brawl. With the new system, even on Friday they won't get all the classes so there's still an incentive to buy. On the other hand, there might be people who can't play on Fridays. They never get to try premium classes, and because of that won't buy them because they don't know if they're fun or not. With the new system, even if they don't play on Friday, they still get to try out different classes.
     
    • Agree Agree x 1
  18. misterslime

    misterslime Well-Known Member

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    if this gets added necro should become free and we get the money we spent on necro back...
     
  19. ContagiousBubble

    ContagiousBubble Active Member

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    i'm not even sure if freeday actually helps brawl's finances... they say it does, but it's not a noticeable difference...
     
  20. Plautius

    Plautius Well-Known Member

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    In reference to my previous post concerning how lag isn't fixed, I have been proven right within 48 hours of this post!
     
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