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Chemist archer damage

Discussion in 'Capture the Flag' started by myminecraft100, Feb 3, 2016.

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  1. myminecraft100

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    I think there were other threads discussing the same thing but it seems like there hasn't been anything done about it. Shouldn't the damage given to chemists by archers be lowered, if not removed? It's stupid how archers can 2 shot chemists, or 1 shot when a chemist is mid-fight
     
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  2. jarboyp

    jarboyp Bunny Defender

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    I agree. Something should be done about this. It is kinda op.
     
  3. kindabigboy

    kindabigboy Well-Known Member

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    Not removed because then the chemist would just tank all of the normal archer damage (this is of course if the archer is 29 blocks or less away from the chemist) and come splash a couple of Harming pots and there goes the archers 20 kill streak. But definitely yes, this needs to be lowered.
     
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  4. jarboyp

    jarboyp Bunny Defender

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    If an Archer has a 20 kill streak, then the Archer is good enough that it won't let the chemist come anywhere near it.
     
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  5. lasertagfighter

    lasertagfighter Well-Known Member

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    Well, chemist did get a nerf and it's still sometimes difficult to kill a chemist, maybe reduce it to 1.5x the damage? That will be about 4.75 damage with a full powered shot. Or just make it deal 5 hearts of true damage (only drawn all the way back)
     
  6. fuy2000

    fuy2000 Member

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    I agree its way to over powered
     
  7. WETWEEABOO69

    WETWEEABOO69 Active Member

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    chemist will be far too overpowered if it is removed
     
  8. jarboyp

    jarboyp Bunny Defender

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    Yes, because you can only throw 3 instant damage pots at a time and that can only kill someone if they have no steaks and all of the pots are direct hits.
     
  9. Plautius

    Plautius Well-Known Member

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    read again what you wrote. xD
     
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  10. pandanielxd

    pandanielxd its panda daniel

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    he ment the archer damage against chemist, it was refering to the damage and not chemist \o /
     
  11. Plautius

    Plautius Well-Known Member

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    i know lol
     
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  12. WETWEEABOO69

    WETWEEABOO69 Active Member

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    there are other pots than damage?
     
  13. TheZombieKat

    TheZombieKat CTFer since May 2012

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    I'm going to agree with @lasertagfighter. It shouldn't be fully removed, but changed however. The 5 hearts of true damage sounds pretty good to me. @jarboyp, you can only throw 2 damage pots at a time, not 3.
     
  14. lasertagfighter

    lasertagfighter Well-Known Member

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    That was the first time I've been mentioned in a post. Thank you @TheZombieKat!
    It been around 4 years! Finally I get somewhere!
     
  15. TheZombieKat

    TheZombieKat CTFer since May 2012

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    xP You have now been accepted into the forums world.
     
  16. kamil302

    kamil302 Well-Known Member

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    sounds to me like youre just bad
     
  17. Snowleak14

    Snowleak14 Well-Known Member

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  18. DeadRhos

    DeadRhos Minimum Brain Size

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    Reposted from another thread:

    Firstly, I don't think it's a question of Archer vs Chemist, but of Chemist vs all the other classes. I'm pretty awful at melee, so if I'm don't use a class with high damage output (Assassin, Dwarf, Archer, Pyro) I get wrecked by Chemists every time - and there's plenty of people who are worse than me. So there's one argument for keeping the damage - it's noob friendly.

    Secondly, most of the 4 Chemist counters will only encounter them while playing in defense. Dwarf and Pyro are pretty much stuck in the flagroom. Assassins will tend to avoid them anywhere else due to poison potions guaranteeing a kill every time they use redstone, unless they sneak up on them. Archer's the odd one out - there's no obvious place that an archer would naturally encounter chemists. The only time you'll get a Chemist versus Archer situation is when the Chemist approaches the Archer, or when the Chemist gets headshot (but the 3x damage doesn't even come into play here).

    Thirdly, and following on from the last point, it gives Archer a purpose that isn't just senselessly headshotting people. I've found picking off Chemists in the flagroom as Archer to be at least as fun as headshotting, if a lot less rewarding, and I think that's the sort of thing we should be focusing on with Archer.

    Finally, I would argue that Chemist/Archer 1v1s are actually fairly balanced if the Chemist is experienced (and if they weren't, why would they approach an archer?). I don't play Chemist, but I know how easy it is to strafe - I've defeated Archer after annoying Archer as Ninja without even going invisible - and I know how hard it is to kill people with Archer if you're not good at zoning with the bow. If your main complaint is that the matchup is unfair, 1) get better at the matchup, and 2) understand that hard counters exist elsewhere.

    Note that these points are all valid both before and after the recent Chemist nerf. What I don't want is for CTF to unnecessarily dissolve into a soup of similar melee-orientated classes where every 1v1 ends up as a swordfight, just because people can't handle different mechanics. There's hundreds of ways to play the game, and that's what makes CTF special. And Archer countering Chemist is a part of that.
     
  19. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    yea totally agree, max the multiplier should be is x1.5. Archer is currently the most OP class with its insta-kill headshot ability (depending on the map but every map has a special spot for him/her). Even with x1.5 multiplier, a chemist would need to health pot for every shot if s/he doesn't want to die from the next shot. Although it is still very OP and oddly prejudice to a chemist while other classes can all be buffed and have the same capabilities of taking out an archer (such as ninja, mage, or heavy), it definitely makes it more fair for the chemist when in the middle of another fight.
     
  20. BrandinoB

    BrandinoB Well-Known Member

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    Don't think it should be completely removed but it should definitely be reduced. Maybe 6 hearts per fully charged shot. It is quite annoying to be randomly shot by an archer when I'm down a single heart and just die instantly.
     
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