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Complete Willow Pass

Discussion in 'Map Submissions' started by Xelasi, Mar 17, 2016.

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  1. Xelasi

    Xelasi Well-Known Member

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    CTF Map Submission

    Map Name: Willow Pass
    Creator: Xelasi
    ID: 241146
    Style: Otherworldly; quaint futuristic & willows; an experiment in color.
    Specs:
    - Size:
    320 x 140
    - Map time: Day
    - Caps: 3
    - Block 97: Beneath spawn and flag room and behind both, images below.
    - Spawn blocks: lapis lazuli block / netherrack


    Default Resource Pack
    Photos:
    [​IMG]

    [​IMG]

    Structure Restriction - Under and behind flag room and spawn.
    Click to view imgur album!




    Spawn
    [​IMG]
    [​IMG]
    [​IMG]




    Flag Room Building & Multi-Entrance Flag Room
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]



    Midfield Passage Areas
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]



    Extra Screenshots
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Fixes implemented so far:

    Lower flag room
    Make more difficult to ghost cap
    Extend map length and area behind spawn
    Navigability - sponges, ladders, lowered tall buildings
    Coverage barriers
    Correct sponge launch landing spots
    Place barrier blocks between ceiling glass layers
    Lower back wall behind flag room to prevent camping
    Fill in tree gaps to prevent structures
    Vine flip errors and lighting glitches



    Thank you for your time!






    Also, thank you @b0squet @DeZilla @quinox_ @BDmcraft @Dokkedal for your patience with me and my occasional Build rage fits throughout this project, ily and thanks for dealing with me. And thanks for the visits and help @Fawely @AlexisRose @Ducksfan101 @xxMineSheepxx @Comm @admiralfalcon01 @Legolover @EddKrumbs <3
     
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    #1 Xelasi, Mar 17, 2016
    Last edited: May 29, 2016
  2. pandanielxd

    pandanielxd its panda daniel

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    I have the feeling like the flagroom is way too open, but that could be just me.
     
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  3. Shawn_

    Shawn_ Playing CTF and making maps since 2012

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    Looks amazing! Keep up the good work! :grinning:
     
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  4. Jaemzs

    Jaemzs Ex-Build Team Member

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    Looks nice so far, but the map lacks detail. Try maybe detailing the empty walls on some of the buildings. It looks very plain, but other than that, the concept is great. Nice job, Xelasi!
     
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  5. Katmorder_

    Katmorder_ Well-Known Member

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    Maybe a few more sponges, I can't realy see that many, but other then that it looks great!!
     
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  6. Hitchens

    Hitchens Well-Known Member

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  7. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    I like it, but maybe for the theme you should've gone a little more, natury? Idk how to spell that. XD I really like the color scheme thougb. Keep up the great work!
     
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  8. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Gameplay> aesthetics u clearly don't know ctf
     
  9. Xelasi

    Xelasi Well-Known Member

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    Gameplay is the focus, but I still appreciate the suggestion on detailing. I'm looking for both gameplay and aesthetic ideas.

    Gonna play with walls and some slabs later. There are actually a lot of sponges on the map, but maybe I should outline them again to make them easier to see.

    It's hard to figure out what kind of details to add that won't lag or clutter the map too badly. Dez suggested I add a pattern to the stone slab area.

    Thanks so far, good stuff

    Here's a sponge/ladder map.
    [​IMG]

    And some of the nature detailing, I can possibly extend this into emptier areas like around spawn and behind flag room. Adding a little more probably won't interfere with pvp too much.
    [​IMG]
    [​IMG]
    [​IMG]
     
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  10. Jaemzs

    Jaemzs Ex-Build Team Member

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    Very nice!
     
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  11. quinox_

    quinox_ Ex-Ex-Builder, Nub+

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    congrats on finally finishing it :grinning: looks great. Also really glad you straightened out that tunnel ;p
     
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  12. Xelasi

    Xelasi Well-Known Member

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    Lol I can't tell if that's sarcastic or not, it's still curved but I did extend the middle of the map and it made the curve straighten out a bit xD
     
    #12 Xelasi, Mar 17, 2016
    Last edited: Mar 17, 2016
  13. iWatchPaintDry

    iWatchPaintDry Well-Known Member

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    I liek this and I hope it can become a sucessful ctf map. Not too archer op which is good, and good flagroom too.
     
  14. BDmcraft

    BDmcraft Well-Known Member

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    Wait, what did I do??
     
  15. Xelasi

    Xelasi Well-Known Member

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    I think I might have ignored you while building this.
     
    #15 Xelasi, Mar 18, 2016
    Last edited: Mar 20, 2016
  16. xxMineSheepxx

    xxMineSheepxx baaaahh

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  17. Plautius

    Plautius Well-Known Member

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    Archers are wayyy op at mid
     
  18. Nakatago

    Nakatago Well-Known Member

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    Kinda similar to Tibetan Seclusion, ish.
     
  19. Dokkeboi

    Dokkeboi Guest

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    I love the landscape. But then again, I love landscape. +1
     
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  20. BDmcraft

    BDmcraft Well-Known Member

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    You always ignore me though <3
     
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