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Idea A Whole New Kitbrawl

Discussion in 'KitBrawl' started by Compability, May 25, 2016.

?

Is this a good Idea?

Poll closed Dec 25, 2016.
  1. yes

    5 vote(s)
    45.5%
  2. no

    3 vote(s)
    27.3%
  3. Idk

    1 vote(s)
    9.1%
  4. What is kitbrawl

    2 vote(s)
    18.2%
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. Compability

    Compability Well-Known Member

    Joined:
    Feb 24, 2016
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    Hello, today I wan't to post my Idea to completely change the Kitbrawl. I hope you guys will agree and that this comes true! So lets start off

    First.
    Maps
    In my opinion it should be around 15-20 different maps to fight on. And also the map would be bigger. When you do /challenge a opponent, you can choose map to fight on aswell as an option with "random map" and then you can start to fight in your favourite map.
    General fight
    I like the system with credits and that you get extra soups when you fight. But I think it should be added a speed2 potion in your inventory. Lets say every 3rd kill you get you can get one extra, and then Tanks would don't have anything. And Archers could have Speed3 infinite.
    In 1V1's there should be speed2 infinite.
    Kits
    There is very low ammount of kits available right now. I mean you can get all of those in like 1 hour of fighting and then what?
    There should be like 50-70 kits, Including HG kits. Example: Kangaroo, Grappler, Hulk and Urgal.
    1v1's
    It is very, very boring fighting in 1v1s right now. I mean all you can do is iron armor and soup? Itsn't that boring, same map, same everything all the time, I mean people play kitpvp to train, and often in fights (Example Survival PvP) you always use speed2 when you fight. There should also be different gamemodes on this. Example Where you have full prot3 and a sharp 4-5 and only gapples, where you have so you can refill soups, Hardcore PvP with stone sword, Archer and there is ton of other things.

    I hope you like it, If I can get other things in my head I will write them down here.
     
  2. Review

    Review Active Member

    Joined:
    Nov 25, 2014
    Messages:
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    Ratings:
    +21
    Instead of all of this, make a server with actual hit detection and not a sloppy joke of a server that an 8 year old could do better. I don't consider KitBrawl "PvP" anymore, and I don't think I ever will.
     
    • Agree Agree x 1
  3. Lozzylouise

    Lozzylouise SG Player at Heart

    Joined:
    May 10, 2015
    Messages:
    820
    Ratings:
    +421
    Although I agree something new should be added I disagree with getting speed pots while on a KS. If everybody but tank had the ability to use speed then what would be the point of the kits that are special because they have speed e.g. Archer. I also don't think Archer's should get any higher speed boost. It may be fun but there would be no way to kill an Archer with Speed 3 unless you got a decent combo. Maps, I actually like the map we currently have as it's simple and definitely suits its purpose for what KitPVP is. I do agree more kits should be added (perhaps taking some ideas from HG.) With newer kits I feel like it would be more fun to play and overall 1v1. This is just my personal opinion but good ideas.
     
  4. Eil

    Eil Ex-Raid // Perm. Ban Manager
    Retired Staff

    Joined:
    Dec 22, 2014
    Messages:
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    50-70 Kits... thats pure ridiculous. 90% of the hits that are in HG can't be applied to a Kit PvP server since they involve editing terrain or similar - It would make the server far to complex.

    At the moment it is nice and simple with 1 map for FFA.I agree, the /challenge map isn't actually that good due to the bumpy ground, but the Kit PvP server isn't popular enough to try and be like some of the huge Kit PvP servers which select a random map for ever 1v1.

    Speed pots for KS is not a good idea, the kits are balanced (mostly) and I think you will be surprised on how much speed can change PvP, which can unbalance the current setup. Also being able to buy soups in the arena. That would ruin the part where you get 5 more soups for every kill and would make people be able to tank because they can just jump in with a full inventory of soups. The whole point is you work up kills to get the soups - Its a common fact that if you are good at soup PvP, you should be able to survive as long as you have soups. What you suggested will make someone invincible (if their good).

    Review is 100% correct. Brawls hit detection is frankly terrible, once you start to get a combo on someone it basically gives you 'hit detection favour' where it is harder for the other player to hit you. This is not just on Kit PvP, it is across all the servers (I think), certainly Survival PvP. I think if Brawl fixed its hit detection it would be much better. When someone asks me for a 1v1 while i'm on Brawl, I rarely say: 'ok, lets go to Kit PvP, do /play kitpvp', instead I say 'Ok, go to [Insert Kit PvP server]'. For the simple reason that Brawls hit detection is horrible.
     
  5. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

    Joined:
    May 17, 2015
    Messages:
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    There's already a new Kit Brawl planned, and I believe it is almost done.
     
  6. Flavorous

    Flavorous the help

    Joined:
    Jun 15, 2015
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    +134
    Okay this is a little overboard.... I have never seen a KitPvP do this. Ever.
    You have to consider the consequences and costs to doing all this.... How much time would it take to make all these maps? To code this new fighting and souping? To code all these new kits?

    1. It's much more reasonable to say an additional map, let's say, that isn't a Colosseum.
    2.And no, unless you want to break KitPvP more than it already is, you should not add speed potions. People will constantly complain about either: A. The speed potion screwing up their hotkey or B. Not being able to fight because of how fast they're going.
    3. I somewhat agree that we should have some fun kits in the mix, but 50-70 is wayyyy too many. 10-15 should be plenty; and if you want to add kits similar to HG kits, then you should probably have those only available on the secondary map. People [Regulars] will just complain about all these new kits jacking up their time on the normal arena.
    4. That's exactly how everyone else does it, and it works just fine.
     
  7. yqt1001

    yqt1001 KitBrawl Developer

    Joined:
    Feb 16, 2016
    Messages:
    22
    Ratings:
    +15
    As @SoCool21 said, KitBrawl 2 is pretty much completely done and I'm just waiting on some things before release. I'll answer some of the concerns though.

    15-20 different maps is a bit much but I did make a request for more maps in a different style. The ability to select a specific map is initially planned to be a rank perk.

    Everyone else already pretty accurately summed up my thoughts here. Feel free to make suggestions for new kits that would fit in with KitBrawl, though.

    A whole bunch more 1v1 types are definitely being added.

    Unfortunately, I have no control over this. (I'm not going to blatantly remove the anti-cheat and create more work for the mods, for example)
     
    • Informative Informative x 2
    • Like Like x 1
    #7 yqt1001, May 25, 2016
    Last edited: May 25, 2016
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