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stop nerfing you racists

Discussion in 'Capture the Flag' started by iMuffles, Jun 28, 2016.

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  1. Quarrelt

    Quarrelt Genetic co-leader | team!

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    Sorry, getting told Necro needs a buff has just gotten old, haha - just kiddin' around.

    As for your second thing, yeah. They were added as small fixes to see what they would do. If they worked, they'd stay - if not, they'd be edited or plain removed. Like if having a dwarf in game wouldn't be as annoying considering they can only make it to level 10 and aren't immune until then. If say, it turns out that elf is now too OP because flying has more arrows, then we'll fix it. For example: I've already spoken to Nom about alternatives for the pyro adjustments. As for everything else, just like the pyro stuff, if it needs to be edited again or removed, it will be.
     
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  2. AriesRam10

    AriesRam10 Old MCPVP'er

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    Okay, I understand, and I agree. If I may, I think the problem is that most CTF players arnt used to being able to have rapid change or adjustment. I agree with what your doing wholeheartedly after this discussion. But I think as this point most CTFers see this as their one update. Now that this is done nothing will happen for a month or two. So I would just stress that things can be adjusted very rapidly now, or more so that its more of a test then a change.

    (Does that make seance? I have a tendency to not make sence to other people haha)
     
  3. Magnificent

    Magnificent Dallas Fuel

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    I'm not too brilliant or anything but if y'all were to change pyro, as already suggested by @iMuffles i believe? have a different slot altogether that activates frenzy, or alternatively, people could just take 5 seconds out of their day to move the steak one slot over /imeanheythatmightbeaskingalotidkrofl/

    Well when you can't spell sense right in the first place, I don't think you'll make much sense to anybody.
     
  4. AriesRam10

    AriesRam10 Old MCPVP'er

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    If I could please ask you not to attack me. I would really rather not have too flag your post. If you have trouble understanding it because of my spelling you can ask me what its supposed to say or ignore it. But insulting it is literally getting us both no where.

    If you have anything to say on the actual post I would be more ten happy to hear about it though.
     
  5. iMuffles

    iMuffles Well-Known Member

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    I think repurposing a single drop button to frenzy is the best solution. Yes, I am aware wait up is a thing, but if a single right click literally CANNOT be added (I still don't see the problem with it, learn to use it, if you accidentally frenzy it's your fault and move on), making an exception on one item couldn't hurt - or give us an option to choose between double click or drop, however that may work.

    Going to reply to your other post here because I don't feel like using two threads at once:

    So when you see two sides complaining, why is the solution to implement it, when it's evident that the majority doesn't lean either way? Single click was obviously huge enough of a deal to make you push for it being changed, so I don't see how that argument can be used against me.

    Yes, I was incorrect in that assumption, but at the same time I don't think it's unjustified to act like there is some bias towards keeping soldier's power. Intentional or not, the fact that other capping classes as well as defensive classes have been nerfed while maintaining soldier's far superiority looks very suspicious.
     
  6. Magnificent

    Magnificent Dallas Fuel

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    It wasn't an insult, it's a fact. People can make sense of things when they're properly spelled, and not gibberish.

    I'm done here, this bores me.
     
  7. Quarrelt

    Quarrelt Genetic co-leader | team!

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    I have been. You could probably look at 90% of my recent posts and I will have said somewhere either: "These are simple fixes so they will be easy to change if need be" "We can change them," "It wouldn't take long," "We're figuring it out.." etc etc.. I have been, don't worry. It's not everything though, it's this specific update. Obviously a rework or new class would take longer.

    @iMuffles: I added because if it didn't cause too much of a problem, why would we not implement it? Like I've been saying, I wanted to see if it would change anything. If it did, obviously I would take it out or edit it. If not, then great, it helps those who do have that problem and didn't effect the rest of the game. Nom said we may try adding an item, although personally, like I said, I don't know if that would fix it either. Also as I mentioned, if it doesn't work in the end, then we'll take it out, no big deal.

    As for soldier, when you think about it, their ability is really only mobility. With the pyro nerf, you can still do damage. With ninja you can still cap and kill things. If you nerf the wall climb for soldier, it won't have anything cool about it. I miss my instant kill but at least I can still do massive damage and insta kill things if I play it right as pyro. It's not like pyro can't do anything. It's the same reason I don't want to remove archer insta kills or some high damage output thing for assassin. I don't know what the soldier change will be, but I already said my opinion on that.

    EDIT: Also, pyro still does a pretty good job of defending, at least sometimes now it needs help. If you change soldier too much or too far, there goes a really unique and powerful way of capping. Idk if you just want to deal with ninja cappers all day. It's very touchy which is probably why we've been avoiding it because they can't spam forever, and if you play against them right it's fine. They're more of a pain on recovery, but if you cater to that, you change their mobility and their capping ability etc... so, it's difficult.
     
  8. AriesRam10

    AriesRam10 Old MCPVP'er

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    Yeah haha, I suppose I missed that part. Thank you for working to make sure people understand. But maybe next time have Nom put something like that into the official release post? That would be my suggestion.
     
  9. Quarrelt

    Quarrelt Genetic co-leader | team!

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    I did right before we finished our testing phase actually: "can you please stress this took like 10 min and are SIMPLE fixes so people don't freak out." <- something like that. @NomNuggetNom, ya let me down bro. Jkjk we coo' we coo'.

    But yeah, it's fine. Just hopefully, eventually, sometime people will understand that's what I've been trying to say.
     
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  10. Icarus_82

    Icarus_82 Well-Known Member

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    I think the problem that most pyros had (or at least I had) was accidentally activating frenzy, not accidentally steaking, so I dont think that moving steak would fix it. Also having an extra item would take far longer than two clicks? Tbh I like the change and even if it may not be a perfect solution, it is better than before when frenzy was often used without the pyro meaning to.

    If anything, the nerf to pyro is in the fire-time reduction from the arrows- giving a smaller window for damage generally would mean less damage.
     
    #30 Icarus_82, Jun 29, 2016
    Last edited: Jun 29, 2016
  11. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Not ping, it's down to brawl's flag pick up which is different from mcpvp's
     
  12. Lewka

    Lewka Well-Known Member

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    looks at the ctf tweak update
    sees elf has now extra arrows instead of less
    also has higher protection in armor
    ?????

    Basically, it seems like you forgot that they actually did buff in this patch rather than nerf everything and if you think they only buffed elf, I'd personally consider the new weakness pots of chemist as a buff, it will be easier to fight a bunch of people now rather than try combo them
    Also pyro now has extra arrows, how is that not a buff (granted being set on fire is now 3.5 seconds but its still more arrows to compensate for that)

    I'm pretty sure nerfs didn't change ctf that much, it just made it a more skill oriented gamemode where certain classes require more skill than others to play than their original forms. However I'll agree with the fact that classes shouldnt be nerfed to the point where it is as you said, spent 19 minutes trying to recover from a soldier
     
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    #32 Lewka, Jun 29, 2016
    Last edited: Jun 29, 2016
  13. TomD53

    TomD53 Well-Known Member

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    I was taking about the defence, not the flag pickup time.
     
  14. iMuffles

    iMuffles Well-Known Member

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    If you had read my opening line, you would see that I never stated the update was exclusively nerfs. I said there were more nerfs than buffs - something I'm sure we can agree on. My post is not only concerning the previous two updates, but rather the direction the gamemode seems to be heading in as a whole (as I mentioned, we still have 2 instakills that need to be removed).

    This is absolute bogus and you know it. The fire is reduced by over 50% and we get 20% more arrows? Not to mention you have to spend more time drawing your bow as a result of fire running out more quickly, which is in no way compensated by more arrows. How often do you run out of arrows as pyro?

    Every chemist player I've spoken to has considered the drastic reduction of damage pots and fire res to be a nerf that is by no means compensated by weakness pots.

    And this is the exact point my post was made to counter. "Skill" does not exist - you play a class for maybe a week, on and off, and you know as much about it as the next main (not to mention a lot of "skill" can be universally applied to 90% of classes). It boils down to ping, which is not the direction a game like this should be going. Also, as mentioned, more "skill" and less class-dependent counters leads to a slower, more stale game.

    Do you actually read posts and attempt to understand them, or do you just single out lines that you can disagree with? Genuinely curious, as you seem to have missed the entire point of my post.
     
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    #34 iMuffles, Jun 30, 2016
    Last edited: Jun 30, 2016
  15. Lewka

    Lewka Well-Known Member

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    the gamemode isn't heading into an end of the world direction. Remember when we thought removing pyro's instakill would be the end of the world for defense as a whole? It hasn't, on the contrary it made pyro stronger in certain cases such as recovery. The rework was well thought of and if the following two instakills classes reworks are well thought of, it just makes the game much more interesting to play, rather than just dying in 0.5 seconds all the time


    Reduced over 50% doesn't really mean it's bad, I highly doubt you needed more than 1.5 seconds to attack a person on fire, and by the time the fire runs out you can just right click to activate frenzy assuming you've hit them enough


    I am a chemist player myself, and I've gotten used to the changes. Fire res pots timer reduction really was a nerf yes, but it requires now mroe thinking with the chemist class, and honestly let's be real here, the only classes it was useful against was pyros and mages. Nerfing it was a necessity, as offense heavies soldiers etc would just go in to the flagroom and escape with minimal damage because they don't take fire damage. Now its a feature entitled to chemist and chemist alone most of the time.

    The reduction of damage and poison pots honestly doesn't bother me. I never almost never required the use of all 10 or 20 poison or dmg pots. The nerf isn't a massive impact, you never need more than 5 dmg pots and 3 poison pots at one session wthout dying. Say that the nerf is a big impact and you just rely on pots way too much, period.

    I am pretty sure some players play a class for months and are still garbage at it, whilst others get good at a class in a few weeks. It depends how talented you are at the game.

    I've said it before, I'll say it again, ping is the most tryhardy excuse you can use to call classes bull****. By the logic that it boils down to ping, that will henceforth mean that eu players and aussies dont stand a chance against americans. Since you're aussie I'll have you know someone like Mhhrlin could easily kill me as easily as I could kill her, and I have maybe half the ping she has. On the same spectrum, someone like Raging could easily beat me as easily as I could beat him, and ping has nothing to do with it. (just using examples, but either or its true)

    More skill actually makes the game slower yes but it makes it more interesting, simply because of the amount of combinations of abilities you can perform. It seems very different from just going into a player and suddenly killing them, that just is straightforward and one possiblity. Class dependent counters were always an issue in ctf. That isn't a recent issue the gamemode has come accross, yet people never seem to mind it. It never bothered them and to tell you the truth, it doesn't bother me either and hasn't changed the gamemode one bit from the fun game CTF is

    That is quite hypocritical of you to say seeing as you singled out my own post into several different lines itself. Of course I try to comprehend people, what's the point of disagreeing if you can't comprehend what the other is trying to say? I get that you are trying to say that you are fearing ctf is heading down to a path that is going to spoil the gamemode, that's what I thought with the xmas update of classes, and it hasn't made the game worse, it remains unchanged but more fair for each individual class.
     
    #35 Lewka, Jun 30, 2016
    Last edited: Jun 30, 2016
  16. StealthSpy007

    StealthSpy007 Well-Known Member

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    It can take you guys 5 months to change the amount of arrows a class has. Obviously this requires 500 lines of coding and Boolean statements.
    Pyro actually seemed to be buffed in some ways. I mean, if it does frenzy and hits you, that's pretty much the same as an insta-kill. If you can't get 5 hits on someone as pyro, you need to practice more. Still doesn't feel fair against pyro. Only good thing is that there is a chance we can run away from them without dying.
    Only time a pyro needs help is when there is a medic or there are 5 people trying to kill him.
    Ghost capping as ninja should have been fixed long ago. It makes the game unfair and frustrating.
    Soldier was already nerfed. It can't spam the wall-climb now. Why do you need to nerf it more?
     
  17. iMuffles

    iMuffles Well-Known Member

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    As opposed to what it previously was, an actual instakill?

    You underestimate "5 hits". Yes, in a 1v1 scenario it's fairly easy, but keep in mind you're playing objective defence, meaning:

    a) If the enemy manages to sneak up on you (very map-dependent), your every hit will be moving the flagcarrier further away from you.
    b) There will be other players in the flagroom, less chance of you getting hits in.
    c) The first players you see in a game are most likely soldiers. You do not get time to have frenzy full before the first offensive players come in.

    As opposed to previously, when pyro could one-hit you pretty much any time they wanted.

    Considering your negative kill/death ratio as pyro (eZ class amirite), I'm going to go ahead and say that this statement is exaggerated.

    It's common consensus by now that if you can't handle the wallclimb limit, you're bad at soldier. Judging by your dismal steal/cap ratio, this statement seems to be further proved.

    Play more than 2 hours of pyro before talking about how easy it is to play.
     
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  18. redboo123

    redboo123 Well-Known Member

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    give medic sharpness 1 you idiotsssss
     
  19. StealthSpy007

    StealthSpy007 Well-Known Member

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    1. It's still like an insta kill. It may not be as easy, but if you frenzy + hit that's pretty much an insta kill.
    2.
    a. Most of the time the flag carrier doesn't even reach and steal the flag. If they do, they usually die by the pyro then.
    b. Most people in the flagroom means that they will swarm the person who has the flag or who will get the flag. Meaning that they will have a higher chance of dying.
    c. You just need to land 5 hits on them. I still see a pyro alone in the flagroom defending. The soldiers who come at him die pretty fast. The pyro would probably have frenzy by the time they are about to kill the soldier.
    3. Sometimes it happens. Though still, it's better than insta-kill. However, the pyros can kill the medics and engineers even faster now, because frenzy deals damage to medics, and they can frenzy the engineers even if they are healing by the cake, and kill them within a few shots.
    4. It is easy. Again, stop lying about my pyro stats. It's become easier in some cases.
    5. When did I say I can't handle the wallclimb limit? I just why does soldier need even more nerfs.
    6. I have played more than 2 hours of pyro if you looked. It is still fairly easy to play, even easier to play in some cases
     
  20. obikenobi21

    obikenobi21 Delta Force Jedi

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    I'm just going to throw in that pyro gets 3-4 shot by laike every class (exaggeration for you take things literally nubs). It's hard to put out constant damage when you are forced to constantly steak.
     
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