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Making pyro good again!

Discussion in 'Capture the Flag' started by Lumpi456, Jul 1, 2016.

?

Vote for in your opinion best rework idea :)

Poll closed Jul 8, 2016.
  1. 1.

    3 vote(s)
    27.3%
  2. 2.

    0 vote(s)
    0.0%
  3. 3.

    1 vote(s)
    9.1%
  4. Pyro should stay like now

    7 vote(s)
    63.6%
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  1. Lumpi456

    Lumpi456 Active Member

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    As i saw so many people complaining about pyro im going to try to show some different ideas of reworks which came to my mind.
    For those who dont know the exact changes on pyro:
    1. They decreased the burning time of enemys to 3.5 seconds i guess.
    2. You now need to double right click to activate frenzy mode.
    3. 25 arrows instead of 20.

    1. Possiblity for a rework: Just change back pyro to what is was before the update.

    2.Possibility for a rework: With 3.5 seconds burn time its quite impossible to catch someone burning as they might run away or climb away as soldier making it quite impossible to catch a soldier trying to steal the flag. And another problem is that you need to charge your pyro completely after 3.5 seconds every time making it even harder to kill an enemy.
    I thought on increasing the burn time about up to 5 seconds which sounds not the best, but as a add to bring back that pyro doesnt need to fully charge the bow. Why? People were complaing about pyro being overpowered with instakill and low charged bows, but why not bringing back the low charged bow to lighten someone. Would be a good counter for soldier again.

    3.Posssibility for rework: As the burning time is so limited i would rather increase the damage while an enemy is burning to 1-1.5 hearts to make it more possible to kill a soldier grabbing the flag. But also increase to normal damage without frenzy and not lightened to 0.5 hearts per hit. So the limited burning time gets balanced with dealing a bit more damage.

    So as you can see these were my suggestions. I would really like to hear your opinion, with the poll but also with useful comments below of any other ideas which could be added. Especially i would like to hear the opinions of @Quarrelt and @NomNuggetNom because they are the ones who are able or not able to change this problem.

    Thx in advantage and sorry for my noob english xD.
     
  2. Xelia_

    Xelia_ (ノ^ヮ^)ノ *:・゚✧

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    Messages:
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    The rework was just to test some things out - likelihood is things such as double clicking and fire time will be changed or reverted if they don't work out.
     
    • Like Like x 1
    • Agree Agree x 1
    • Friendly Friendly x 1
    • Informative Informative x 1
  3. Lumpi456

    Lumpi456 Active Member

    Joined:
    Dec 21, 2015
    Messages:
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    I just wanted to mention some new ideas which i had and could be tested maybe :smile:
     
  4. Lewka

    Lewka Well-Known Member

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    I doubt pyro really needs another rework. It works just fine now, it has been nerfed yet still remains strong, whilst still giving a chance for offense simultaneously. It's better we just focus on reworking assassin, which should be a #1 priority for CTF rn, it's been far too long reading "But I blocked!?!?!"
     
  5. Claod

    Claod Well-Known Member

    Joined:
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    Honestly, all I want is for the frenzy to be activated differently.
     
  6. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

    Joined:
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    I would rather have engineer or ninjas ghost capping nerf next priority. Assassin does what its suppose to do.
     
    • Agree Agree x 1
  7. TTD3

    TTD3 Well-Known Member

    Joined:
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    Messages:
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    Ratings:
    +175
    "Assassin does what it's supposed to do"
    If the thing they're supposed to do is to kill people although they blocked, fine, then the thing they're supposed to do is a ****ing joke.
    But even that isn't the only problem with assassin, but assassin's problems don't belong to this thread anyway.

    Aiight, moving on to pyro:
    As you may know, I don't play as frequently as I used to anymore, so you might want to bear that in mind if you think a harsh reply is needed.
    Personally, I like the shorter burning time of fire, but NOT mainly for the fewer time pyros are given to kill me.
    Fire damage is pretty high.
    Once on fire, you're almost guaranteed to use up one steak (if you're not fire resistant) which is pretty much for the effort it takes to set someone on fire with the area the bow and its effect covers. Also, the damage you take slows you down, which makes it ridiculously 'easy' for pyros to catch up to you.
    Although I don't play pyro (often), I can imagine that these 3.5 seconds are not at all enough to be efficiently used.
    So I'd personally be in favour of the burning time being 8 seconds long, BUT the damage output only happening in the first 4 seconds or so.
     
  8. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

    Joined:
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    I hate assassins ability as much as anyone, same with archer, but those two instakills are necessary evils. Assassins AND Archers keep ctf from basically just being an engineer camping fest and flag room controlling game.
     
    • Agree Agree x 3
    • Winner Winner x 1
  9. AriesRam10

    AriesRam10 Old MCPVP'er

    Joined:
    May 17, 2015
    Messages:
    293
    Ratings:
    +75
    Can they make Necro or Engineer great again before they worry about something that was nerfed like yesterday please?
     
    • Agree Agree x 2
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