1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Idea Ideas for changes in some classes

Discussion in 'Capture the Flag' started by Invidus, Jun 26, 2016.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. Invidus

    Invidus Active Member

    Joined:
    Jun 2, 2016
    Messages:
    88
    Ratings:
    +16
    Alright I know Chap, the mods and. Nom probs won't actually do this but I just wanna express some ideas I have some changes on some CTF classes

    Heavy: a lot of people use this kit to kill ***** so I though how about making it so the sword is breakable, not super easy but not enough to get a crazy kill streak

    Medic : so medic is a pretty decent class but what's the most op is a medic army I mean it's not that op, but with the right skill its power is unstoppable so let's make it so medics can't heal medics (if u have a flag that could be an exception).

    Engineer: maybe make the turret do less damage their almost impossible to kill with ninja

    Necro: I don't need to say anything

    Archer: I was thinking of something like a frenzy, you need to get 3 hits and then activate your frenzy thing and if u shoot and hit someone it is a instakill it should last like 10 to 30 sec


    This is all I could think of at the moment if I think of more ideas I will do another thread
     
    • Like Like x 1
  2. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

    Joined:
    Jun 12, 2014
    Messages:
    3,007
    Ratings:
    +650
    After playing some Overwatch, I think the Turret should:

    1. Not deal any knockback, so it's easier to go up to it and break it, most of the time the high firing speed makes it almost impossible to break it

    2. Lower Damage

    3. Buff the utilities of Engineer
     
    • Like Like x 2
    • Agree Agree x 1
  3. 19Cameron91

    19Cameron91 Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    2,362
    Ratings:
    +1,074
    Heavy - Swords use to be breakable, but not anymore. Anyway, I don't think heavy needs any changes.

    Medic - Yeah, medic needs some sort of nerf.

    Engineer - make the turrets not see invisible ninjas, but if the ninja tries to break a structure, their invisible powder should turn to silly powder.

    Necro - How dare you not say anything. Necro needs a buff, or at least a rework.

    Archer - Archer is fine.
    1. It doesn't deal knockback, or at least it's not suppose to.

    2. No.

    3. No. What needs to happen is, when teammates eat the cake, it should deplete.
     
  4. AsrielScreamurr

    Joined:
    Jun 23, 2016
    Messages:
    28
    Ratings:
    +18
    Heavy - Make the armor weaker!
    Medic - It should not be fire resistant
    Engineer - pls remove nom. ty
    Necro - make it spawn unkillable zombies lmfao
    Archer - DONT YOU THINK ITS POWERFUL ENOUGH????
     
  5. Invidus

    Invidus Active Member

    Joined:
    Jun 2, 2016
    Messages:
    88
    Ratings:
    +16
    i meant that alot of people have complained about it and im sure everyone knows by now why necro is bad
     
  6. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

    Joined:
    Jun 12, 2014
    Messages:
    3,007
    Ratings:
    +650
    Engineer out of all classes have been nerfed the most. The only reason people are so against higher firerates is because of knockback. Knockback has been broken lately so it just needs to be fixed. If you have let's say 2 hearts damage worth of Turret Arrows, and you hit a person that has half a heart, that would mean 1 and a half hearts would be wasted. This way the turret would be more efficient, the utilities have been really bad, the cake should not deplete, even if changes were needed to be made, the cake should have at least 50 pieces to eat. While Utilities may not to be buffed, 1 & 2 still apply.
     
    • Like Like x 2
  7. 19Cameron91

    19Cameron91 Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    2,362
    Ratings:
    +1,074
    Because it's been nerfed.
     
  8. Netflikx

    Netflikx Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    263
    Ratings:
    +169
    1. They already tried making the turret deal no knockback. I'm guessing what little knockback the turret does now is the most they could get.

    2. Again, they already tried doing this. Lowering the damage more will make it obsolete, and yea we kind of want that to happen but it shouldn't.

    3. What do you mean buff the utilities of engineer? Way back on mcpvp they had to nerf the utility of the cake because it restored items. It already has a teleporter and a heal, as well as zoning off certain aspects of the map. Not much more is needed from it.
     
    • Agree Agree x 1
  9. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

    Joined:
    Jun 12, 2014
    Messages:
    3,007
    Ratings:
    +650
     
  10. TheZombieKat

    TheZombieKat CTFer since May 2012

    Joined:
    May 18, 2015
    Messages:
    1,161
    Ratings:
    +354
    How has knockback been broken? The turret deals so very little knockback, all it does is slow you down. You weren't here in the past. The turret used to pull you towards it, instead of knocking you back. If the cake didn't deplete, it would cause even more people to engi camp, and it would make the Engineers harder to kill if they could repeatedly eat the cake. You do know that the cakes regenerate, right?

    @tvisthebomb I agree with what you said about the utilities. It has the teleporters, the turret, and (like you said) can zone off entire sections/pathways of a map.

    Heavy is meant to be a tanking class. Making its armor weaker would, essentially, take away the point of the class.

    @Gehenna_Beam I agree that Heavy needs no changes.
     
  11. GalaThundR

    GalaThundR Mcpvp Veteran

    Joined:
    Jul 18, 2015
    Messages:
    902
    Ratings:
    +721
    Discord:
    GalaThundR#7914
    This is an honest question. Why does engineer still exist OTHER than that brawl doesn't feel like giving refunds?
    Sure it was made to have an area control role in the game, but chemist and mage do that just fine with skill. Clearly most people hate engineer and want it gone.

    This class is so ridiculously annoying that there are a complete set of rules in ctf maps JUST for engineers. You could say the same about archer but hell, atleast archer has to move it's curser.
     
  12. Mc_Simp

    Mc_Simp Member

    Joined:
    Aug 1, 2015
    Messages:
    32
    Ratings:
    +6
    Engineer gets alot of hate, yes it doesn't take any skill to place a turret and run to spawn but it has received alot of nerfs there isn't much left to change I'd just suggest making it less accurate the further the target is from the turret
     
  13. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

    Joined:
    Jun 12, 2014
    Messages:
    3,007
    Ratings:
    +650
    I haven't played CTF that much lately, barely even went near engineer. I've been playing CTF since 2011, and the state of engineer then was still pretty OP. I know the cakes regenerate, and I think it should. Literally the most weakest armored class ninja could break a cake at an angle that the turret could not hit him/her in less than 1 second. That's already pretty bad, 1 heavy is all it takes to take a whole entire turret system with cake teleporter and all down. It's just that most teams in CTF aren't that organized, that's not really the fault of the engineer class is it? In a CTF match engineer is rarely even played, and most probably against the rules, and even if it were there, the teams are pretty organized to the point where taking out an engineer is a piece of cake.

    My point is? Engineer has been nerfed so much, I'm sure even you could point out a few things. Back in CTF's original state, they were still pretty easy to counter with. Like I said, 1 Heavy could be the end of a turret, an archer could easily headshot an engineer, and even if the engineer is hiding, someone could take the turret down. At this point of being nerfed, the turret is useful against:

    - Low armored classes (Assassin, Ninja)
    - Non-intelligent players who rush the turret

    For the first scenario, that is meant to happen, ninjas and assassins aren't supposed to be good against turrets. As for the second scenario, that's not a problem with the engineer class is it? It's just a lot of players who think they can take down a full-on turret by themselves. The whole idea of the engineer class is supposed to be a semi-support character. They teleport players in, and they heal them with their cake indirectly.

    I've blabbered up to this point, so I'll basically sum it up to relate all of this with my actual ideas.

    - Higher Fire Rate & Lower Damage: I've already said that with this, it makes it much more easier for turrets to be more efficient. It even gives chance for lower armored classes to escape (doesn't mean counter the actual class). Whenever a ninja is in the range of the turret, it immediately fires. With lower damage it still immediately fires. But it deals less damage, that's basically nerfing the damage. Considering Assassins and Ninjas are pretty slippery classes, they can pearl or use their speed no problem. This way skill is more useful than just simply gameplay mechanics. Do you think it's fair for a ninja to go into the range of a turret and almost be instantly killed if they have low health? That doesn't involve any skill whatsoever.

    - Buffed Utilities: Like I said, engineer is a semi-support class. But we've nerfed it's utilities way too much. I've nerfed the killing ability of the turret already as can be seen above. This is mainly because I want to touch upon the utilities of the engineer. Basically, it's a one-way teleporter deal where once you enter, you're pretty much stuck there. I'm not sure of the exact reason this was removed, but I can tell you why it can be very OP, and how that can be easily fixed:

    - Flag Carriers are safe: Basically, whenever you're in the range of a friendly turret, you're relatively safe. You can easily teleport to the spawn and capture by hopping on the teleporter. However if the player is not a flag carrier, I don't see this being OP in any possible way, considering you're actually benefitting the enemy team if you escape into your spawn, less people to deal with.
    How can it be fixed?: Literally one of the most easiest fixes, just like the flag gets returned if you go into spawn, just simply don't allow flag carriers to use teleporters. Even though a flag carrier may be camping by Engineers, they aren't gaining anything but doing it, they have to capture sometime. And like I said with the strategies of countering Engineers, once you take out the engineer, taking out the flag carrier will be much more easier, it's a team effort, and if you can't do that, then what's the use of teams?

    - Unfair fights with classes that keep refilling by eating cake: You keep on eating cake, and a heavy or some other class trying to destroy the turret just keeps being beat down by other classes that eat the cake.
    How can it be fixed?: There are multiple things that you can do to fix this, and prevent it from happening. I'm actually grateful for the change of cake not refilling, I think that should be kept. However, you could just limit the uses of cake, and once that limit is all used, you can't place a cake anymore. Like 50 uses. You could even make the regeneration of cake very delayed. Now this might seem like a very complicated idea. But after playing Overwatch, I actually think it should work. Just make Engineer a self-sustaining class that doesn't need cake. So completely removing the cake, and replacing it with supply drops like with Overwatch torbjorn. You gather scrap metal from fallen enemies, then you can make it drop into a supply drop (that doesn't fall from the sky, hard to explain, just watch an Overwatch video of torbjorn :v).

    Hopefully that cleared up misconceptions of my idea. I may have sounded silly, but I do believe I have enough experience with CTF to make these judgements, if you open the cached website of McPvP, I did join on 2011 with almost 1,000 games played :V.
     
    • Agree Agree x 1
  14. super_mii2

    super_mii2 Well-Known Member

    Joined:
    Aug 26, 2015
    Messages:
    184
    Ratings:
    +12
    Heavy doesn't need any changes and its fine the way it is. Its main problem is its limited mobility in a game where fast moving (ninja, soldier, assassin) classes are everywhere and it's not really that suited to handle those.

    Even better is changing the cooldown to like 20-30 seconds and making sure that someone who already has been healed by a medic cannot be healed again from every medic until times out.

    The archer rework would change the class and piss off a lot of archers. There are people who play CTF solely because they like archer and if there is to be a change, it cannot be such a drastic one. Possibly limiting arrows or increasing headshot range, though I'm not sure how I would rework this myself.
     
  15. Exploud

    Exploud Member

    Joined:
    Sep 1, 2015
    Messages:
    34
    Ratings:
    +20
    Classes that need a rework (see my post in this thread)

    Assassin - only because 1.9 removes blocking, I like it as it is to be honest
    Dwarf - level cap is fine as a temporary solution but it's anti-fun
    Elf - cobbled together to fix common frustrations at the time of creation, so it serves no definite purpose
    Mage - only good for random killing, infinite healthpool, frustrating to fight with default classes
    Engineer - campy, but with a low enough damage output that it only really affects ninjas and assassins
    Necro - need I say more

    the rest of the classes are fine, these just don't have any real presence (except assassin).
     
Loading...
Similar Threads Forum Date
Idea Ideas for a Few Changes Capture the Flag Jan 20, 2020
Collection of Build Ideas & Bugs & Other changes MinecraftBuild Apr 6, 2018
Idea War-z ideas good changes maybe?? MC-WarZ Mar 18, 2016
Idea Party Ideas and Improvements MinecraftParty Deluxe Oct 26, 2021
Idea Future Party Update Ideas MinecraftParty Deluxe May 9, 2021
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...