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Idea Kind of small mage nerf.

Discussion in 'Capture the Flag' started by UnyieldingRage, Jul 5, 2016.

?

Should these changes be implemented?

  1. Yes

    16.7%
  2. NO

    66.7%
  3. Maybe

    16.7%
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  1. UnyieldingRage

    UnyieldingRage Active Member

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    This is just a small nerf idea for mage, I was thinking that the mage could just get normal steaks instead of the healing spell. The problem i see is that the mage has unlimited healing (maybe it doesn't im not 100% sure), and when they are low all the have to do is run, if anyone gets close just use lighting, then continue running until their healing spell has recharged then continue that over and over until the enemy is dead, but if they have steaks, or maybe some instant health potion, they can heal like any other normal player and can't repeat the same thing over and over. Again this is just an idea, more of a complaint since I'm salty when ever I get killed by another mage from damage spell spam or combos, Please give your opinions.
     
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  2. _Enderfire1602

    _Enderfire1602 Well-Known Member

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    Mage's armour is actually pretty weak.
     
    • Agree Agree x 2
  3. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Mage actually has the weakest armor in the game now, due to the elf JUST GETTING PROT 2 CHEST AN BOOTS NOT LEGGINGS, but its got horrible armor, and any decent heavy, ninja or Instant kill class can counter it. Its lightning doesn't recharge quickly. if you can catch the mage between recharges and he misses 1-2 damage spells he's dead in the water, and since its regen you still have time to kill him if your damage output is high enough, btw MAGE CANT BLOCK.
     
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  4. Wolfei47

    Wolfei47 Member

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    The mage takes about 4 damage spells to kill, so before they regen their potion, that's quite a few chances, not to mention all the other spells you can use. It's a part of the whole magic thing, it uses spells to heal, damage, freeze, burn, but making it steak would be kind of dumb, because every class that has weak armor like mage or ninja have some sort of healing mechanic (sorry assassins) where they need something other than steak to use. Like, wouldn't it be op if you were soldier and got into a fight on flat ground with a ninja that had steak? Kind of the same with mage. The mage cant have instant heal, but the regen is pretty quick. If you are a powerful class though, you can kill faster than they can regen.

     
  5. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    O wait yeah. And ninja but they don't count
     
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  6. obikenobi21

    obikenobi21 Delta Force Jedi

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    l0l, mages armor being weak doesn't really mean crap when you can never get to them.
     
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  7. UnyieldingRage

    UnyieldingRage Active Member

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    Yeah, but like okikenobi said, you have to catch them first, their spells don't hurt them. So if you get close to them all they have to do is use lighting and you get knocked back very far, or if you're like me it'll shoot you up in the air and you'll take 9 hearts of fall damage.

    Ok there are a couple of problems with that. Number one, not everyone uses instant kill classes, ninja or heavies, Number two, I'm trash at the game. And Number 3, I wanna say you're right about getting high enough damage on hits, but that's the problem, you have to catch The mage, mage is literally made for running, it has no form of melee. That's why some people don't like it, because its a class made for running. I just find it kind of unfair that everyone else has a limited amount of steaks, but mages have unlimited regeneration that not only get their health up faster, but can be used over and over again. I can see why since their armor is extremely weak, but for some reason even when i catch them off guard and get 4 hits on them (one being a critical hit) they are still alive, The only class I have used that beats a mage no problem is the chemist, probably because its a walking tank.
     
  8. RaZeragon

    RaZeragon TC Co-Leader | Catgirl Enthusiast

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    The way I see it, mage should keep the regen potion, seeing that 3 other classes have infinite health (medic / ninja / assassin). Are you saying we should give ninja steak too? Ninja can pearl away, heal, and pearl right back, so why not just give it steak so it dies quicker? Not to mention, you're not seeing the actual problem with mage.

    Mage is (in my opinion) the only mid-range class in the game, and it relies on keeping it's distance. If you want to nerf mage, take the knockback off of its damage spell.

    As seen here, the main problem with mage is that it relies on keeping a distance from its opponents, unlike most other melee classes that require you to run into the player for close sword on sword pvp. This traps the attacker in a vicious circle of infinitely playing into the mage's killing field, seeing as the attacker must constantly run towards the mage to kill him when the mage can attack at a distance. However, I find it useful to pvp them up to a wall or structure, so then they can't move backwards and dodge your sword.

    1. Mage can be killed by every class, it's just that some kill it easier than others, or some have better advantages.
    2. Get better? We shouldn't have to change something like this just because people aren't going to put in the time to learn how to avoid and defeat mages.
    3. Mage is not made for running, it's made for midrange pvp. The only thing is that you usually have to stay mobile while using mage to keep your enemies in that midrange. Ninja, assassin, and medic all have some sort of an infinite health pool, so I don't see the problem with mage having one too. Not to mention, the potion is also a downfall to mage. When you right click steak, you instantly get back your 4 hearts, and nothing will stop that. However, mage's health potion is AOE. You can miss a health potion, or you can heal your enemies with it. Trust me, if you're being knocked around enough, you will miss your health potion sometimes, and there have been plenty of times that I have healed my enemies or have been healed by mages. It is also regeneration, not instant health, meaning that you can still kill the mage if it is low health and uses its heal spell, and don't forget the time in which the potion must splash, giving you more time to kill the mage.

    However, I do agree that mage should have its damage spell knockback removed. I think everyone would agree that the damage spell is the mage's most direct and quick avenue of attack, and taking off the knockback would allow the enemy to be able to close in faster on the mage.

    The problem with mage is not so simple as reverting the healing potion to steak. Although it would slightly limit a mage's options, it would not stop the bigger problem that mage is able to keep its close range enemies at midrange while still doing a ton of damage.
     
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  9. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    On the question of knockback for mage, I think they would end up the same as the engi turret, you can't give it 0 knockback, the client probably wouldn't allow it and ban you for anti-kb, so they give it so little knockback it is barely registering. So no kb not an option, very very little kb yes.
     
  10. UnyieldingRage

    UnyieldingRage Active Member

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    I do agree, I just don't know why but i can't kill a mage, unless the mage is caught off guard which is rare for me. and i tried to learn how, I know a couple ways but unfortunately since the new credit system was added I can't use the classes to do so, and I really don't wanna pay money just to get a class that'll help me kill a mage. Already tried using heavy, and to my surprise didn't work. Soldier is one that definitely works, but spamming the wall climb to kill a mage is pretty boring and could take a little bit of time. Archer and medic both got the same results for me, the cobwebs did help just a little bit though. Already tried to avoid mages, that definitely doesn't work, hell I got targeted by one mage just because i was using archer, had to deal with him for 5 games. I wanna say that if you do nerf the damage spell in some way things will change. but then you have all the other spells, The 2 spells aren't that much of a problem but they're more annoying (Fire spell, Freeze spell), But lighting is one that is both annoying and Overpowered, Since it gives pretty high knockback, as well as high damage, and in some cases (not sure if this happens to anyone else) if its used in a certain way, It'll shoot you high up in the air and unless you're soldier, you'll take a high amount of fall damage. But there is one problem getting the mage up to the wall and trying to kill him from there, he'll just use lighting to shoot you back and he'll continue to run, until he can heal then get back to doing what mages do. But if the knockback for the damage spell was removed you could easily just run back to him, and continue to do that. I just personally don't like the fact that mage has unlimited healing, that's why they run a good amount of time, because when you do get hits on them they'll use lighting, regenerate their health, spam damage spell or do the thing that apparently takes the most skill with mage and "use combos", they then proceed to continue that process until you're dead.
     
  11. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    Do this and you'll make Mage as worthless as dwarf fighting an archer. Mage has a few seconds of vulnerability while recharging, as they probably use all their spells in a certain time.
     
  12. UnyieldingRage

    UnyieldingRage Active Member

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    Which one giving mage steak instead of regeneration or taking away the knockback from the damage spell? At this point I have pretty much bailed on the replacing regen with steak, seemed like a bad idea when i first made the thread.
     
  13. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    The regen, however I have some opinion on the damage spell. Damage spell, I agree, there shouldn't be knockback. In all honesty, it would KIND of fix damage spam. Mage has enough knockback already.
     
  14. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    @kevshadowslayer Mage would be harder to deal with having no knockback rather than what it has now. No knockback from projectiles cancels sprint and brings you to the ground if you are jumping, this would allow you to chain damage spells easier than with the knockback.
     
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  15. UnyieldingRage

    UnyieldingRage Active Member

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    I just want some way to actually get to the mage and kill him/her, a nerf of some kind. But the only two classes I could use to kill said mage (Chemist and Assassin) now cost 30,000 credits, and using the starting four classes don't really help to much, unless you're an archer camping up on the hill and a Mage happens to run by.
     
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  16. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    If you're heavy try going to an enclosed area. As far as soldier goes you can try to time your wall climb to avoid spells, but it may be somewhat difficult.
     
  17. Exploud

    Exploud Member

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    This doesn't help much because the only time mages tend to be a problem is when they're spawn camping, which are rarely enclosed enough for heavy to have any real effect. Mage NEEDS a default counter.
     
  18. UnyieldingRage

    UnyieldingRage Active Member

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    Yeah, getting a mage into a enclosed space is a hell of a lot easier said then done, and the problem with solider is that soldier is pretty much a capture class. That and people shouldn't have to change their class just to kill a mage. Not a lot of people like playing soldier as a class to kill people, they mainly play it to capture.
     
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