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Medic Teaming vs. Medic + Heavy Teaming - What's really worse?

Discussion in 'Capture the Flag' started by Lugia_, Jul 18, 2016.

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  1. Lugia_

    Lugia_ support =D

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    Below is one of the rules that is required to be followed in team matches:
    You can read up on the other rules here.

    The majority of the people reading this post have probably played in a team match, and understand that this rule is in place so that two Medics can't live forever off each other. But, why is this rule only limited to Medic? I have never seen a rule in which a Medic cannot heal a Heavy or a Soldier while in combat, even though it gives almost the same effect since the heal of a Medic is so strong. The Medic can refresh all of the players steak, and give them an extremely quick regeneration that lasts for more than just healing up all the hearts. Not only that, the Medic is almost guaranteed to pull off this heal, or at least the regeneration, due to the fact that Medic comes with six steak, the most any class has in the game (tied with Necro.) Medic's heal is ridiculously powerful, and changes the entire course of the game.

    "I hate Soldier, I can never recover off of them!" I'm guilty of saying this line quite a bit, but I'm well aware that I can't recover off of a Soldier because there is always a Medic there to refresh their health completely. This happens all the time in team matches, the Medic always has to be targeted because of how ridiculously powerful its heal is. The Soldier exits the flag room, and gets a Medic almost immediately. If the Medic gets killed, they can just meet the Soldier halfway in the next fifteen seconds for yet another heal. The Medic can heal the Soldier in combat as well, so the fifteen second cool down is pretty much irrelevant. How is this fair even in the slightest?

    Due to how strong Medic's heal is, I believe that the rule in team matches should be that Medic's cannot heal anyone with the flag in combat (I'm willing to find an alternative to this, hard to enforce, just an idea because something I think needs to be done.) This should take effect until at least Medic's heal is nerfed, because Medic is the most powerful class in the game due to:
    • Its heal
    • Its steak
    • Its webs
    • It doesn't take flag poison (it has its own regeneration for crying out loud)
    Medic is the reason why people have a difficult time recovering off of Soldiers, Heavies, and other classes as well. It's literally the most powerful class in the game, just please nerf Medic's heal somehow. I'm not sure myself what the best option is in the long run, so please comment about that, but something needs to happen. Also, to answer the question from the title, it's the same exact thing. Nothing is worse, Medic's heal is so powerful that it's horribly broken either way.
     
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    #1 Lugia_, Jul 18, 2016
    Last edited: Jul 18, 2016
  2. Tysonyoshi

    Tysonyoshi Active Member

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    medic was always lowkey the best class in ctf
     
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  3. pandanielxd

    pandanielxd its panda daniel

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    when medics armor is too good, medics weapon is too good, when medics weapon gets nerfed because its supposed to be a support class, when people complain about it being too good at being a support class, do you guys ever stop
     
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  4. Yaypop556

    Yaypop556 Member

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    i really disagree because the medic is a key component to ctf and it has already sustained nerfs in the past. mcpvp didnt thionk it needed nerfs and since mcpvp is superior and no one thought it needed changes there i think people should just balance the other classes around medic instead of changing the medic class. like because like when i thibk of ctf i think of a medic because that's just like the 'flag' of ctf hahaha no pun intended.


    you see what im trying to throw up on the board here
     
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  5. Nakatago

    Nakatago Well-Known Member

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    Medic healing in combat, especially with the flag carrier is medic teaming and isn't allowed in matches....
    Another example of needing ref rank!?!?
     
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  6. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    I've been told numerous times to deliberately go for medics in team matches, both offensive and defensive simply because they can be that annoying in sections. I'm not really sure how to best to resolve this situation. What I do believe is if instakills are going to be removed, then instaheals should also, given the ability to abuse that to the extreme.


    Nope, they constantly complain about it, just as they complain about archer, engineer, mage, dwarf and previously chemist.
     
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  7. Doctor_Noah

    Doctor_Noah Well-Known Member

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    dude........ you dont understnad. i totlaly get what you are trying to throw up but at the same time no. just because mcpvp was in the passed dont mean it's forgotten. gone but not forgotten as they say. mcpvp was about cpaturing flags and medic captures flags so i think you just have to you know Disagree with the content that lugia_ is providing. MCPVP IS superor, so if they dont nerf something, you DONT nerf it here today. so basicaly i am disagreeing with Lugia_ and with people.

    also dude......... regurjitation jokjes are sick and meant for 1 years olds also if you are going to vomit (proper term fro throw up) do it in a trash can or toilet, not in the borad.

    thank you
     
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  8. obikenobi21

    obikenobi21 Delta Force Jedi

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    Medic with anything is terrible tbh. Medic being nerfed before doesn't make it balanced now, because the one thing that really deserves a nerf (its heal) has barely been touched.
     
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  9. Yaypop556

    Yaypop556 Member

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    thanks for the critisism dude i am really feeling you inside and out i like the power language you use to get your balls across the court. sorry for the recurcimsisin joke i made i know it is not funny but i was honest just reting to relate to the common crowd but yeah honestly i agree with you honestly i bet if mcpvp and brawl took an iq test then mcpvp would be better. honteslty seriously brawl should learn from mcpvp and learn that they will never be superior so the least they can do is copy mcpvp. we have to open the eyes of these people and make them know that medic is the key thing to ctf and if they change it tehn i will quit ctf forever.

    thanks for sharjng your smart with me and letting me know thta there are some knowledgable people out there.
     
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  10. BAWSS5

    BAWSS5 Well-Known Member

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    Medic + Medic + Heavy.

    An ungodly combo.
     
  11. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Oh no, Medic is actually a GOOD support class? What should we do?

    I know!

    How about we just get rid of all the classes, give each other whiffle ball bats, and beat the hell out of each other with em? God that sounds fun. And bonus, it would be balanced, cause we all know that's what really makes CTF a great game! When you can't do jack diddly because having actually useful abilities would be too OP!1!11!!
     
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    #11 EmperorTrump45, Jul 18, 2016
    Last edited: Jul 18, 2016
  12. Lewka

    Lewka Well-Known Member

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    [​IMG]
    basically what I'm understanding what this thread wants


    JK apart I really do think there should be a rule that prevents people to medic team whilst in combat regardless of the class in matches
     
  13. Hamzas

    Hamzas Well-Known Member

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    I agree that there should be a rule that prevents the medic from healing the flag carrier in combat. Also, #RefRank.
     
  14. Doctor_Noah

    Doctor_Noah Well-Known Member

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    your welcom

    yes if mcpvp were to verse brawl in a smart contest then mcpvp would win; HANDS DOWN. i aggre we need some people (COUGH: MODERATORS; COUGH) to figure this out
     
  15. obikenobi21

    obikenobi21 Delta Force Jedi

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    pretty much what medic heal does tbh
     
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  16. Rohaibcheema

    Rohaibcheema Active Member

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    i love u
     
  17. Ducksfan101

    Ducksfan101 Well-Known Member

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    Well, of course it is a debatable topic these days. The fact that one needs to rely on a medic to get heals thus increasing the likelihood of one capping. Yes, recovery can be hard if there was medic teaming or a medic + heavy. Despite this there are many other perspectives you have to look at the argument.

    The first topic I'm going to talk about is public gameplay:
    In my perspective, I mostly see myself solo cap without any support. This, of course, does not apply to when there is a stalemate or other variables that can apply. If I was a heavy, it is obvious that I cannot wall climb and regen automatically. Due to that, I would probably need a medic in that case. If I was a medic, it is very unlikely I would need a medic right away due to the webs and automatic regen. Lastly, if I was a soldier, I could wall climb and stuff which would make it inconvenient for recovery because one could just jump down to a medic and then climb back up (for example: Blackout). I did not mention Chemist because I personally do not play it; however, I would strongly argue that Chemist + Medic can sometimes be overpowered.

    Sometimes, players say that they are in a Skype, TeamSpeak, Discord call (and/ or other ways of communication) which would obviously relate to the problem of the Medic. Did I not mention the compass? If you do get support, or stuck in a stalemate, then a medic can just use the compass; this causes an increase of chance that one will get support.


    The second is actual matches (Official, UnOficial, Squad Matches, Player Pools, etc):
    Obviously the rule of "No Medic Teaming" applies. When Officials do happen there will/might be cases of the Medic teaming. However like @Lugia_ said, there can be the Medic + Heavy and that is allowed. Well, considering the opponent side can recover with Pyro, Ninja, Assassins, etc... , is it very difficult to considering what to change gameplay wise. Of course, there are changes that can be implemented, if they ever do happen (@NomNuggetNom) and they can also be tested (if people are willing to do that). They can also be trouble identifying the actual Medic Teaming and of course Mods are human and can make mistakes. However if you were doing to consider the "humans make mistake" and "mistakenly" Medic Team, that's a different topic. This, along with other variables, is why people are suggesting the Ref Rank.

    Yes I can agree that something needs to be done about the whole "Healing someone while in combat" regardless of what class they were. If that were the case, there are solutions; however, they might take some time to actually be tested and finalized (time may vary of course). One solution is that a player loses all of their steak once getting the flag and rely on the Medic from there. Another solution is that a Medic is not able to heal the person with the flag and resort and some sort of meat shield or whatever. It all depends on the team one is facing. One team can have really bad Defense and one could have very good Offense and vice versa.


    Conclusion:
    Yes something needs to be changed about the whole healing thing; however should not be implemented until a further date as it will take a long time to actually find out what works and what does not. The whole medic teaming situation during matches can be reviewed (if Mods had a replay mod seeing if the medic healed another medic); however it would have to be reviewed after the match for it can be reviewed by another mod while another mod is reefing. Again #RefRank. Whether the Medic is nerfed or how the actual healing system is nerfed, I can strongly agree that something needs to be done.

    TL;DR: Read it lazy nubs
     
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  18. Lugia_

    Lugia_ support =D

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    The problem is more of that when all of these things are combined, they make a machine that is insanely overpowered.

    It may not seem like much from the surface, but look how it plays. The sword nerf made it (slightly) better but Medic still has:
    • Six steak, tied for the most in the game with Necro
    • Webs, which can trap incoming enemies from running forward, taking sponges, etc., even if it's just momentarily
    • Infinite regeneration, which makes flag poison non-existant and any damage taken can be absorbed by the infinite regeneration. The Medic also doesn't have to stop running, unlike Ninja
    • "Decent" armor, and its high steak count makes up for some of the damage it absorbs
    • A heal that gives the player healed extremely quick regeneration as well as all of their steak, and their items refreshed (see: Chemist, Ninja, etc.)
    Listen, I'm fine with Medic being a support class, except for the fact that it's too good at being a support class, the heal is literally worth a full on respawn without having to go all the way back, and you can keep the flag. The cooldown on this full on heal is a mere fifteen seconds, and gives an insane amount of regeneration with no cooldown, if the steak isn't given to the player. You can even fully heal the player in combat, how is that fair? It's like they respawned in combat. Also, Medic is boderline not even a support class. There are mass amounts of offensive Medics (just to name one, @ReubenS) who can swiftly move in and out of the flag room, not take flag poison, web the enemy, and stay alive extremely long due to steak. In most cases, there are other supporters there as well (Ninja support, possibly) that can take away from killing the Medic.

    Yeah okay, Medic is real weak guys. The complaining just isn't justified!
     
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  19. RaZeragon

    RaZeragon TC Co-Leader | Catgirl Enthusiast

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    How many offensive medic mains can you name? How many are skilled enough to cap effectively? The only two offensive medic mains that I know of right now are Danielll and Reuben, and both are great at what they do. However, if medic was such a powerful class, howcome it is almost never used to cap in matches?
     
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  20. obikenobi21

    obikenobi21 Delta Force Jedi

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    Because medic is more useful healing the flag carrier. With 1 medic being a common limit on matches, you don't want to waste your only good heal by having them carry the flag, eventually they'll die. In addition, I don't see how medic not being used to cap much makes it less OP, the heal is broken not its capping power. Most of Lugia's post was about the heal actually, the last few sentences just touched on its capping power.
     
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