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Handcuff Idea

Discussion in 'Ideas' started by Signatured, Jul 26, 2016.

?

Should this be implemented?

  1. Yes

    38.9%
  2. No

    61.1%
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  1. RMST1

    RMST1 Ex-Mod I WarZ Noob

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    But what about "handcuffing is the sheriff's main priority"?
     
  2. InfiniSTistus

    InfiniSTistus I´m Rock´s mommy

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    Oneshot melee weapon not long range, and if we´re using them in fights we first need to handcuff, check/inspect then ticket that takes 3 spots on the hotbar, and funny how all the bandits voted yes, :d
     
  3. charlottethegirl

    charlottethegirl Ex- Party JMOD

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    This is a bad idea, unless something is implemented that means we can shoot people who move.
     
  4. StarZManZ

    StarZManZ Well-Known Member

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    I total agree with this. Handcuffs have super low range and bandits can just one shot us. Some players just complaining about cuffs because they are mad because they are getting arrested.
     
  5. TheMafias

    TheMafias Something wise

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    Complaining about 7 man teams isn't an excuse. As there is only one or two of them. Everyone else is between 1-3. Not many issues there. Stop going after the big teams?

    I wouldn't care if you cuffed me randomly. I care when I put two model shots into you and you just cuff me. Makes no sense. Seeing as most the sheriffs don't really know how it feels anymore to just lose everything in less than a second without any chance to get it back. :stuck_out_tongue: They are OP in close range, and seeing as most fights are inside, they are insanely powerful. You shouldn't be able to use them after taken damage
     
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  6. Trogy

    Trogy Huncho

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    Sheriffs should not be able to cuff if they have taken damage in the last 2 minutes.
    Sheriffs should not be able to cuff players if the sheriff is riding a horse @OneVerySpecificIndividual

    Also, BOTW has basically left Wild West, and I do not remember the last time I fought with two other CROW members that were full diamond by my side, so are we talking about team CUBA when we say huge teams?

    To address gun damages:

    -Sheriffs

    Repeater:
    Body shot to full D - 2 hearts
    Head shot to full D - 4 hearts
    Coach Gun:
    Point blank to full D: 4 hearts

    -Bandits
    T-Gewehr:
    Body shot to Kevlar - 2.5 hearts
    Head shot to Kevlar - 5.5 hearts


    Model:

    Point blank shot to Kevlar - 4.5 hearts


    Yes, so we can see the guns damages are a bit stronger in the bandits section, but in my opinion that is fair considering our guns cost (Model, T-Gewehr) cost just about 20k, which is equivalent to around 40 minutes of processing Wild Grass. 40 Minutes!!

    Also, Wild Grass' effects have been removed, so bandits will not be insanely tanky in fights.

    Those reasons leave me with the conclusion that guns are currently fair, and in my opinion, your cuffs make up for the few half hearts your guns do less that ours.

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    @SoCool21 How exactly is what I said funny? I would like to know
     
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  7. pewgeon

    pewgeon Well-Known Member

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    IF THE PERSON HITS YOU WHILE CUFFING THE CUFFING IS CANCELED...
     
  8. Trogy

    Trogy Huncho

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    and then they are KOS
     
  9. blackbear44

    blackbear44 Well-Known Member

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    If this is added, it will be pretty much impossible for a sheriff to catch someone running away. Don't think this is needed.
     
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  10. pewgeon

    pewgeon Well-Known Member

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    Lel you don't one shot them... if they are op then its an ez escape.
     
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  11. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Make it so cuffs are disabled when combat tagged?
     
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  12. InfiniSTistus

    InfiniSTistus I´m Rock´s mommy

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    a

    1 that would be op, just throw a molly or something and that disables our cuffs for 2 mins, then just rush in with the "op" guns, easy kills, That idea won't work.

    2if we can't handcuff whilst on our horses, how can we arrest players running from us on horses? and it´s not "op" for us to have horses, you have horses too but chosen not to use them during the "battle" so you start running, but we choose to take a risk with calling them, thus being able to catch you. nothing wrong with that.

    3there are and will be more big teams other than crow and cuba, This is the WarZ situation all over again..

    4 "Body shot to full D - 2 hearts" that means we would need to hit you 5, FIVE times too kill you, not counting headshots and healing, 5 shots is wayy too much.

    5 "Head shot to full D - 4 hearts" that means we would need to land 2 headshots and 1 body shot and that´s still too much.

    6
    -Bandits
    T-Gewehr:
    Body shot to Kevlar - 2.5 hearts
    Head shot to Kevlar - 5.5 hearts


    Model:

    Point blank shot to Kevlar - 4.5 hearts

    all these gun tests have been done on kevlar, on most occasions we don´t have kevlar on us when checking bases, so you might as well just add 2 hearts too that dmg,

    7. considering what has been said above, 5,5 hearts/ 6,5 or something for a headshot is insane and seeing as most of these battles are inside of wg base in the processor house, all you do is camp/aim at the door wich gives you a "guaranteed" headshot.

    8 and since the corridor of the wg base is also fought in that makes the model ideal and that deals allot of dmg.

    9 and those gun dmgs are considering we have full health, since we only get 2 medicine and we don´t go shoping b4 checking bases we will often run out of medicine and thus have to fight with half health or something.

    10. we sheriffs often spread out when we check bases so we often run into big teams alone, wich means if it´s a 2v1 you can do double the dmg. and when there´s 2-3 sherifs involved in a fight there´s often 6-7 enemies.

    11. so yea the processing for 40minutes can be boring, but 20k is what we make in 2 days if we´re lucky, and that´s not considering people have alts wich makes it faster (I don´t support that people would need alts to play)
    but seeing as there´s 10 people (not counting rmst and socool) that have over 1MIL, not counting team banks as we can't see those, so money is no problem for you.

    12 our cuffs only work within 2-3 blocks so it´s a melee weapon. + we need to inspect then ticket. that takes 3spotss on our hotbar wich can be used for medicine or lassos or mollys.

    13 your guns are in a completly different leage IMO and our guns should see a MAJOR buff and the cuffs shouldn´t.

    this has all been my opinion from a sheriff point of view, not trying to start a flame war here.
     
    #32 InfiniSTistus, Jul 28, 2016
    Last edited: Jul 28, 2016
  13. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    This'd mean someone could just run to escape handcuffs, and there's nothing we can do about it since we can only attack them if they attack us. If we are allowed to attack them after they run for 5 seconds, this would be fine.
     
  14. Trogy

    Trogy Huncho

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    In my opinion, it is unrealistic for a sheriff to be able to handcuff someone if they are in a gun fight.

    If a bandit wanted by the sheriffs is on a horse, the sheriffs are allowed to shoot said players horse. It is in the sheriff handbook.

    Very rarely there is a group bigger than 4 Full diamonds at a base. This will mostly be during a processsing booster when it does happen though. Also, sheriffs almost always outnumber bandits. There were 7 sheriffs on at "prime time" today.

    For a 1v1, 5 shots is not too much, and that is assuming you hit all body shots. Plus if you have another sheriff with you, That number is quickly cut down.

    3 shots is not too much plain and simple.

    Why would I not compare our best armor to your best armor?
    May I remind you that our best armor costs roughly 23,000 gold
    While your best armor costs less than one third that amount. While it is very nearly as good.

    Iron armor with protection III (Kevlar) : 76% damage reduction
    Full diamond armor, no enchants (Bandit) : 80% damage reduction

    -There are 4 different entrances to Wildgrass processsing room. That is right, Four.
    -Also, your cuffs are very effective in close combats like that. Also there are many openings in which you can snipe us -from outside, windows, doors, openings, ETC.
    -No such thing as a guaranteed headshot :^)

    You have a shotgun too? our shotguns do the same damage too.

    yes, obviously we are assuming you have full health...
    and why don't you go shopping before checking bases? I know I do, and medicine costs just as much as it does for me as it does you.

    6-7 enemies? no. maybe 3-4 tops

    You sheriffs can play however you like, spread out, or stick together. does not bother me, but how you play the game is not a valid point.
    *btw i have found sticking with teamates is the safest route :wink:

    - not true, i was processing with @TheMafias at shrooms, you arrested us both and you LITERALLY said "gg ez 15k"

    - money is no problem for me/us? xD CROW is broke as hell bro, except for @Eil , we have nothing

    Hold up, you can't actually be complaining about your cuffs right? The ez right click combo that can clear you of 50k+ in seconds?
    *btw the standard melee distance is 4 blocks :3

    yes, our guns are better, but I think that is fair considering how much time we put into getting them.
    if anything, your guns don't need a MAJOR buff, but instead a slight buff at most.

    Thank you for putting that there, I definitely don't want any flame here either, and I just want to state my opinions.

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    Wow that is a long response xD
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    I suggest you read your handbook over a few more times, You are allowed to shoot a players horse if they are running and did something illegal

    Also reread the part that says you are allowed to assume team members, and forward me that, thanks
     
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  15. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

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    Create Villains with overpowered weapons......:open_mouth:
     
  16. Champloo

    Champloo Guest

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    This might work better: If a player is in combat, he/she cannot be handcuffed.
     
  17. iMingo

    iMingo Legendary Criminal

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    You rush in once, cuff 1 or two of us, you rush in twice, that's another one or two, your gear is free, and you can come back infinite times none stop, + to make that number double, you can just call a buddy online
     
  18. CherryBlossomss

    CherryBlossomss Well-Known Member

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    YES.
     
  19. Killer_Kameron

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    This is a good idea but standing still for 3 seconds is kind of to long cause people like in clap are always moving when they kill people. But the handcuffs got a debuff recently so I don't really know about this to much. :L
     
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