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Rate the CTF Classes 3: Balance

Discussion in 'Capture the Flag' started by stlast, Aug 31, 2016.

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  1. stlast

    stlast Well-Known Member

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    Note: The results from these forms shouldn't be taken 100% seriously - They aren't going to be extremely accurate, they're mostly for fun.

    Last thread's results:
    Total responses: 42
    Blank responses: 2

    What role fits each class best (not going to be accurate):
    Archer: Midfield, with 28 votes (71.8%) of 39 votes
    Heavy: All Roles, with 18 (46.2%) of 39 votes
    Medic: Support, with 22 (56.4%) of 39 votes
    Soldier: Capturing, with 28 (71.8%) of 39 votes
    Assassin: Defense, with 27 (69.2%) of 39 votes
    Chemist: All Roles, with 15 (38.5%) of 39 votes
    Dwarf: Defense, with 31 (81.6%) of 38 votes
    Elf: No Role, with 11 (28.9%) of 38 votes
    Engineer: Midfield, with 14 (35.9%) of 39 votes
    Mage: Midfield, with 15 (38.5%) of 39 votes
    Necro: No Role, with 19 (48.7%) of 39 votes
    Ninja: All Roles, with 15 (38.5%) of 39 votes
    Pyro: Defense, with 35 (89.7%) of 39 votes

    Ninja was by far the closest, with 15 votes in All Roles and 14 votes in Defense.

    _________________________​

    What class fits each role best (also not going to be accurate):
    Best Capturing Class: Soldier, with 28 (71.8%) of 39 votes
    Best Offensive Class: Chemist, with 13 (32.5%) of 40 votes
    Best Defensive Class: Pyro, with 15 (41.7%) of 36 votes
    Best Midfield Class: Archer, with 29 (72.5%) of 40 votes
    Best Support Class: Medic, with 29 (74.4%) of 39 votes
    Best All-Purpose Class: Chemist, with 15 (37.5%) of 40 votes

    In both Offensive and All-Purpose, Heavy was placed second behind Chemist. Also, there were three votes for Dwarf as best Capturing class....

    Hello, and welcome to today's installment of "Rate the CTF Classes". I've done two of these already, and this is the third: Class Balancing.

    The basic idea in this one is to rate how "overpowered" or "underpowered" a class is, along with a couple other general questions (so...exactly like my last two).

    Edit: In the last few questions, you can select multiple options.

    Link:
    CTF Class Balancing

    Or you could use the direct link if you want to:
    https://docs.google.com/forms/d/1pYwcYg_XcLpPhG6QmYQ6pWkP5Ytd71W4EJz-YOXWLk0/
     
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    #1 stlast, Aug 31, 2016
    Last edited: Aug 31, 2016
  2. CherryBlossomss

    CherryBlossomss Well-Known Member

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    This seems fairly accurate to me. I love seeing statistics, polls and such. I find it very interesting. Nice job making this! :smile:
     
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  3. Mhrrrlin

    Mhrrrlin Well-Known Member

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    I missed the first one of these, seems like a pretty good idea
     
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  4. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    Basically since this is a thread about balances. Archer deserving a nerf is fair if you are constantly sniped, bad luck for you, but some people must see that archers role prevents major chaos through ctf. Archer shouldnt be nerfed, or gl dealing with the 8-20 person offense.
     
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  5. mh__

    mh__ Well-Known Member

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    Totally agree that a class balanced around the fact that if it was nerfed it would throw the whole game off balance because of its sheer strength being levels above any other class is 100% healthy for gameplay :grinning:

    How about we fix the game instead of it being balanced around the fact that one class can easily take out more than half of the offense
     
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  6. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    fixing the game would require one big update where all classes are buffed/nerfed/reworked. Also, so because it would cause gameplay to nose dive if it was nerfed you want it nerfed? ok.....

    i never said its 100% healthy, but it definitely shouldnt be nerfed. Much like assassins instakill, its a necessary evil for dealing with a ton of offense.

    Archers 'sheer strength' comes from its bow, and due to the punch nerf, archers bow isnt a nuisance or isnt much of a nuisance in close pvp anymore. I dont have much of an issue with archers as most people.
     
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  7. mh__

    mh__ Well-Known Member

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    if it needs a big update then it should get one, I'm sure nerfs to offense like removing 1 steak from soldier, 2-3 from medic and so on would suffice
    or you could go the other route and buff defense, give ninja sharp 5 (or 6 if it has 5 now), increase pyro fire duration and lowering the cooldown of assassinate would work
    Neither of those are too big changes obviously they aren't perfect but they are a step in the right direction

    It's absolutely disgusting for gameplay
    On the point of assassin that has a 20ish second cooldown and you are able to counter it by blocking it has basically no armor and requires you to get in melee(also they are reworking assassin)
    Archers sheer strength surely came from being able to insta kill people not being able to fling them away, only the bad archers bow spammed people away anyway so it didn't have to much of an affect on a lot of people. In close pvp it has the 3rd or 4th best armor out of 13 classes and 4 steak as a ranged insta killer
     
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  8. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    I'm fine with any nerf to archer that doesnt remove its instakill. Ik ik, chap said instakills will be removed. Ctf will die before that or shortly after lol. Instakills were and are annoying yes, but it makes the team have to work as a team. Kinda point of the game.
     
  9. Magnificent

    Magnificent Dallas Fuel

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    nuke it all to hell and let paladin be the only class
     
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  10. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Even though the instant kill is basically exactly what is wrong with Archer, as @mh_ has already told you?

    Okay.

    They really don't. Instant kills detract from teamwork because they make certain classes, such as Archer or even Assassin, so powerful that they do not need any help with their respective roles. Want to get a speedy recovery? Get an Assassin, they have speed and an instant kill. Want to dominate the midfield (or some other wide open area)? Get a couple well positioned Archers and go crazy. Point being, instant kills take away from teamwork because of what they are: instant kills. You don't need anyone's help with whatver when you can kill a target instantly. On the other hand, Medics can't really do anything when their allies are being instant killed (can't heal someone who's just been one shot) so instant kills detract from teamwork in that way too.

    Removing instant kills and, in Archer's case, replacing them with something like 6-9 hearts of true damage with a 2 second bleed of 1 to 4 more hearts of true damage, would go a long way towards facilitating more teamwork and more balance in CTF. I think that's exactly what staff should be doing in these reworks, and hopefully that's what they decide to do.
     
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  11. Claod

    Claod Well-Known Member

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    I wonder what'd happen if assassin was reworked to have a sort of frenzy similar to pyro's.
     
  12. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    I believe mh was specifically talking about archers armor being the strongest, i agree it shouldnt be good in pvp.

    Instakill doesnt detract from teamwork because taking care of midfield doesnt require teamwork anyways. the games ctf, not control mid. The only time people see archer as a real issue is when they play defensively instead of spamming mid.

    How does assassins instakill take away from teamwork when most of the time it requires teamwork to get an instakill if the enemy its trying to kill has at least one brain cell? Assassins instakill can be blocked and to kill that person the team has to work together to get him to unblock to defend himself. So theres go your "instakill takes away from teaming" argument.

    Removing instakills, specifically in archers case, and making it basically a higher armor elf would necro archer and make carrier defense 100% harder to beat than it already is.

    Boom, you want to take care of that carrier in the open with 5 medics and 1 engineer? Boom, you cant do that anymore because the one class that was made to counter engineer and hordes was nerfed. GOOD THINKING.

    Think about the bigger scenario before you want something nerfed because you cant avoid a class easily, which btw, is easy to do on 95% of maps because theres more then 1 fking path to the flag and more then 1 fking path back.

    Theres a reason people want ship battles specificall to be removed, and its mostly due to how insanely archer op it is with the easily campable sponges. It isnt archers fault the map maker didnt think about that, or didnt care.

    Archer getting instakill nerfed would only worsen the balance of the game, unless you nerfed every fking offense class and necrod medic and engineer, even then engineer would still be played to defend a carrier.
     
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  13. Chilled_67

    Chilled_67 Lizard

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    archer and assassin are the only balanced classes. We need a nerf for necro, engineer, medic, and soldier, and chemist and pyro and mage
     
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  14. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    I enjoy your sarcasm which in the end doesnt help anyone except you make a couple of laughs.

    Archer and assassin arent balanced, but them getting instakill nerfed would do more bad than good as ive said and would certainly happen. Necro needs a buff, pyro slight buff; while keep mage and dwarf the same as it is; as chemist, medic, soldier, and ninja need a nerf(ghost caps are still possible, wtf).

    The community focuses on nerfing things that give a challenge, or make the game actually hard, I want classes that break the game or can break the game nerfed. Ghost capping should not be possible, chemist being able to 1 man army 99% of everything as a support class should not be possible, medic should not be able to team with anything with armor and make it almost immortal as a support. Soldier should not be able to get away from any class except archer on most maps(another reason archer getting instakill nerfed would screw ctf hard)

    Fyi to archer, assassin, mage haters. Archer, assassin, and mage are not breaking the game, I am sorry that ctf isnt super duper easy and doesnt give you a million caps a day because you keep being dumb and dying to 1 or 2 classes without thinking of an ulterior plan. I am a fricking mage and I can cap easier than some of you people, and mage is easy af to kill if an entire team is after it, say if i have flag, I am able to cap it because i have an actual plan to get in, get out, and cap.

    Before complaining about several classes opness, how about you think of different plans to cap, some might involve some actual teamwork(*gasp*) and working together.

    Thats my rant anyways, hope ya'll take something from this, i would really hate it if you people destroy the game you care so much about because you dont see the whole picture.
     
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  15. Chilled_67

    Chilled_67 Lizard

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    How unbalanced do you want the game to be? These classes are already op and I think they need a nerf. tbh buff archer and assassin those are unbalanced and unfair because they are so weak and need rework.
     
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  16. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Is that a joke?
     
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  17. Chilled_67

    Chilled_67 Lizard

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    Have I ever joked?
     
  18. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    its not a joke, its just chilled being chilled and thats being a sarcastic person who doesnt care.
     
  19. Chilled_67

    Chilled_67 Lizard

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    dang dude how salty are you
     
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  20. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    who said im being salty? im just stating the obvious
     
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